Calculators/Projectile motion
Minecraft Wiki article. Categories: Pages_using_simple_calculator, Interactive_tools_and_calculators
📌 Mirrored from Minecraft Wiki
This article is reproduced from Calculators/Projectile motion on the Minecraft Wiki. Mirrored from revision 3666804. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.
This interactive tool calculates the motion of a projectile.
| Initial conditions[calcnote 1] 1 Angle 0 Vector
| |||
|---|---|---|---|
| X | 0 | VXYaw | m/tick0 deg |
| Y | 0 | VYPitch | m/tick-30 deg |
| Z | 0 | VZSpeed | m/tick3 m/tick |
| Entity dynamics | |||
| Drag-H | 0.99 | Gravity | -0.05 m/tick2 |
| Drag-Y |
0.99 | ||
| Ticking order | 1
| ||
| TimeRadius |
0 0 ticks
0 0 m
| ||
| Position |
X = , Y = , Z = | ||
| Velocity |
VX = , VY = , VZ = (m/tick) | ||
| Launch angle calculator[calcnote 1] | |||
| Given a target coordinate and an initial speed, calculate the entity launch angle to hit the target. Target is hit after ticks. | |||
| X | 10 | Yaw | deg |
| Y | 10 | Pitch |
degUnreachable |
| Z | 10 | Speed | 3 m/tick |
- ↑ a b Yaw and pitch follow the Minecraft's convention, thus zero yaw is directed at +Z (south) and looking upwards corresponds to negative values of pitch.
Navigation
Sources
- Calculators/Projectile motion — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3666804.