Flower Forest
Minecraft Wiki article. Categories: Upcoming, Java_Edition_upcoming, Bedrock_Edition_upcoming, Articles_with_empty_sections, Overworld_biomes
This article is reproduced from Flower Forest on the Minecraft Wiki. Mirrored from revision 3722717. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.
- Generation
- Description
- Differences to regular forests
- Mobs
- Sounds
- Music
- Data values
- ID
- Achievements
- Advancements
- History
- Java Edition
- Bedrock Edition
- Legacy Console Edition
- New Nintendo 3DS Edition
- Issues
- Gallery
- Screenshots
- Historical screenshots
- Development images
- See also
- External links
- Navigation
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A flower forest is a variant of the forest filled with a much larger variation and frequency of flowers. Rabbits spawn here instead of wolves and bee nests generate much more often.
Generation
Flower forests generate in medium temperature ranges and in the lowest humidity. This means that they are rarer than regular forests and never border them.
They are most commonly bordered by plains and meadow biomes or separated from sunflower plains, which generate in place of a flower forest in high weirdness, by rivers. Generating in all types of terrain, they can either border windswept hills or mountains.
Description
Flower forests have both oak and birch trees. They generate with a wide array of flowers, along with bee nests on 5% of trees.
Abandoned camps sometimes generate in flower forests.[upcoming: Third Drop 2026]
Differences to regular forests
There are some key differences between regular forests and flower forests.
- Flower forests have fewer trees and less grass. Instead, flower forests include a diverse variety of flowers. Leaf litter and bushes are completely absent.
- The vast number of flowers makes this biome variant an excellent source of dyes. The following types of flowers can be generated in flower forests:
- The following flowers do not generate in flower forests:
- There is a 10× greater chance of trees generating a bee nest.
- There is also a slight difference in mob spawning:
Mobs
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 95⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| 5⁄515 | 1 | |
| Creature category | ||
| 12⁄44 | 4 | |
| 10⁄44 | 4 | |
| 10⁄44 | 4 | |
| 8⁄44 | 4 | |
| 4⁄44 | 2–3 | |
| Underground water creature category | ||
| 1 | 4–6 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 44, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 }, { "size": "2-3", "mob": "Rabbit", "weight": 4 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100 | 1 | |
| 100 | 1 | |
| 100 | 1 | |
| 95 | 2–4 | |
| 80 | 1–2 | |
| 10 | 1–2 | |
| 5 | 1 | |
| 5 | 2–4 | |
| Creature category | ||
| 12 | 2–3 | |
| 10 | 2–4 | |
| 10 | 2–4 | |
| 10 | 1–3 | |
| 8 | 2–3 | |
| 4 | 2–3 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 54, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Pig", "weight": 10 }, { "size": "2-3", "mob": "Cow", "weight": 8 }, { "size": "2-3", "mob": "Rabbit", "weight": 4 } ], "category": "creature" } }
Sounds
Music
These music tracks play while the player is in the flower forest:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Memories | 2 | 14.29% | 2 | 14.29% | |
| Shores | 2 | 14.29% | 2 | 14.29% | |
| Bromeliad | 1 | 7.14% | 1 | 7.14% | |
| Danny | 1 | 7.14% | 1 | 7.14% | |
| Echo in the Wind | 1 | 7.14% | 1 | 7.14% | |
| Featherfall | 1 | 7.14% | 1 | 7.14% | |
| Haggstrom | 1 | 7.14% | 1 | 7.14% | |
| Key | 1 | 7.14% | 1 | 7.14% | |
| Left to Bloom | 1 | 7.14% | 1 | 7.14% | |
| Living Mice | 1 | 7.14% | 1 | 7.14% | |
| Oxygène | 1 | 7.14% | 1 | 7.14% | |
| Subwoofer Lullaby | 1 | 7.14% | 1 | 7.14% | |
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
flower_forest |
biome |
| Name | Identifier | Numeric ID |
|---|---|---|
flower_forest | 132 |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventuring Time | Discover every biome |
|
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w36a | Flower forests have been added, along with many other biomes and flower types. | |||||
| 1.8 | 14w27a | Added rabbits, which can spawn in flower forests. | |||||
| 1.13 | pre5 | The ID of flower forests has been changed from mutated_forest to flower_forest. | |||||
| 1.14 | 18w43a | Cornflowers and lilies of the valley are now generated in flower forests. | |||||
| 1.15 | 19w34a | Flower forests now have bees and bee nests. | |||||
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 132. | |||||
| 21w44a | Flower forest is now required for the "Adventuring Time" advancement. | ||||||
| 1.20 | 23w17a | "A Familiar Room", "Bromeliad", and "Echo in the Wind" can now be played in flower forest. | |||||
| Upcoming Java Edition | |||||||
| 26.3 | snap1 | Added abandoned camps, which can generate in flower forests. | |||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Added flower forests, along with many other biomes. | |||||
| v0.13.0 | build 1 | Rabbits can now spawn in flower forests. | |||||
| Bedrock Edition | |||||||
| 1.9.0 | beta 1.9.0.0 | Added lily of the valleys, which generate in forest and flower forest biomes. | |||||
| Added cornflowers, which generate in flower forest biomes. | |||||||
| 1.14.0 | beta 1.14.0.1 | Flower forests now have bees and bee nests. | |||||
| 1.21.60 | Preview 1.21.60.23 | Trees are now denser. | |||||
| Flowers now generate in more cohesive patches. | |||||||
| 26.40 Experiment | Preview 26.40.27 | Added abandoned camps, which can generate in flower forests. | |||||
| Upcoming Bedrock Edition | |||||||
| 26.50 | Preview 26.50.22 | All features from the "Drop 3 of 2026" experiment have been fully implemented. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added flower forests, along with many other biomes. |
New Nintendo 3DS Edition
Please confirm whether flower forests exist on 3DS edition (3DS edition is supposed to be similar to MCPE v1.1 release, which has flower forests).
Issues
Issues relating to "Flower Forest" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
An abandoned camp in a flower forest
-
The flower gradient of a flower forest biome in Java Edition
-
An example of how elevation affects the flower gradient in Java Edition
-
A flower forest single biome world
Historical screenshots
-
View of a flower forest, with a village
-
A small flower forest surrounded by many different biomes
-
A view of a flower forest
-
A flower forest island in the ocean
-
A flower forest single biome world before 1.18
-
A flower forest with ray tracing
Development images
-
A flower forest on the side of a mountain
-
A flower forest overhang above a lake
-
A flower forest with few trees
See also
External links
- "Around the Block: Flower Forest" by Duncan Geere – Minecraft.net, June 16, 2022.
Navigation
Sources
- Flower Forest — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3722717.
