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Cooked Porkchop
Minecraft Wiki article. Categories: Pages_using_simple_calculator, Renewable_resources, Stackable_resources, Pages_with_sound_tables, Pages_with_Java_sound_tables, Pages_with_Bedrock_sound_tables, Items, Food
{
"title": "Cooked Porkchop",
"rows": [
{
"field": "<span nowrap;\"><span inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "32 game ticks (1.6 seconds)",
"label": "(link to Consumption time article, displayed as Consumption time)"
},
{
"field": "<span class=\"nowrap\">8 (<span class=\"iconbar pixel-image nowrap\" title=\"4 hunger points\">(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=🍗)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=🍗)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=🍗)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=🍗)</span>)</span>",
"label": "(link to Hunger article, displayed as Hunger)"
},
{
"field": "<span class=\"nowrap\">12.8 (<span class=\"iconbar pixel-image nowrap\" title=\"1 hunger point\">(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=🍗)</span> × 6.4)</span>",
"label": "(link to Saturation article, displayed as Saturation)"
},
{
"field": "<abbr title=\"Assumes saturation is 0 before eating.\">'''Heals'''</abbr>: 8.533<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 4.2665</span><br/><abbr title=\"The time it takes for saturation boost to fully finish healing, assuming the player does not reach full health before it finishes.\">'''Duration'''</abbr>: 4.267 seconds",
"label": "(link to Saturation boost article, displayed as Saturation boost)<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>"
},
{
"field": "No",
"label": "<abbr title=\"Whether or not it can be used while already at full hunger.\">Always consumable</abbr>"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
}
],
"invimages": [
"Cooked Porkchop"
],
"images": [
"Cooked Porkchop.png"
]
}
A cooked porkchop is a food item obtained by cooking a raw porkchop . Cooked porkchops and steak restore the most hunger out of all stackable foods.
Obtaining
Mob loot
Java Edition :
Mob Quantity / Chance / Average Default Looting I Looting II Looting III Pig [ A] 1–3 100.00% 2.00 1–4 100.00% 2.50 1–5 100.00% 3.00 1–6 100.00% 3.50 Hoglin [ A] 2–4 100.00% 3.00 2–5 100.00% 3.50 2–6 100.00% 4.00 2–7 100.00% 4.50
Mob Quantity / Chance / Average Default Looting I Looting II Looting III Pig [ A] 1–3 1 2 1–4 1 5 ⁄2 1–5 1 3 1–6 1 7 ⁄2 Hoglin [ A] 2–4 1 3 2–5 1 7 ⁄2 2–6 1 4 2–7 1 9 ⁄2
Mob Amount Probability Default Looting I Looting II Looting III Pig [ A] 1 1 ⁄3 (33.33%)1 ⁄6 (16.67%)1 ⁄12 (8.33%)1 ⁄18 (5.56%)2 1 ⁄3 (33.33%)1 ⁄3 (33.33%)1 ⁄4 (25.00%)1 ⁄6 (16.67%)3 1 ⁄3 (33.33%)1 ⁄3 (33.33%)1 ⁄3 (33.33%)5 ⁄18 (27.78%)4 0 1 ⁄6 (16.67%)1 ⁄4 (25.00%)5 ⁄18 (27.78%)5 0 0 1 ⁄12 (8.33%)1 ⁄6 (16.67%)6 0 0 0 1 ⁄18 (5.56%)Average 2 (2.00) 5 ⁄2 (2.50)3 (3.00) 7 ⁄2 (3.50)Hoglin [ A] 2 1 ⁄3 (33.33%)1 ⁄6 (16.67%)1 ⁄12 (8.33%)1 ⁄18 (5.56%)3 1 ⁄3 (33.33%)1 ⁄3 (33.33%)1 ⁄4 (25.00%)1 ⁄6 (16.67%)4 1 ⁄3 (33.33%)1 ⁄3 (33.33%)1 ⁄3 (33.33%)5 ⁄18 (27.78%)5 0 1 ⁄6 (16.67%)1 ⁄4 (25.00%)5 ⁄18 (27.78%)6 0 0 1 ⁄12 (8.33%)1 ⁄6 (16.67%)7 0 0 0 1 ⁄18 (5.56%)Average 3 (3.00) 7 ⁄2 (3.50)4 (4.00) 9 ⁄2 (4.50)
Drops 1 Mob Expected Number of Kills Default Looting I Looting II Looting III Pig [ A] 0.50 0.40 0.33 0.29 Hoglin [ A] 0.33 0.29 0.25 0.22
↑ a b Only when on fire or killed with a weapon enchanted with Fire Aspect .
Bedrock Edition :
Mob Quantity / Chance / Average Default Looting I Looting II Looting III Pig [ A] 1–3 100.00% 2.00 1–4 100.00% 2.50 1–5 100.00% 3.00 1–6 100.00% 3.50 Hoglin [ A] 2–4 100.00% 3.00 2–5 100.00% 3.50 2–6 100.00% 4.00 2–7 100.00% 4.50
Mob Quantity / Chance / Average Default Looting I Looting II Looting III Pig [ A] 1–3 1 2 1–4 1 5 ⁄2 1–5 1 3 1–6 1 7 ⁄2 Hoglin [ A] 2–4 1 3 2–5 1 7 ⁄2 2–6 1 4 2–7 1 9 ⁄2
Mob Amount Probability Default Looting I Looting II Looting III Pig [ A] 1 1 ⁄3 (33.33%)1 ⁄6 (16.67%)1 ⁄12 (8.33%)1 ⁄18 (5.56%)2 1 ⁄3 (33.33%)1 ⁄3 (33.33%)1 ⁄4 (25.00%)1 ⁄6 (16.67%)3 1 ⁄3 (33.33%)1 ⁄3 (33.33%)1 ⁄3 (33.33%)5 ⁄18 (27.78%)4 0 1 ⁄6 (16.67%)1 ⁄4 (25.00%)5 ⁄18 (27.78%)5 0 0 1 ⁄12 (8.33%)1 ⁄6 (16.67%)6 0 0 0 1 ⁄18 (5.56%)Average 2 (2.00) 5 ⁄2 (2.50)3 (3.00) 7 ⁄2 (3.50)Hoglin [ A] 2 1 ⁄3 (33.33%)1 ⁄6 (16.67%)1 ⁄12 (8.33%)1 ⁄18 (5.56%)3 1 ⁄3 (33.33%)1 ⁄3 (33.33%)1 ⁄4 (25.00%)1 ⁄6 (16.67%)4 1 ⁄3 (33.33%)1 ⁄3 (33.33%)1 ⁄3 (33.33%)5 ⁄18 (27.78%)5 0 1 ⁄6 (16.67%)1 ⁄4 (25.00%)5 ⁄18 (27.78%)6 0 0 1 ⁄12 (8.33%)1 ⁄6 (16.67%)7 0 0 0 1 ⁄18 (5.56%)Average 3 (3.00) 7 ⁄2 (3.50)4 (4.00) 9 ⁄2 (4.50)
Drops 1 Mob Expected Number of Kills Default Looting I Looting II Looting III Pig [ A] 0.50 0.40 0.33 0.29 Hoglin [ A] 0.33 0.29 0.25 0.22
Generated loot
Item
Structure
Container
Quantity
Chance
Java Edition
Cooked Porkchop
Bastion Remnant
Generic chest
1
24.4%{ "item": "Cooked Porkchop", "stacksize": 1, "chance": 0.24372395924512447, "structure": "Bastion Remnant", "container": "Generic chest" }
Hoglin stable chest
2–5
22.8%{ "item": "Cooked Porkchop", "stacksize": "2–5", "chance": 0.22793887963348602, "structure": "Bastion Remnant", "container": "Hoglin stable chest" }
Bedrock Edition
Cooked Porkchop
Bastion Remnant
Generic chest
1
27.2%{ "item": "Cooked Porkchop", "stacksize": 1, "chance": 0.2724236654071044, "structure": "Bastion Remnant", "container": "Generic chest" }
Hoglin stable chest
2–5
22.8%{ "item": "Cooked Porkchop", "stacksize": "2–5", "chance": 0.22793887963348602, "structure": "Bastion Remnant", "container": "Hoglin stable chest" }
Cooking
Raw porkchop can be cooked in a furnace , smoker , or campfire . Each piece of cooked porkchop removed from a furnace output slot gives 0.35 experience (22.4 experience per stack).
Trading
Villager gifts
Butcher villagers may give cooked porkchop to players with the Hero of the Village effect.[Java Edition only ]
Usage
Food
To eat cooked porkchop, press and hold use while it is selected in the hotbar. Eating one restores 8 ( ) hunger and 12.8 saturation .
Wolves
Cooked porkchops can be used to breed and heal tamed wolves , lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
Piglins
Piglins pick up any cooked porkchops in their item form. However, they do not eat it.
Sounds
Java Edition :
Sounds Sound Closed captions Source Description Identifier Translation key Volume Pitch Attenuation distance Eating Players While a player is eating something entity .generic .eatsubtitles .entity .generic .eatvaries [ sound 1] 0.8–1.2 16 Eating Friendly Mobs When a player finishes eating something entity .generic .eatsubtitles .entity .generic .eat1.0 0.6–1.4 16 Burp Players When a player finishes eating something entity .player .burpsubtitles .entity .player .burp0.5 0.9–1.0 16
↑ Can be 0.5, 1.0, or 1.5
Bedrock Edition :
Sounds Sound Closed captions Source Description Identifier Translation key Volume Pitch Eating Players While a player is eating something random .eatsubtitles .entity .generic .eat0.5–1.1 0.8–1.2 Burp Players When a player finishes eating something random .burpsubtitles .entity .player .burp0.5 0.9–1.0
Data values
ID
Java Edition :
Name Identifier Form Item tags
Translation key Cooked Porkchopcooked_porkchopItem piglin_food
item .minecraft .cooked_porkchop
Bedrock Edition :
Name Identifier Numeric ID Form
Translation key Cooked Porkchopcooked_porkchop263Item
item .cooked_porkchop .name
Achievements
Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS ) PS4 Other Pork Chop Cook and eat a pork chop . — 10 Bronze
Advancements
Icon Advancement In-game description Actual requirements (if different) Husbandry The world is full of friends and food Consume anything that can be consumed, except for cake . A Balanced Diet Eat everything that is edible, even if it's not good for you
Eat
each of these 40
foods :
Other foods and consumables can be eaten, but are ignored for this advancement.
History
Java Edition
Bedrock Edition
Legacy Console Edition
Added cooked porkchops. The texture of cooked porkchops has been changed to be consistent with Java Edition .Cooked porkchops are now stackable to 64.
Cooked porkchops now fill hunger instead of health . The texture of cooked porkchops has been changed, so that it no longer has a dark outline.Butcher villagers now sell 6–7 cooked porkchops for 1 emerald . Butcher villagers now sell 5–7 cooked porkchops for 1 emerald . The texture of cooked porkchops has been changed.
New Nintendo 3DS Edition
0.1.0 Added cooked porkchops.
Data history
External links
Navigation
Sources