Entity format/Axolotl memories

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This article is reproduced from Entity format/Axolotl memories on the Minecraft Wiki. Mirrored from revision 3620279. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

    • [NBT Compound / JSON Object] minecraft:has_hunting_cooldown: If the axolotl is in a hunting cooldown.[needs testing]
      • [Boolean] value: 1 or 0 (true/false) - if true, the axolotl just hunted.
      • [Long] ttl: The number of game ticks before this memory is removed.
    • [NBT Compound / JSON Object] minecraft:play_dead_ticks: Optional. If the axolotl is pretending to be dead.
      • [Int] value: The number of game ticks before the axolotl stops to play dead and this tag is removed.
    • [NBT Compound / JSON Object] minecraft:is_tempted: If the axolotl is tempted by the player.
      • [Boolean] value: 1 or 0 (true/false) - if true, the mob is tempted.
    • [NBT Compound / JSON Object] minecraft:temptation_cooldown_ticks: Optional. If the axolotl is in a cooldown after being tempted.
      • [Int] value: The number of game ticks before the mob can be tempted again and this tag is removed.

Sources