Camel Husk

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The specific instructions are: Camel husk with saddle animations, baby husk jockey
Camel Husk

Camel Husk Idle JE1.gif: Infobox image for Minecraft entity 'Camel Husk'

Saddled Camel Husk.png: Infobox image for Minecraft entity 'Camel Husk'

Invicon Camel Husk Spawn Egg.png: Inventory sprite for Camel Husk Spawn Egg in Minecraft as shown in-game with description: Camel Husk Spawn Egg

A camel husk is an undead variant of the camel that rarely spawns at night or during thunderstorms in deserts as a hostile mob, being ridden and controlled by an iron spear-wielding husk with a parched passenger, known as a camel husk jockey. It does not burn in sunlight, and is passive once separated from its riders.

Spawning

In Java Edition, when a husk spawns naturally and spawns in a space that does not block the collision box required for a camel husk, it has a 10% chance to spawn as a camel husk jockey, i.e. riding a camel husk, and spawning a parched as the second passenger. Within a spawning pack of husks, only one of them can spawn as a camel husk jockey. If the husk is a baby husk and was supposed to spawn as chicken jockey, the chicken spawns (and can despawn), but the baby husk rides the camel husk.

Camel husks count toward the "monster" mob cap and can despawn like most hostile mobs until the first time any player interacts with it. At that point it becomes persistent and no longer counts toward any mob cap either.

Camel husks do not spawn in Peaceful difficulty, like other monsters.

In Bedrock Edition, camel husks spawn by weight on their own, and like in Java Edition, never by itself:

Category: Monster Bedrock Edition
Spawn area Spawn weight Group size
Desert 25 1

Drops

On death

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh2–3100.00%2.502–4100.00%3.002–5100.00%3.502–6100.00%4.00

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh2–315⁄22–4132–517⁄22–614

ItemAmountProbability
DefaultLooting ILooting IILooting III
Rotten Flesh21⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
31⁄2 (50.00%)1⁄2 (50.00%)3⁄8 (37.50%)1⁄4 (25.00%)
401⁄4 (25.00%)3⁄8 (37.50%)1⁄3 (33.33%)
5001⁄8 (12.50%)1⁄4 (25.00%)
60001⁄12 (8.33%)
Average5⁄2 (2.50)3 (3.00)7⁄2 (3.50)4 (4.00)

Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Rotten Flesh2.503.003.504.00

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh2–3100.00%2.502–3100.00%2.502–3100.00%2.502–3100.00%2.50

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh2–315⁄22–315⁄22–315⁄22–315⁄2

ItemAmountProbability
DefaultLooting ILooting IILooting III
Rotten Flesh21⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)
31⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)
Average5⁄2 (2.50)5⁄2 (2.50)5⁄2 (2.50)5⁄2 (2.50)

Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Rotten Flesh2.502.502.502.50

  • 1–3XP when killed by a player or tamed wolf.
  • These are the drops for the camel husk. Any passengers need to die separately, and drop items separately, like other jockeys.

Behavior

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Additional specifications: A cleaner render of the Camel Husk Jockey as the current one has a grayish tint
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Camel Husk Jockey
Camel Husk Jockey.png: Infobox image for Minecraft entity 'Camel Husk Jockey'

Camel husks are passive, but behave as hostile mobs after spawning due to being controlled by hostile riders pathfinding toward the player. In this state, the camel husk's movement is controlled by the front passenger, initially the husk. If the husk dismounts or is killed, the parched then takes control. When both passengers are killed or dismount the camel husk, it becomes passive. It can then subsequently be ridden by players like a regular camel.

In addition to being an animal like regular camels, camel husks are part of two additional mob categories, monster and undead. Because they are undead, camel husks cannot breed.

Camel husks can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can safely fall 3 blocks. Camel husks also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP❤️ × 0.25 damage per block over the safe distance instead of 1HP💔). If an entity is riding a camel husk, they receive the same fall damage as the camel husk.

Camel husks have a 1⁄900 chance to regenerate 1HP💔 health point each game tick.

A rabbit's foot can be used to tempt and heal camel husks.

In Bedrock Edition, camel husks don't panic when damaged.

In Java Edition, camel husks are never spawned as part of a zombie siege, but if a camel husk jockey naturally spawns nearby, it joins the siege and behaves like all other zombies.

Mob type

Being an undead mob, they are:

Unlike most undead mobs, camel husks do not burn in sunlight.

As they are also monsters, camel husks count toward the hostile mob cap. However, once a player gets onto a camel husk for the first time, it stops counting toward any mob cap and no longer despawns, similar to having a name tag applied.

As they are considered monsters, parrots can imitate them.

Riding

Camel husks can be ridden as long as there are not already two riders. The riding behavior of camel husks is identical to regular camels.

Camel husks have one slot in their inventory for equipping a saddle. A saddle can be placed on a camel husk by holding it and then using it on the camel, or by accessing its inventory. A camel husk's inventory can be accessed by mounting the camel husk and using inventory control, or by sneaking and then using or pressing the "open inventory" button‌[Bedrock Edition only] on the camel husk.

Once a camel husk is saddled, the player can control it with standard directional controls, jump, and the mouse. The player dismounts using the dismount control. A second player can then ride as a passenger. If the controlling passenger disembarks, then the second passenger takes control of the camel husk. In Bedrock Edition, camel husks get up immediately once the player rides them with a saddle while sitting; in Java Edition, they get up once the player moves forward.

Camel husks move at the same speed as regular camels. They gradually gain speed while moving in a straight line, up to a walking speed of 3.885 blocks/s, and can also manually sprint at a speed of 8.203 blocks/s by double tapping forward or by holding the sprint control while moving forward.

Saddled camel husks also have the ability of "dashing". When the player rides them, the experience bar on the HUD is replaced by a dash charging bar, similar to the jump charging bar for horses. Dashing is done using the jump control, and holding the control charges for a longer dashing. Camel husks can dash every 2.75 seconds. When dashing, the camel husk launches up to 12 blocks forward and one block upward. For a short time after dashing, the camel husk cannot sprint.

Sounds

Despite being monsters, camel husks use the "Friendly Mobs" sound category.[1]

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Camel Husk grumphsFriendly MobsRandomlyentity.camel_husk.ambientsubtitles.entity.camel_husk.ambient​1.01.016
​Camel Husk hurtsFriendly MobsWhen a camel husk is damagedentity.camel_husk.hurtsubtitles.entity.camel_husk.hurt​1.01.016
​Camel Husk diesFriendly MobsWhen a camel husk diesentity.camel_husk.deathsubtitles.entity.camel_husk.death​1.01.016
​Camel Husk sits downFriendly MobsWhen a camel husk sitsentity.entity.camel_husk.sitsubtitles.entity.camel_husk.sit​1.01.016
​Camel Husk stands upFriendly MobsWhen a camel husk standsentity.entity.camel_husk.standsubtitles.entity.camel_husk.stand​1.01.016
​Camel Husk eatsFriendly MobsWhen a camel husk eatsentity.camel_husk.eatsubtitles.entity.camel_husk.eat​1.01.016
​Camel Husk yeetsFriendly MobsWhen a camel husk dashesentity.camel_husk.dashsubtitles.entity.camel_husk.dash​1.01.016
​Camel Husk recoversFriendly MobsWhen a camel husk's dash ability resetsentity.camel_husk.dash_readysubtitles.entity.camel_husk.dash_ready​1.01.016
​Something fellFriendly MobsWhen a camel husk falls from more than 1 blockentity.horse.landsubtitles.entity.generic.big_fall​1.01.016
​FootstepsFriendly MobsWhile a camel husk is walkingentity.camel_husk.stepsubtitles.block.generic.footsteps​​0.31.016
​FootstepsFriendly MobsWhile a camel is walking on sand, red sand, concrete powder, or suspicious sand[sound 1]entity.camel_husk.step_sandsubtitles.block.generic.footsteps​​0.31.016
​Saddle equipsFriendly MobsWhen a saddle is equipped to a camel huskentity.camel_husk.saddlesubtitles.entity.camel_husk.saddle​1.01.016
​Saddle snips awayFriendly MobsWhen a saddle is removed from a camel husk using shearsitem.saddle.unequipsubtitles.item.saddle.unequip​1.01.016
  1. ↑ Blocks in the #camel_sand_step_sound_blocks tag.

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Camel Husk grumphsFriendly MobsRandomlymob.camel_husk.ambient​ ?0.900.80–1.20
​Camel Husk hurtsFriendly MobsWhen a camel husk is damagedmob.camel_husk.hurt​ ?1.00.80–1.20
​Camel Husk diesFriendly MobsWhen a camel husk diesmob.camel_husk.death​ ?1.00.80–1.20
​Camel Husk sits downFriendly MobsWhen a camel husk sitsmob.entity.camel_husk.sit​ ?0.601.0
​Camel Husk stands upFriendly MobsWhen a camel husk standsmob.entity.camel_husk.stand​ ?0.601.0
​Camel Husk eatsFriendly MobsWhen a camel husk eatsmob.camel_husk.eat​ ?0.200.80–1.20
​Camel Husk yeetsFriendly MobsWhen a camel husk dashesmob.camel_husk.dash​ ?1.01.0
​Camel Husk recoversFriendly MobsWhen a camel husk's dash ability resetsmob.camel_husk.dash_ready​ ?0.2500.80–1.20
​ ?Friendly MobsWhen a camel husk falls from more than 1 blockmob.horse.land​ ?1.01.0
​FootstepsFriendly MobsWhile a camel husk is walkingmob.camel_husk.step​ ?0.700.80–1.20
​FootstepsFriendly MobsWhile a camel is walking on sand, red sand, concrete powder, or suspicious sandmob.camel_husk.step_sand​ ?0.600.80–1.20
​ ?Friendly MobsWhen a saddle is equipped to a camel huskmob.horse.leather​ ?1.00.80–1.20
​ ?Friendly MobsWhen a saddle is removed from a camel husk using shearsmob.unsaddle​ ?1.01.0

Data values

ID

Java Edition:

NameIdentifierEntity tags Translation key
EntitySprite camel-husk.png: Sprite image for camel-husk in Minecraft Camel Huskcamel_huskcan_breathe_under_water
can_equip_saddle
ignores_poison_and_regen
inverted_healing_and_harm
sensitive_to_smite
undead
wither_friends
zombies
entity.minecraft.camel_husk

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
EntitySprite camel-husk.png: Sprite image for camel-husk in Minecraft Camel Huskcamel_husk152 camel_husk
mob
undead
entity.camel_husk.name

Entity data

This section is missing information about: Is the breedable nbt inherit no longer a thing after 26.1, given that babies are removed?
 
Please expand the section to include this information. Further details may exist on the talk page.

Camel husks have entity data associated with them that contain various properties.

Java Edition:

  • [NBT Compound / JSON Object] Entity data
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Byte] Bred: 1 or 0 (true/false) – Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
    • [Byte] EatingHaystack: 1 or 0 (true/false) – true if the mob is eating grass.
    • [Int Array] Owner: The UUID of the entity that tamed the mob, stored as four ints. Has no effect on behavior. Does not exist if there is no owner.
    • [Byte] Tame: 1 or 0 (true/false) – true if the mob is tamed.
    • [Int] Temper: Ranges from 0 to 100; increases with feeding. Higher values make a mob easier to tame.
    • [Long] LastPoseTick: The tick when the camel husk started changing its pose.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

Advancements that apply to all mobs:

History

Java Edition

Java Edition
1.21.1125w44a Added adult and baby camel husks, along with camel husk jockeys.
25w45aThe camel husk's rotten flesh drop is now affected by Looting.
Now becomes persistent with any interaction from a player, not just riding them.
25w46aCamel husks no longer panic if controlled by other mobs.
pre1Camel husks can no longer be ridden underwater, making their riding functionality identical to normal camels.
26.1snap6Baby camel husks have been partially removed: they now appear identical to adults, but still behave as babies (have a smaller hitbox, move faster, follow adults, do not drop anything, cannot be equipped or ridden, can have their age accelerated by 10 seconds with rabbit's feet).[2]
snap7Baby camel husks have been completely removed on the server-side. Existing babies are automatically converted into adults. Modified servers can still send baby camel husks to vanilla clients, though the aforementioned issues persist.

Bedrock Edition

Bedrock Edition
1.21.130Preview 1.21.130.24 Added camel husks, along with camel husk jockeys.
Currently, they do not spawn naturally, and can be spawned only using its spawn egg or commands.[3]
Preview 1.21.130.26Camel husk jockeys can now properly spawn naturally in deserts.
Preview 1.21.130.27A husk that spawns riding a camel husk now has a 50% chance of dropping a rabbit foot.
Camel husks can no longer be leashed while being ridden by a hostile mob and can no longer enter a panicked state while it is being ridden.
26.0Preview 26.0.25Camel husks no longer panic when hit.
Preview 26.0.27Camel husks are no longer damaged by the conduit.
Camel husks no longer prevent the player from sleeping when nearby.
26.10Preview 26.10.21Camel husks now try to avoid water, dangerous blocks, and do not try to avoid rails.
26.30Preview 26.30.29Camel husks ridden by players can no longer be pushed by sulfur cubes with blocks absorbed.

Issues

Issues relating to "Camel Husk" are maintained on the bug tracker. Issues should be reported and viewed there.

Animations

Mojang images

Screenshots

Textures

In other media

See also

References

  1. ↑ MC-304386 – Undead mounts use the friendly mobs sound category, which is inconsistent – resolved as "Works As Intended".
  2. ↑ MC-306195 – Camel husks with the "Age" tag set below -24000 use their removed baby variant's hitbox size and animation speed – resolved as "Fixed".
  3. ↑ MCPE-230179

Notes

  1. ↑ Passive by itself, but hostile as a jockey, as the two riders control its pathfinding, therefore making it hostile, despite camel husks not actually damaging players, like small slimes.

Sources