Entity format/Warden memories

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This article is reproduced from Entity format/Warden memories on the Minecraft Wiki. Mirrored from revision 3620216. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

    • [NBT Compound / JSON Object] minecraft:is_emerging: Exists if the warden is emerging.
      • [NBT Compound / JSON Object] value: An empty compound tag.
    • [NBT Compound / JSON Object] minecraft:dig_cooldown: The warden doesn't dig down if this memory exists.
      • [NBT Compound / JSON Object] value: An empty compound tag.
      • [Long] ttl: The number of game ticks before this memory is removed, initially set to 1200 game ticks (60 seconds).
    • [NBT Compound / JSON Object] minecraft:is_sniffing: Exists if the warden is sniffing.
      • [NBT Compound / JSON Object] value: An empty compound tag.
    • [NBT Compound / JSON Object] minecraft:recent_projectile: Exists if the warden was stimulated by a projectile recently.
      • [NBT Compound / JSON Object] value: An empty compound tag.
      • [Long] ttl: The number of game ticks before this memory is removed, initially set to 100 game ticks (5 seconds).
    • [NBT Compound / JSON Object] minecraft:roar_sound_cooldown: The warden doesn't roar if this memory exists.
      • [NBT Compound / JSON Object] value: An empty compound tag.
      • [Long] ttl: The number of game ticks before this memory is removed, initially set to 60 game ticks (3 seconds).
    • [NBT Compound / JSON Object] minecraft:roar_sound_delay: The warden doesn't roar if this memory exists.
      • [NBT Compound / JSON Object] value: An empty compound tag.
      • [Long] ttl: The number of game ticks before this memory is removed, initially set to 25 game ticks (1.25 seconds).
    • [NBT Compound / JSON Object] minecraft:touch_cooldown: The warden doesn't increase anger at an entity by touching it if this memory exists.
      • [NBT Compound / JSON Object] value: An empty compound tag.
      • [Long] ttl: The number of game ticks before this memory is removed, initially set to 20 game ticks (1 second).
    • [NBT Compound / JSON Object] minecraft:vibration_cooldown: The warden doesn't listen for vibrations if this memory exists.
      • [NBT Compound / JSON Object] value: An empty compound tag.
      • [Long] ttl: The number of game ticks before this memory is removed, initially set to 40 game ticks (2 seconds).
    • [NBT Compound / JSON Object] minecraft:sniff_cooldown: The warden does not sniff if this memory exists.
      • [NBT Compound / JSON Object] value: An empty compound tag.
      • [Long] ttl: The number of game ticks before this memory is removed, initially set to 100 game ticks (5 seconds).

Sources