Entity format/Raidable

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This article is reproduced from Entity format/Raidable on the Minecraft Wiki. Mirrored from revision 3620200. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

    • [Byte] CanJoinRaid: 1 or 0 (true/false) - If false, the entity will not participate in raids and will not be counted in the progress bar.
    • [Byte] PatrolLeader: 1 or 0 (true/false) - True if the current mob is the patrol leader.
    • [Byte] Patrolling: 1 or 0 (true/false) - Makes the mob assume patrol behavior.
    • [Int Array] patrol_target: The block location that the patrol moves toward. Requires Patrolling tag set to 1 to work and at least 2 patrol members. Is not preserved when removed.
    • [Int] RaidId: Numeric ID of the raid that the mob currently belongs to.
    • [Int] Wave: Raid wave that the mob spawned as part of.

Sources