Data component format/consumable/consume effect

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    • [String] type: The kind of consume effect. Must be one of apply_effects, remove_effects, clear_all_effects, teleport_randomly, or play_sound.
      If type is apply_effects
      Applies effects on the consumer. Additional fields:
    • [NBT List / JSON Array] effects: A list of effect instances applied once consumed.
      • [NBT Compound / JSON Object]: A single effect.
        • [String] id: The ID of the effect.
        • [Byte] amplifier: The amplifier of the effect, with level I having value 0. Optional, defaults to 0.
        • [Int] duration: The duration of the effect in ticks. Value -1 is treated as infinity. Values 0 or less than -2 are treated as 1. Optional, defaults to 1 tick.
        • [Boolean] ambient: Whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, defaults to false.
        • [Boolean] show_particles: Whether or not this effect produces particles. Optional, defaults to true.
        • [Boolean] show_icon: Whether or not an icon should be shown for this effect. Optional, defaults to true.
    • [Float] probability: The chance for the above effects to be applied once consumed. Must be a positive float between 0.0 and 1.0. Defaults to 1.0.
      If type is remove_effects
      Removes a some of effects from the consumer. Additional fields:
    • [NBT List / JSON Array][String] effects: A set of effects removed once consumed, as either a single ID or list of IDs.
      If type is clear_all_effects
      Clears all effects of the consumer. No additional fields.
      If type is teleport_randomly
      Teleports the consumer randomly within a given range. Additional fields:
    • [Float] diameter: The diameter that the consumer is teleported within. Defaults to 16.0.
      If type is play_sound
      Plays a sound. Additional fields:
    • [String][NBT Compound / JSON Object] sound: One server-side sound event (an [String] ID, or a new [NBT Compound / JSON Object] server-side sound event definition) played once when consumed.

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