Deep Frozen Ocean

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Deep Frozen Ocean

Deep Frozen Ocean.png: Infobox image for Minecraft biome 'Deep Frozen Ocean'

Deep Frozen Ocean Vibrant Visuals.png: Infobox image for Minecraft biome 'Deep Frozen Ocean'

The deep frozen ocean is a deep variant of frozen oceans. Unlike the regular frozen ocean, the water surface is not covered with ice, though icebergs still generate in the water.

Generation

Deep frozen oceans replace deep oceans in the frozen temperature zones, next to frozen oceans and mushroom fields. They are twice as deep as regular frozen oceans, and may border deep cold oceans near higher temperatures.

Description

Like any other deep ocean, ocean monuments generate here. Icebergs generate like in normal frozen oceans, but unlike the normal frozen ocean, the water's surface is not frozen. The ocean floor consists of one layer of gravel,‌[JE only] followed by stone and variants without any vegetation, and few aquatic mobs spawn. Rare islands are also stony but may have some grass blocks with vegetation.

Similar to frozen oceans, deep frozen oceans have a temperature gradient. However, this is much warmer; at the cold areas it allows snowfall above Y=120±8, while at warm areas it rains everywhere. Due to the unfrozen water, polar bears, strays, and rabbits‌[BE only] are much rarer, but may still spawn.

With Vibrant Visuals, deep frozen oceans use default environmental settings with a strong cold color grading, making the biome appear colder blue. They use cold sunlight, which is slightly brighter at dusk and dawn.

Mobs

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
Creeper100⁄5204
Skeleton100⁄5204
Slime[note 1]100⁄5204
Spider100⁄5204
Zombie95⁄5204
Enderman10⁄5201–4
Drowned[note 2]5⁄5201
Witch5⁄5201
Zombie Villager5⁄5201
Creature category
Polar Bear11–2
Underground water creature category
Glow Squid14–6
Water creature category
Nautilus3⁄61–3
Squid3⁄61–4
Water ambient category
Salmon11–5
Ambient category
Bat18
  1. ↑ Spawn attempt succeeds only in slime chunks.
  2. ↑ Adult drowned wielding a trident have a 50% chance of spawning mounted on a zombie nautilus.
In Bedrock Edition
MobSpawn weightGroup size
Monster category
Creeper1001
Drowned[note 1]1002–4
Slime[note 2]1001
Spider1001
Stray961–2
Zombie952–4
Skeleton241–2
Enderman101–2
Witch51
Zombie Villager52–4
Creature category
Glow Squid102–4
Nautilus81–3
Squid82–4
Polar Bear51–2
Rabbit42–3
Water creature category
Cod754–7
Salmon263–5
  1. ↑ Adult drowned wielding a trident have a 50% chance of spawning mounted on a zombie nautilus.
  2. ↑ Spawn attempt succeeds only in slime chunks.

Sounds

Music

In Bedrock Edition, these music tracks when the player is underwater in a deep frozen ocean:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
Axolotl——133.33%
Dragon Fish——133.33%
Shuniji——133.33%

These music tracks play while the player is not underwater in a deep frozen ocean:

In Creative mode, the following tracks can play:

Data values

ID

Java Edition:

NameIdentifier Translation key
BiomeSprite deep-frozen-ocean.png: Sprite image for deep-frozen-ocean in Minecraft Deep Frozen Oceandeep_frozen_ocean biome.minecraft.deep_frozen_ocean

Bedrock Edition:

NameIdentifierNumeric ID
BiomeSprite deep-frozen-ocean.png: Sprite image for deep-frozen-ocean in Minecraft [No displayed name]deep_frozen_ocean50

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver
Sail the 7 SeasVisit all ocean biomesVisit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused).40Gold

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Adventuring TimeDiscover every biome The advancement is only for Overworld biomes. Other biomes may also be visited, but are ignored for this advancement.

Videos

History

Java Edition

Java Edition
1.1318w08aAdded ocean variants, including frozen deep ocean.
18w09aAdded underwater ruin structures, which generate in all oceans.
18w10aFrozen deep ocean is now required for the "Adventuring Time" advancement.
18w11aAdded shipwrecks, which generate in all oceans.
18w15aAdded icebergs, which generate in frozen oceans.
Ocean variants now have their own water colors.
18w19aRenamed "Frozen Deep Ocean" to "Deep Frozen Ocean".
1.1620w06aUnderwater ruins and shipwrecks are now rarer.
1.16.220w28aDeep frozen ocean now has a layer of ice on the surface.[1]
20w29aDeep frozen oceans no longer have a layer of ice on the surface once again.[2]
1.1721w06aDeep frozen ocean biomes generate with a stone floor below Y=50 instead of a gravel floor.[3]
21w15aDeep frozen oceans generate with a gravel floor once again.

Bedrock Edition

Bedrock Edition
1.4.0beta 1.2.14.2Added deep frozen oceans.
Added shipwrecks, and icebergs.
beta 1.2.20.1Added underwater ruins.
1.17.0
Experiment
Caves and Cliffs
beta 1.16.230.56Deep frozen oceans generate with a stone floor below Y=51 instead of a gravel floor behind the Caves & Cliffs experimental gameplay toggle.[4] This does not occur in the Old world type.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.30.23Deep frozen oceans generate with a gravel floor once again.
??Deep frozen oceans no longer generate with a gravel floor.
1.18.0beta 1.18.0.20Deep frozen oceans now generate near snowy biomes.
1.21.90Preview 1.21.90.26Added cold color grading and cold lighting to deep frozen oceans with Vibrant Visuals.
1.21.100Preview 1.21.100.20The surface is no longer covered by ice and now consists entirely of open water.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU69 1.761.761.76Patch 38 Added ocean variants, including frozen deep oceans.
Added shipwrecks, underwater ruins, and icebergs.

Data history

Java Edition
1.13pre5Changed the ID frozen_deep_ocean to deep_frozen_ocean.
1.1821w37aPrior to the removal of numerical biome IDs, this biome's numerical ID was 50.

Issues

Issues relating to "Deep Frozen Ocean" are maintained on the bug tracker. Issues should be reported and viewed there.

Screenshots

Historical screenshots

See also

References

  1. ↑ MC-131587 – Deep frozen ocean biome does not generate with ice on the surface
  2. ↑ https://bugs.mojang.com/browse/MC-131587?focusedCommentId=795166&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-795166
  3. ↑ MC-214783 – Oceans generate with stone floors – resolved as "Fixed".
  4. ↑ MCPE-125235 – Ocean floors are generated with stone floors

Sources