Entity format/Goat memories

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This article is reproduced from Entity format/Goat memories on the Minecraft Wiki. Mirrored from revision 3620243. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

    • [NBT Compound / JSON Object] minecraft:long_jump_cooling_down: Optional. If the goat is in a cool down after a long jump.
      • [Int] value: The number of game ticks before the goat can long jump again and this tag is removed.
    • [NBT Compound / JSON Object] minecraft:ram_cooldown_ticks: Optional. If the goat is in a cool down after ram.
      • [Int] value: The number of game ticks before the goat can ram again and this tag is removed.
    • [NBT Compound / JSON Object] minecraft:is_tempted: If the goat is tempted by the player.
      • [Boolean] value: 1 or 0 (true/false) - if true, the mob is tempted.
    • [NBT Compound / JSON Object] minecraft:temptation_cooldown_ticks: Optional. If the goat is in a cooldown after being tempted.
      • [Int] value: The number of game ticks before the mob can be tempted again and this tag is removed.

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