Entity format/Projectile

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This article is reproduced from Entity format/Projectile on the Minecraft Wiki. Mirrored from revision 3620198. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

    • [Boolean] HasBeenShot: 1 or 0 (true/false) - If true, this projectile has existed for at least one tick. This is used by the game to ensure that it only triggers the projectile_shoot game event once.
    • [Boolean] LeftOwner: 1 or 0 (true/false) - If true, this projectile has escaped its owner's hitbox for the first time and can now collide with entities. Not present when false.
    • [Int Array] Owner: The UUID of the entity this projectile was thrown by, stored as four ints. May not exist.

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