Debug fourj item
Minecraft Wiki article. Categories: Legacy_Console_Edition, Unobtainable, Non-renewable_resources, Stackable_resources, Unused_features, Removed_features, Items, Articles_missing_historical_information
This article is reproduced from Debug fourj item on the Minecraft Wiki. Mirrored from revision 3710734. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.
{
"title": "<samp>debug_fourj_item</samp>",
"rows": [
{
"field": "<span nowrap;\"><span inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "No",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
}
],
"invimages": [
"debug_fourj_item"
],
"images": [
"Barrier (held) JE1 BE1.png"
]
}
debug_fourj_item is an unobtainable item exclusive to Legacy Console Edition. It utilizes a texture identical to that of a barrier and has no display name nor description.
Obtaining
This item can only be obtained through inventory editors or similar tools.
Usage
Its ID states that it was used for debugging purposes. Such functionality was mostly stripped from release versions of the game. When used on entities, they become persistent.
Data values
ID
| Name | Identifier | Numeric ID |
|---|---|---|
| (none) | debug_fourj_item | 2255 |
History
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU21 | 1.24 | 1.24 | 1.24 | Patch 3 | 1.0.1 | |
| TU36 | debug_fourj_item no longer has a display name. | ||||||
Trivia
- "fourj" refers to 4J Studios, the game development studio of Legacy Console Edition.
- The numerical ID of the item seems to align with what the debug stick would have likely been assigned had it been introduced prior to The Flattening. 4J Studios assigned numerical IDs to all future items added as the flattening never happened for Legacy Console Edition.
Gallery
-
debug_fourj_item as it appears in the inventory.
See also
Navigation
Sources
- Debug fourj item — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3710734.
