Hardcoded item properties (Java Edition)/List by item

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This is a list of hardecode properties for the items, but focused on assigning the property to each item and not on the code structure.

The property descriptions are also much briefer. See the main page for more details.

List of properties

Item Class properties Acesss properties
Paper None[1]
  • May place in cartography table slot 1.
  • Use in cartography table to rescale the map.[2]
Empty Map ...[3]
  • May place in cartography table slot 1.
  • Use in cartography table to copy the map.[2]
  • ...[4]
Glass Pane
  • When using, place the block[5]
  • May place in cartography table slot 1.
  • Use in cartography table to locked the map.[2]
Enchanted book None[1]
  • On anvil, initially consider any enchantment as compatible.[6]
  • On grindstone, after all enchantments have been removed, it is transmuted into a book. [7]
  • When placed on the chiseled bookshelf, it emits a different sound than other books.[8]
  • ...
Lapis Lazuli None[1]
Book None[1]
Potion
Splash Potion
Lingering Potion
Glass Bottle
  • ... [13]
Shears
  • ... [15]
Bucket
  • ... (bucket)[18]
Wet Sponge
  • When using, place the block[5]
Water Bucket
  • ... (bucket)[18]
All Pottery Sherds None[1]
  • Associated with a textured side of the decorated pot, and defines the texture of the decorated pot to be used in the pot_decorations component.[21]
Flint and Steel
  • ...[22]
  • When a player uses it on a cake with candle, unlike most other items, they do not attempt to eat the cake.[23]
  • It can be used in using and active the TNT.[24]
  • ...
Fire Charge
  • ...[25]
  • When a player uses it on a cake with candle, unlike most other items, they do not attempt to eat the cake.[23]
  • It can be used in using and active the TNT.[24]
  • ...
Leather Boots None[1]
  • By equipping this item, entities can be stand on top of the powder snow.[26]
Honeycomb
  • ...[27]
  • When uses it on a non-waxed copper golem statue, unlike most other items, do not update the golem pose.[28]
  • ... [29]
None[1]
  • It can be used with fuel, with 1600 ticks (80 seconds) of burn time.[30]
Bowl None[1]
  • It can be used with fuel, with 100 ticks (5 seconds) of burn time.[30]
  • ...[31]
Stick None[1]
  • It can be used with fuel, with 100 ticks (5 seconds) of burn time.[30]
None[1]
  • It can be used with fuel, with 200 ticks (10 seconds) of burn time.[30]
Blaze Rod None[1]
  • It can be used with fuel, with 2400 ticks (120 seconds) of burn time.[30]
Glowstone
  • When using, place the block[5]
  • Is used to charge respawn anchors[32], including by dispenser[33].
  • Has a glowstone in offhand, when interacting with the mainhand on the not-fully charge respawn anchors, it prevents setting the resspawn and exploding.[32]
  • When using, place the block[5]
  • When placing into a composter has a low chance (30%) of raising the compost level by 1 (or 100% if it is level 0)[34]
All Smithing Templates
  • Description of usage at the beginning of the tooltip.
  • When placed in the first slot of the smithing table, it renders the item's outline sprites in the empty slots when used and the tooltip when hovering the mouse[35]
None

Sources