Entity format/Piglin Brute memories

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This article is reproduced from Entity format/Piglin Brute memories on the Minecraft Wiki. Mirrored from revision 3620181. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

    • [NBT Compound / JSON Object] minecraft:angry_at: The target of this piglin brute. Set after a piglin or piglin brute is attacked.
      • [Int Array] value: Universally Unique IDentifier of the entity that the piglin targets, stored as four ints.
      • [Long] ttl: The number of game ticks before this memory is removed.
    • [NBT Compound / JSON Object] minecraft:home: Where the piglin brute's patrol point is. Set after spawning as part of a bastion remnant during world generation. Piglin brutes will limit their pathfinding to stay within this area.
      • [NBT Compound / JSON Object] value: The value of this memory.
        • [String] dimension: The dimension ID of the patrol point.
        • [Int Array] pos: The X, Y, and Z coordinates of the patrol point.

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