Commands/me

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/me
Message "* Steve was eaten by a grue" in chat
Command output of/me was eaten by a grue

Broadcasts a narrative message in third person.

Syntax

  • Java Edition
me <action>
  • Bedrock Edition
me <message: message>

Arguments

JE: <action>: message
BE: reason: message: CommandMessage

Specifies the message to display.
It is a greedy phrase string argument (taking the rest of the command as the string argument). Can include spaces as well as target selectors. The game replaces entity selectors in the message with the list of selected entities' names, which is formatted as "name1 and name2" for two entities, or "name1, name2, ... and namen" for n entities. In Bedrock Edition, @<player name> can be used to mention a player; @here can be used to mention all players.

Result

CommandTriggerJava EditionBedrock Edition
AnyThe command is incomplete, or any argument is not specified correctly. Unparseable Unparseable
OtherwiseSuccessful

Output

CommandEditionSituationSuccess Count/execute store success .../execute store result ...
AnyJava EditionOn success111
Bedrock EditionOn success1N/AN/A

Example

/me was eaten by a grue

Outputs the player's name followed by the string " *[Player] was eaten by a grue" - if the player's name is Steve: " *Steve was eaten by a grue"

History

This section needs expansion.
 
You can help by expanding it.

Java Edition

Java Edition Classic
?Added /me.
Java Edition
1.4.212w32aThe command now no longer only works for operators.
1.814w04a/me can now correctly use @p.[1]
Running /me @e no longer crashes the game.[2]
1.1922w18a<action> now accepts a message argument, instead of string.

Bedrock Edition

Pocket Edition
1.0.5alpha 1.0.5.0Added /me.
Bedrock Edition
1.21.60Preview 1.21.60.21Added support for input glyph replacement for /me.

References

  1. ↑ MC-10826 – resolved as "Fixed".
  2. ↑ MC-44700 – resolved as "Fixed".

Sources