Entity format/Projectile
Minecraft Wiki article. Categories: Top-level_data_pages
📌 Mirrored from Minecraft Wiki
This article is reproduced from Entity format/Projectile on the Minecraft Wiki. Mirrored from revision 3620198. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.
- [Boolean] HasBeenShot:
1or0(true/false) - Iftrue, this projectile has existed for at least one tick. This is used by the game to ensure that it only triggers the projectile_shoot game event once. - [Boolean] LeftOwner:
1or0(true/false) - Iftrue, this projectile has escaped its owner's hitbox for the first time and can now collide with entities. Not present when false. - [Int Array] Owner: The UUID of the entity this projectile was thrown by, stored as four ints. May not exist.
- [Boolean] HasBeenShot:
Sources
- Entity format/Projectile — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3620198.