Entity format/Warden memories
Minecraft Wiki article. Categories: Top-level_data_pages
📌 Mirrored from Minecraft Wiki
This article is reproduced from Entity format/Warden memories on the Minecraft Wiki. Mirrored from revision 3620216. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.
- [NBT Compound / JSON Object] minecraft:is_emerging: Exists if the warden is emerging.
- [NBT Compound / JSON Object] value: An empty compound tag.
- [NBT Compound / JSON Object] minecraft:dig_cooldown: The warden doesn't dig down if this memory exists.
- [NBT Compound / JSON Object] value: An empty compound tag.
- [Long] ttl: The number of game ticks before this memory is removed, initially set to 1200 game ticks (60 seconds).
- [NBT Compound / JSON Object] minecraft:is_sniffing: Exists if the warden is sniffing.
- [NBT Compound / JSON Object] value: An empty compound tag.
- [NBT Compound / JSON Object] minecraft:recent_projectile: Exists if the warden was stimulated by a projectile recently.
- [NBT Compound / JSON Object] value: An empty compound tag.
- [Long] ttl: The number of game ticks before this memory is removed, initially set to 100 game ticks (5 seconds).
- [NBT Compound / JSON Object] minecraft:roar_sound_cooldown: The warden doesn't roar if this memory exists.
- [NBT Compound / JSON Object] value: An empty compound tag.
- [Long] ttl: The number of game ticks before this memory is removed, initially set to 60 game ticks (3 seconds).
- [NBT Compound / JSON Object] minecraft:roar_sound_delay: The warden doesn't roar if this memory exists.
- [NBT Compound / JSON Object] value: An empty compound tag.
- [Long] ttl: The number of game ticks before this memory is removed, initially set to 25 game ticks (1.25 seconds).
- [NBT Compound / JSON Object] minecraft:touch_cooldown: The warden doesn't increase anger at an entity by touching it if this memory exists.
- [NBT Compound / JSON Object] value: An empty compound tag.
- [Long] ttl: The number of game ticks before this memory is removed, initially set to 20 game ticks (1 second).
- [NBT Compound / JSON Object] minecraft:vibration_cooldown: The warden doesn't listen for vibrations if this memory exists.
- [NBT Compound / JSON Object] value: An empty compound tag.
- [Long] ttl: The number of game ticks before this memory is removed, initially set to 40 game ticks (2 seconds).
- [NBT Compound / JSON Object] minecraft:sniff_cooldown: The warden does not sniff if this memory exists.
- [NBT Compound / JSON Object] value: An empty compound tag.
- [Long] ttl: The number of game ticks before this memory is removed, initially set to 100 game ticks (5 seconds).
- [NBT Compound / JSON Object] minecraft:is_emerging: Exists if the warden is emerging.
Sources
- Entity format/Warden memories — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3620216.