Data component format/map decorations

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This article is reproduced from Data component format/map decorations on the Minecraft Wiki. Mirrored from revision 2948336. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

    • [NBT Compound / JSON Object] minecraft:map_decorations: Contains key-value pairs of the icons to display on this filled map.
      • [NBT Compound / JSON Object] <key>: The key-value pair of a single icon, where the key is an arbitrary unique string identifying the decoration.
        • [String] type: The type of the icon. Can be player, frame, red_marker, blue_marker, target_x, target_point, player_off_map, player_off_limits, mansion, monument, banner_white, banner_orange, banner_magenta, banner_light_blue, banner_yellow, banner_lime, banner_pink, banner_gray, banner_light_gray, banner_cyan, banner_purple, banner_blue, banner_brown, banner_green, banner_red, banner_black, red_x, village_desert, village_plains, village_savanna, village_snowy, village_taiga, jungle_temple, or swamp_hut.
        • [Double] x: The X world coordinate of the decoration.
        • [Double] z: The Z world coordinate of the decoration.
        • [Float] rotation: The rotation of the icon, ranging from 0.0 to 360.0, rotated clockwise from north in degrees.

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