Calculators/Projectile motion

Minecraft Wiki article. Categories: Pages_using_simple_calculator, Interactive_tools_and_calculators

📌 Mirrored from Minecraft Wiki

This article is reproduced from Calculators/Projectile motion on the Minecraft Wiki. Mirrored from revision 3666804. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

This interactive tool calculates the motion of a projectile.

Initial conditions[calcnote 1]
1 Angle 0 Vector
X 0 VXYaw m/tick0 deg
Y 0 VYPitch m/tick-30 deg
Z 0 VZSpeed m/tick3 m/tick
Entity dynamics
Drag-H 0.99 Gravity -0.05 m/tick2
Drag-Y

0.99

Ticking order 1

TimeRadius

0 0 ticks 0 0 m
1 Time 0 Radius

Position

X = , Y = , Z =
Maximum height: m ( ticks)none
Horizontal range: m ( ticks)

Velocity

VX = , VY = , VZ = (m/tick)
Terminal speed: m/tick

Launch angle calculator[calcnote 1]
Given a target coordinate and an initial speed, calculate the entity launch angle to hit the target. Target is hit after ticks.
X 10 Yaw deg
Y 10 Pitch

degUnreachable
1 Direct hit

Z 10 Speed 3 m/tick
  1. ↑ a b Yaw and pitch follow the Minecraft's convention, thus zero yaw is directed at +Z (south) and looking upwards corresponds to negative values of pitch.

Sources