Head/PlayerHeadShared

Minecraft Wiki article. Categories: Top-level_data_pages

📌 Mirrored from Minecraft Wiki

This article is reproduced from Head/PlayerHeadShared on the Minecraft Wiki. Mirrored from revision 2480629. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

  • [Int Array] Id: UUID of owner, stored as four ints. Optional. Used to update the other tags when the chunk loads or the holder logs in, in case the owner's name has changed.
  • [String] Name: Username of owner. If missing or empty, the head appears as a Steve head. Otherwise, used to store or retrieve the downloaded skin in the cache. Need not be a valid player name, but must not be all spaces.
  • [NBT Compound / JSON Object] Properties
    • [NBT List / JSON Array] textures
      • [NBT Compound / JSON Object]: An individual texture.
        • [String] Value: A Base64-encoded JSON object.
          • [Boolean] isPublic: Optional.
          • [Boolean] signatureRequired
          • [String] profileId: Optional: The hexadecimal text form of the player's UUID, without hyphens.
          • [String] profileName: Optional: Player name.
          • [NBT Compound / JSON Object] textures
            • [NBT Compound / JSON Object] CAPE: Optional.
              • [String] url: URL of a player cape (64x32 PNG).
            • [NBT Compound / JSON Object] SKIN
              • [String] url: URL of a player skin on textures.minecraft.net.
              • [NBT Compound / JSON Object] metadata
                • [String] model: The model of the player skin. Can be "classic" or "slim".
          • [Long] timestamp: Optional: Unix time in milliseconds.
        • [String] Signature: Optional.

Sources