Entity format/Piglin Brute memories
Minecraft Wiki article. Categories: Top-level_data_pages
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This article is reproduced from Entity format/Piglin Brute memories on the Minecraft Wiki. Mirrored from revision 3620181. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.
- [NBT Compound / JSON Object] minecraft:angry_at: The target of this piglin brute. Set after a piglin or piglin brute is attacked.
- [Int Array] value: Universally Unique IDentifier of the entity that the piglin targets, stored as four ints.
- [Long] ttl: The number of game ticks before this memory is removed.
- [NBT Compound / JSON Object] minecraft:home: Where the piglin brute's patrol point is. Set after spawning as part of a bastion remnant during world generation. Piglin brutes will limit their pathfinding to stay within this area.
- [NBT Compound / JSON Object] value: The value of this memory.
- [String] dimension: The dimension ID of the patrol point.
- [Int Array] pos: The X, Y, and Z coordinates of the patrol point.
- [NBT Compound / JSON Object] value: The value of this memory.
- [NBT Compound / JSON Object] minecraft:angry_at: The target of this piglin brute. Set after a piglin or piglin brute is attacked.
Sources
- Entity format/Piglin Brute memories — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3620181.