Deep Lukewarm Ocean

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Deep Lukewarm Ocean

Deep_Lukewarm_Ocean.png: Infobox image for Minecraft biome 'Deep Lukewarm Ocean'

Deep Lukewarm Ocean Vibrant Visuals.png: Infobox image for Minecraft biome 'Deep Lukewarm Ocean'

The deep lukewarm ocean is a deep variant of lukewarm oceans.

Generation

Deep lukewarm oceans replace deep oceans in the moderately high temperature zones, bordering lukewarm oceans and mushroom fields. They are twice as deep as regular oceans, and border deep oceans near lower temperatures, or regular warm oceans that are twice as deep near higher temperatures.

Description

Since they are a deep ocean variant, they can generate ocean monuments and have more tall seagrass. In any other aspect, they are the same as regular lukewarm oceans, with a sand floor and warm fish.

With Vibrant Visuals, deep lukewarm oceans use a coolish humid volumetric fog setting, which slightly fades the distance in an orange tint.

Mobs

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
Creeper100⁄5204
Skeleton100⁄5204
Slime[note 1]100⁄5204
Spider100⁄5204
Zombie95⁄5204
Enderman10⁄5201–4
Drowned[note 2]5⁄5201
Witch5⁄5201
Zombie Villager5⁄5201
Underground water creature category
Glow Squid14–6
Water creature category
Squid8⁄121–4
Dolphin2⁄121–2
Nautilus2⁄121–3
Water ambient category
Tropical Fish25⁄388
Cod8⁄383–6
Pufferfish5⁄381–3
Ambient category
Bat18
  1. ↑ Spawn attempt succeeds only in slime chunks.
  2. ↑ Adult drowned wielding a trident have a 50% chance of spawning mounted on a zombie nautilus.
In Bedrock Edition
MobSpawn weightGroup size
Monster category
Creeper1001
Drowned[note 1]1002–4
Slime[note 2]1001
Spider1001
Zombie952–4
Skeleton801–2
Enderman101–2
Witch51
Zombie Villager52–4
Creature category
Glow Squid102–4
Nautilus81–3
Squid82–4
Dolphin73–5
Water creature category
Cod754–7
Tropical Fish[note 3]753–5
Salmon263–5
Tropical Fish[note 3]251–3
  1. ↑ Adult drowned wielding a trident have a 50% chance of spawning mounted on a zombie nautilus.
  2. ↑ Spawn attempt succeeds only in slime chunks.
  3. ↑ a b Tropical fish are spawned twice.

Sounds

Music

These music tracks when the player is underwater in a deep lukewarm ocean:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
Axolotl133.33%133.33%
Dragon Fish133.33%133.33%
Shuniji133.33%133.33%

These music tracks play while the player is not underwater in a deep lukewarm ocean:

In Creative mode, the following tracks can play:

Data values

ID

Java Edition:

NameIdentifier Translation key
BiomeSprite deep-lukewarm-ocean.png: Sprite image for deep-lukewarm-ocean in Minecraft Deep Lukewarm Oceandeep_lukewarm_ocean biome.minecraft.deep_lukewarm_ocean

Bedrock Edition:

NameIdentifierNumeric ID
BiomeSprite deep-lukewarm-ocean.png: Sprite image for deep-lukewarm-ocean in Minecraft [No displayed name]deep_lukewarm_ocean48

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver
Sail the 7 SeasVisit all ocean biomesVisit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused).40Gold

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Adventuring TimeDiscover every biome The advancement is only for Overworld biomes. Other biomes may also be visited, but are ignored for this advancement.

Videos

History

Java Edition

Java Edition
1.1318w08aAdded ocean variants, including lukewarm deep ocean.
18w08bLukewarm ocean now generates with sand floors.
18w09aAdded underwater ruin structures, which generate in all oceans.
18w10aLukewarm deep ocean is now required for the "Adventuring Time" advancement.
18w11aAdded shipwrecks, which generate in all oceans.
18w15aOcean variants now have their own water colors.
18w19aRenamed Lukewarm Deep Ocean to Deep Lukewarm Ocean.
1.1620w06aUnderwater ruins and shipwrecks are now rarer.
1.1721w06aDeep lukewarm ocean biomes generate with a stone floor below Y=50 instead of a sand floor.[1]
21w15aDeep lukewarm oceans generate with a sand floor once again.

Bedrock Edition

Bedrock Edition
1.4.0beta 1.2.14.2Added ocean variants, including lukewarm deep oceans.
Added shipwrecks.
beta 1.2.20.1Added underwater ruins.
1.17.0
Experiment
Caves and Cliffs
beta 1.16.230.56Deep lukewarm oceans generate with a stone floor below Y=51 instead of a sand floor behind the Caves & Cliffs experimental gameplay toggle.[2] This does not occur in the Old world type.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.30.23Deep lukewarm oceans generate with a sand floor once again.
1.21.60Preview 1.21.60.23Kelp now generates more frequently and in denser patches.
1.21.90Preview 1.21.90.26Added semi-humid volumetric fog to deep lukewarm oceans with Vibrant Visuals.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU69 1.761.761.76Patch 38 Added ocean variants, including lukewarm deep oceans.
Added shipwrecks, and underwater ruins.

Data history

Java Edition
1.13pre5Changed the ID lukewarm_deep_ocean to deep_lukewarm_ocean.
1.1821w37aPrior to the removal of numerical biome IDs, this biome's numerical ID was 48.

Issues

Issues relating to "Deep Lukewarm Ocean" are maintained on the bug tracker. Issues should be reported and viewed there.

Screenshots

Historical screenshots

See also

References

  1. ↑ MC-214783 – Oceans generate with stone floors – resolved as "Fixed".
  2. ↑ MCPE-125235 – Ocean floors are generated with stone floors

Sources