Deep Cold Ocean

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Deep Cold Ocean

Deep Cold Ocean.png: Infobox image for Minecraft biome 'Deep Cold Ocean'

Deep Cold Ocean Vibrant Visuals.png: Infobox image for Minecraft biome 'Deep Cold Ocean'

The deep cold ocean is a deep variant of cold oceans.

Generation

Deep cold oceans replace deep oceans in the cold temperature zones, bordering cold oceans and mushroom fields, but never land biomes. They are twice as deep as regular cold oceans, and border deep oceans near higher temperatures, or deep frozen oceans near lower.

Description

Like any other deep ocean, ocean monuments can generate, and there are higher amounts of tall seagrass. In any other aspect, it is the same as the regular cold ocean, with a gravel seabed, slightly less vegetation, and common fish.

With Vibrant Visuals, deep cold oceans use default environmental settings with a coolish color grading, making the biome appear colder blue. They use cold sunlight, which is slightly brighter at dusk and dawn.

Mobs

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
Creeper100⁄5204
Skeleton100⁄5204
Slime[note 1]100⁄5204
Spider100⁄5204
Zombie95⁄5204
Enderman10⁄5201–4
Drowned[note 2]5⁄5201
Witch5⁄5201
Zombie Villager5⁄5201
Underground water creature category
Glow Squid14–6
Water creature category
Nautilus3⁄61–3
Squid3⁄61–4
Water ambient category
Cod15⁄303–6
Salmon15⁄301–5
Ambient category
Bat18
  1. ↑ Spawn attempt succeeds only in slime chunks.
  2. ↑ Adult drowned wielding a trident have a 50% chance of spawning mounted on a zombie nautilus.
In Bedrock Edition
MobSpawn weightGroup size
Monster category
Creeper1001
Drowned[note 1]1002–4
Slime[note 2]1001
Spider1001
Zombie952–4
Skeleton801–2
Enderman101–2
Witch51
Zombie Villager52–4
Creature category
Glow Squid102–4
Nautilus81–3
Squid82–4
Dolphin73–5
Water creature category
Cod754–7
Salmon263–5
  1. ↑ Adult drowned wielding a trident have a 50% chance of spawning mounted on a zombie nautilus.
  2. ↑ Spawn attempt succeeds only in slime chunks.

Sounds

Music

These music tracks when the player is underwater in a deep cold ocean:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
Axolotl133.33%133.33%
Dragon Fish133.33%133.33%
Shuniji133.33%133.33%

These music tracks play while the player is not underwater in a deep cold ocean:

In Creative mode, the following tracks can play:

Data values

ID

Java Edition:

NameIdentifier Translation key
BiomeSprite deep-cold-ocean.png: Sprite image for deep-cold-ocean in Minecraft Deep Cold Oceandeep_cold_ocean biome.minecraft.deep_cold_ocean

Bedrock Edition:

NameIdentifierNumeric ID
BiomeSprite deep-cold-ocean.png: Sprite image for deep-cold-ocean in Minecraft [No displayed name]deep_cold_ocean49

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver
Sail the 7 SeasVisit all ocean biomesVisit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused).40Gold

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Adventuring TimeDiscover every biome The advancement is only for Overworld biomes. Other biomes may also be visited, but are ignored for this advancement.

Videos

History

Java Edition

Java Edition
1.1318w08aAdded ocean variants, including cold deep ocean.
18w09aAdded underwater ruin structures, which generate in all oceans.
18w10aCold deep ocean is now required for the "Adventuring Time" advancement.
18w11aAdded shipwrecks, which generate in all oceans.
18w15aOcean variants now have their own water colors.
18w19aRenamed "Cold Deep Ocean" to "Deep Cold Ocean".
1.1620w06aUnderwater ruins and shipwrecks are now rarer.
1.1721w06aDeep cold ocean biomes generate with a stone floor below Y=50 instead of a gravel floor.[1]
21w15aDeep cold oceans generate with a gravel floor once again.

Bedrock Edition

Bedrock Edition
1.4.0beta 1.2.14.2Added deep cold oceans.
Added shipwrecks.
beta 1.2.20.1Added underwater ruins.
1.17.0
Experiment
Caves and Cliffs
beta 1.16.230.56Deep cold oceans generate with a stone floor below Y=51 instead of a gravel floor behind the Caves & Cliffs experimental gameplay toggle.[2] This does not occur in the Old world type.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.30.23Deep cold oceans generate with a gravel floor once again.
1.21.60Preview 1.21.60.23Kelp now generates more frequently and in denser patches.
1.21.90Preview 1.21.90.26Added coolish color grading and cold lighting to deep cold oceans with Vibrant Visuals.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU69 1.761.761.76Patch 38 Added ocean variants, including cold deep oceans.
Added shipwrecks, and underwater ruins.

Data history

Java Edition
1.13pre5Changed the ID cold_deep_ocean to deep_cold_ocean.
1.1821w37aPrior to the removal of numerical biome IDs, this biome's numerical ID was 49.

Issues

Issues relating to "Deep Cold Ocean" are maintained on the bug tracker. Issues should be reported and viewed there.

Screenshots

Historical screenshots

See also

References

  1. ↑ MC-214783 – Oceans generate with stone floors – resolved as "Fixed".
  2. ↑ MCPE-125235 – Ocean floors are generated with stone floors

Sources