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This article is reproduced from Deep Ocean on the Minecraft Wiki. Mirrored from revision 3722559. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.
{
"title": "Deep Ocean",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" to File:EnvSprite ocean-monument.png article, displayed as 16x16px|link=Ocean Monument|alt=|class=pixel-image|)</span>(link to Ocean Monument article, displayed as <span class=\"sprite-text\">Ocean Monument</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" to File:EnvSprite shipwreck.png article, displayed as 16x16px|link=Shipwreck|alt=|class=pixel-image|)</span>(link to Shipwreck article, displayed as <span class=\"sprite-text\">Shipwreck</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" to File:EnvSprite ocean-ruins.png article, displayed as 16x16px|link=Ocean ruins|alt=|class=pixel-image|)</span>(link to Ocean ruins article, displayed as <span class=\"sprite-text\">Ocean ruins</span>)</span>",
"label": "(link to Structure article, displayed as Structures)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "0.5",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.5",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "Yes",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span nowrap;\"><span inline-block; background-color: #8EB971; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #8EB971</span>",
"label": "Grass color"
},
{
"field": "<span nowrap;\"><span inline-block; background-color: #71A74D; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #71A74D</span>",
"label": "Foliage color"
},
{
"field": "<span nowrap;\"><span inline-block; background-color: #A17448; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #A17448</span>",
"label": "Dry foliage color"
},
{
"field": "<span nowrap;\"><span inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span><sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span nowrap;\"><span inline-block; background-color: #1787D4; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #1787D4</span><sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
},
{
"field": "<span nowrap;\"><span inline-block; background-color: #050533; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #050533</span><sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span nowrap;\"><span inline-block; background-color: #1463A5; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #1463A5</span><sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water fog color"
},
{
"field": "",
"label": "Vibrant Visuals"
},
{
"field": "(link to Vibrant Visuals/Configurations#Default atmospherics article, displayed as Default)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Default lighting article, displayed as Default)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
},
{
"field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Default)",
"label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Default color grading article, displayed as Default)",
"label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
}
],
"invimages": [],
"images": [
"Deep Ocean.png",
"Deep Ocean Vibrant Visuals.png"
]
}
A deep ocean is a variant of regular oceans with the seafloor twice as deep.
Generation
Deep oceans generate adjacent to oceans when the continentalness drops even lower. This means that they cannot border land biomes, except mushroom fields. The seafloor is twice as deep as in regular oceans, usually around Y=30, and islands are much rarer, yet not impossible.
Like in any deep ocean, ocean monuments generate in deep oceans, meaning guardians and elder guardians can spawn there. Tall seagrass also generates more frequently in deep oceans compared to shallower oceans. In any other aspect, deep oceans are the same as regular oceans, with a gravel seabed and common fish spawning.
Deep oceans generate with a stone floor below Y=51 instead of a gravel floor behind the Caves & Cliffs experimental gameplay toggle.[2] This does not occur in the Old world type.
Prior to the removal of numerical biome IDs, this biome's numerical ID was 24.
Issues
Issues relating to "Deep Ocean" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
Before 1.18, the plains and forest biomes generated in patches within regular deep ocean biomes, similar to how "hills" biomes generated within their respective base biomes, creating islands.
Although normal deep ocean biome could generate standalone, normal deep ocean biomes also generated in patches within normal ocean biomes.