Entity format/Axolotl memories
Minecraft Wiki article. Categories: Testing_needed, Top-level_data_pages
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This article is reproduced from Entity format/Axolotl memories on the Minecraft Wiki. Mirrored from revision 3620279. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.
- [NBT Compound / JSON Object] minecraft:has_hunting_cooldown: If the axolotl is in a hunting cooldown.[needs testing]
- [Boolean] value:
1or0(true/false) - iftrue, the axolotl just hunted. - [Long] ttl: The number of game ticks before this memory is removed.
- [Boolean] value:
- [NBT Compound / JSON Object] minecraft:play_dead_ticks: Optional. If the axolotl is pretending to be dead.
- [Int] value: The number of game ticks before the axolotl stops to play dead and this tag is removed.
- [NBT Compound / JSON Object] minecraft:is_tempted: If the axolotl is tempted by the player.
- [Boolean] value:
1or0(true/false) - iftrue, the mob is tempted.
- [Boolean] value:
- [NBT Compound / JSON Object] minecraft:temptation_cooldown_ticks: Optional. If the axolotl is in a cooldown after being tempted.
- [Int] value: The number of game ticks before the mob can be tempted again and this tag is removed.
- [NBT Compound / JSON Object] minecraft:has_hunting_cooldown: If the axolotl is in a hunting cooldown.[needs testing]
Sources
- Entity format/Axolotl memories — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3620279.