Giant Spruce Taiga Hills
Minecraft Wiki article. Categories: Unobtainable, Removed_features, Unknown_Bedrock_version_history, Unused_features, Unused_biomes
This article is reproduced from Giant Spruce Taiga Hills on the Minecraft Wiki. Mirrored from revision 3611427. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.
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The giant spruce taiga hills or redwood taiga hills mutated biome is a modified hills variant of the giant tree taiga that no longer generates since Caves & Cliffs: Part II, and has been removed in Java Edition.
Description
Old
The giant spruce taiga hills was a variant intended to be a more mountainous version of the giant spruce taiga, like all other hills biomes. However, both Java Edition and Bedrock Edition had generation issues.
In Java Edition, due to a likely error in the way terrain height is calculated, there was no difference in the terrain between giant spruce taiga and giant spruce taiga hills. Specifically, the game used internal values known as setBaseHeight and setHeightVariation when generating hills biomes, but these values were the same for both giant spruce taiga and giant spruce taiga hills, resulting in no actual difference between the two. This was the only hills biome in the game with this issue.[1]
In Bedrock Edition, this biome generated as a much hillier version of the giant spruce taiga, even more mountainous than regular hills biomes. The hills often reached the generation limit, and the tall trees made this the biome with the second highest blocks (up to Y=158), after the shattered savanna plateau. However, this biome generated the same trees as the giant tree taiga hills (not giant spruce trees, but giant pine trees), making this biome hardly distinctable from the giant tree taiga hills.
Current
In Bedrock Edition, giant tree taiga hills in older worlds still received updates. When generated through single biome or behavior packs, they can also generate new blocks.
The appear almost identical to the regular old growth pine taiga. Cold animal variants spawn as well as the rare chestnut wolf variants. The snowfall height is increased to Y=200±8, covering only the highest mountain peaks in snow, unlike regular old growth spruce taigas, where the snowfall height is 160. Trail ruins do not generate.
With Vibrant Visuals, giant spruce taiga hills use a coolish humid volumetric fog setting, which slightly fades the distance in an orange tint. Giant spruce taiga hills have coolish color grading tints the environment with a colder blue color, and cold sunlight which appears slightly brighter at dusk and dawn.
Mobs
Giant spruce taiga hills use the same mob spawning chances as old growth spruce taigas.
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Creature category | ||
| 12⁄60 | 4 | |
| 10⁄60 | 4 | |
| 10⁄60 | 4 | |
| 8⁄60 | 4 | |
| 8⁄60 | 4 | |
| 4⁄60 | 2–3 | |
| 8⁄60 | 2–4 | |
| Monster category | ||
| 100⁄515 | 4 | |
| 95⁄515 | 4 | |
| 5⁄515 | 1 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ 50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.
- ↑ The foxes are red foxes.
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Rabbit": "50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.", "Slime": "Spawn attempt succeeds only in slime chunks.", "Fox": "The foxes are red foxes." }, "1": { "totalWeight": 60, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 }, { "size": "4", "mob": "Wolf", "weight": 8 }, { "note": "50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.", "mob": "Rabbit", "weight": 4, "notename": "Rabbit", "size": "2-3" }, { "note": "The foxes are red foxes.", "mob": "Fox", "weight": 8, "notename": "Fox", "size": "2-4" } ], "category": "passive" }, "2": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100 | 1 | |
| 100 | 1 | |
| 100 | 1 | |
| 95 | 2–4 | |
| 80 | 1–2 | |
| 10 | 1–2 | |
| 5 | 1 | |
| 5 | 2–4 | |
| Creature category | ||
| 12 | 2–3 | |
| 10 | 2–4 | |
| 10 | 2–4 | |
| 10 | 1–3 | |
| 8 | 2–3 | |
| 8 | 2–4 | |
| 8 | 2–4 | |
| Ambient category | ||
| 1 | 2 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 66, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Cold Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Cold Pig", "weight": 10 }, { "size": "2-3", "mob": "Cold Cow", "weight": 8 }, { "size": "2-4", "mob": "Fox", "weight": 8 }, { "size": "2-4", "mob": "Chestnut Wolf", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Sounds
Music
These music tracks play while the player is in the giant spruce taiga hills.
Data values
ID
| Name | Identifier | Numeric ID |
|---|---|---|
redwood_taiga_hills_mutated | 161 |
History
Reveal
| August 7, 2013 | Jens tweeted the first image of a mega taiga, unofficially dubbed the redwood forest. The name was changed following 1.7's release. | ||||||
|---|---|---|---|---|---|---|---|
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w36a | Redwood Taiga Hills M biome added, along with many other biomes. | |||||
| 1.13 | 18w16a | Renamed "Redwood Taiga Hills M" to "Mutated Redwood Taiga Hills". | |||||
| 18w19a | Renamed "Mutated Redwood Taiga Hills" to "Giant Spruce Taiga Hills". | ||||||
| 1.15 | pre2 | Foxes and berry bushes can now spawn in Giant Spruce Taiga Hills. | |||||
| 1.18 | Experimental Snapshot 1 | Giant Spruce Taiga Hills no longer generates naturally. | |||||
| 21w40a | The giant spruce taiga hills biome has been removed. | ||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Added redwood taiga hills, along with many other biomes. | |||||
| A block named "grassless dirt" generates in place of the current coarse dirt. | |||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Added coarse dirt, which can generate in redwood taiga hills. | |||||
| 1.11.0 | beta 1.11.0.1 | Added illager patrols, which can spawn in giant spruce taiga hills. | |||||
| 1.13.0 | beta 1.13.0.1 | Added foxes, which can spawn in giant spruce taiga hills. | |||||
| 1.16.0 | beta 1.15.0.51 | Wolves can now spawn in giant spruce taiga hills. | |||||
| 1.18.0 | beta 1.18.0.22 | Giant spruce taiga hills no longer generates naturally. | |||||
| ? | Snowfall now occurs above Y=200±8 instead of 160±8. | ||||||
| 1.20.80 | Preview 1.20.80.21 | Wolves that spawn in giant spruce taiga hills are now the chestnut variant. | |||||
| ? | ? | Changed the water color from #2D6D77 to the default. | |||||
| 1.21.60 | Preview 1.21.60.23 | Mushrooms now generate in larger and more cohesive patches. | |||||
| Ferns now generate more frequently. | |||||||
| Sweet berry bushes patches now generate. | |||||||
| 1.21.60 Experiment | Preview 1.21.60.25 | Pigs that spawn in giant spruce taiga hills are now the cold variant. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Cows that spawn in giant spruce] taiga hills are now the cold variant. | |||||
| Preview 1.21.70.22 | Chickens that spawn in giant spruce taiga hills are now the cold variant. | ||||||
| 1.21.90 | Preview 1.21.90.26 | Added semi-humid volumetric fog, cold lighting, and coolish color grading to giant spruce taiga hills with Vibrant Visuals. | |||||
| 1.21.100 | Preview 1.21.100.20 | Increased the size of the podzol patches generated beneath mega pines. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added redwood taiga hills, along with many other biomes. |
| 1.91 | Added illager patrols, which can spawn in giant spruce taiga hills. | ||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added redwood taiga hills, along with many other biomes. | ||||||
| 1.5.25 | Added coarse dirt, which can generate in redwood taiga hills. | ||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | pre5 | Changed the ID mutated_redwood_taiga_hills to giant_spruce_taiga_hills. | |||||
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 161. | |||||
Issues
Issues relating to "Redwood Taiga Hills Mutated" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
-
Giant spruce taiga hills in Bedrock Edition.
-
An island completely covered with giant spruce taiga hills in Bedrock Edition.
-
Another view of the island, with exposed ocean ruins.
-
A comparison of the four giant tree taiga biomes before 1.18.
-
A giant spruce taiga hills single biome world.
-
A regular giant spruce taiga single biome world, with the same seed and position, showing that it is exactly the same.
-
Giant spruce taiga hills with ray tracing.
See also
References
- ↑ MC-140690 – Giant Spruce Taiga Hills has no difference with Giant Spruce Taiga – resolved as "Fixed".
Navigation
Sources
- Giant Spruce Taiga Hills — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3611427.