Calculators/Armor protection

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This article is reproduced from Calculators/Armor protection on the Minecraft Wiki. Mirrored from revision 3719826. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

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Note:
Reverse calculating the needed armor and toughness given damage

This tool calculates how much damage a given amount of armor protects against, with some other parameters. The outputs are rounded to 2 decimal places.


Calculate percent damage reduction and damage taken

Protection 0 0 0 0
Proj. Prot. 0 0 0 0
Fire Prot. 0 0 0 0
Blast Prot. 0 0 0 0
Feather Fall. 0
Armor 0
Armor Toughness 0
Breach 0
Damage 0
Resistance 0
Damage Type
Damage 1 5 10 15 20 25 30 35 40 50 75 100 150 0
Taken
Reduction



This tool calculates the minimum combinations of armor and toughness points required to block the level of damage specified.


Calculate armor and toughness required for a percent damage reduction

Weapon damage:
0
Percent damage reduction (maximum 80%):
0
Damage taken:
0
Breach:
0
Armor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Toughness 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20


Sources