Bogged

Minecraft Wiki article. Categories: Pages_using_simple_calculator, Needs_updating, Testing_needed, Bedrock_Edition_specific_information, Verify, Pages_with_sound_tables, Pages_with_Java_sound_tables, Pages_with_Bedrock_subtitles_missing…

📌 Mirrored from Minecraft Wiki

This article is reproduced from Bogged on the Minecraft Wiki. Mirrored from revision 3712685. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

This article needs to be updated.
 
Please update this article to reflect recent updates or newly available information. The talk page may contain suggestions.
Reason: New arrow damage in Bedrock Edition
Bogged

Bogged.png: Infobox image for Minecraft entity 'Bogged'

Sheared Bogged.png: Infobox image for Minecraft entity 'Bogged'

Invicon Bogged Spawn Egg.png: Inventory sprite for Bogged Spawn Egg in Minecraft as shown in-game with description: Bogged Spawn Egg

A bogged is a mushroom-covered skeleton variant that spawns in swamps and mangrove swamps. Bogged behave similarly to skeletons, but have less health, fire their bows more slowly, take damage from powder snow, cannot convert to strays, and shoot tipped arrows of Poison.

Spawning

Bogged can spawn in swamps and mangrove swamps, replacing about 30% of skeletons, as well as in trial chambers via trial spawners.

Natural spawning

  • In Java Edition, they spawn in groups of four at a light level of 0 and can spawn both underground and above ground.
  • In Bedrock Edition, they spawn in groups of 1--2 at light levels 0 through 7, meaning they can spawn during the day in mangrove swamps where the overhead canopy is dense enough, but they cannot spawn underground.
Bogged spawns in:
Category: MonsterJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
Swamp30⁄5165.81%4504
Mangrove Swamp30⁄5165.81%4401–2

Trial spawners

Bogged have a 1⁄3 chance to be selected as the "ranged" mob for trial spawners in trial chambers.

Spider jockeys

This feature is exclusive to Bedrock Edition.
 

Spiders and cave spiders spawned in swamps and mangrove swamps have a 1% chance to spawn as a spider jockey, with an 80% chance of the rider being a bogged.

Drops

On death

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Bone0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
Arrow0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
Arrow of Poison[A]0–150.00%0.500–175.00%0.750–187.50%0.880–191.67%0.92

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Bone0–22⁄310–35⁄63⁄20–411⁄1220–517⁄185⁄2
Arrow0–22⁄310–35⁄63⁄20–411⁄1220–517⁄185⁄2
Arrow of Poison[A]0–11⁄21⁄20–13⁄43⁄40–17⁄87⁄80–111⁄1211⁄12

ItemAmountProbability
DefaultLooting ILooting IILooting III
Bone01⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
11⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
301⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)3⁄2 (1.50)2 (2.00)5⁄2 (2.50)
Arrow01⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
11⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
301⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)3⁄2 (1.50)2 (2.00)5⁄2 (2.50)
Arrow of Poison[A]01⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
11⁄2 (50.00%)3⁄4 (75.00%)7⁄8 (87.50%)11⁄12 (91.67%)
Average1⁄2 (0.50)3⁄4 (0.75)7⁄8 (0.88)11⁄12 (0.92)

Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Bone1.001.502.002.50
Arrow1.001.502.002.50
Arrow of Poison[A]0.500.750.880.92

  1. ↑ Only when killed by a player or a tamed wolf.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Bone0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
Arrow0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
Arrow of Poison[A]0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Bone0–22⁄310–32⁄34⁄30–42⁄35⁄30–52⁄32
Arrow0–22⁄310–32⁄34⁄30–42⁄35⁄30–52⁄32
Arrow of Poison[A]0–11⁄21⁄20–21⁄23⁄40–31⁄210–41⁄25⁄4

ItemAmountProbability
DefaultLooting ILooting IILooting III
Bone01⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)
11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
301⁄6 (16.67%)1⁄4 (25.00%)2⁄9 (22.22%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)4⁄3 (1.33)5⁄3 (1.67)2 (2.00)
Arrow01⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)
11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
301⁄6 (16.67%)1⁄4 (25.00%)2⁄9 (22.22%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)4⁄3 (1.33)5⁄3 (1.67)2 (2.00)
Arrow of Poison[A]01⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)
11⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
201⁄4 (25.00%)1⁄4 (25.00%)1⁄6 (16.67%)
3001⁄8 (12.50%)1⁄6 (16.67%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)3⁄4 (0.75)1 (1.00)5⁄4 (1.25)

Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Bone1.001.331.672.00
Arrow1.001.331.672.00
Arrow of Poison[A]0.500.751.001.25

  1. ↑ Only when killed by a player or a tamed wolf.
  • Naturally spawned equipment is damaged when dropped. An enchanted bow has an 8.5% chance of dropping if killed by the player or a tamed wolf (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III). The equipment list is identical to that of the base Skeleton.
  • Picked-up items always drop and drop with the same damage level it had when picked up.
  • 5XP experience orbs when killed by a player or a tamed wolf, and an extra 1–3XP orbs for each piece of natural equipment that does not drop upon death.
    • Because all bogged spawn with at least a bow, this means that an unarmored bogged drops 6–8XP if it does not drop its bow upon death.

Shearing

A bogged drops 2 mushrooms when sheared. Each individual mushroom has an equal chance of dropping as either a brown or red mushroom. Afterward, it cannot be sheared again, and the mushrooms growing from its head are permanently removed from the bogged.

Behavior

A bogged aiming to a player.

Bogged behave the same as normal skeletons and shoot tipped arrows that inflict Poison for 4 seconds (dealing 3HP❤️💔 damage) on any target that they hit. When shooting their bow, bogged are just as fast as skeletons or strays, but bogged have a longer cooldown between attacks. The cooldown is 3.5 seconds on Easy and Normal difficulties, or 2.5 seconds on Hard. This is 1.5 seconds slower than the skeleton's attack cooldown. A bogged holding a tipped arrow or spectral arrow in its off-hand always shoots that type of arrow instead, and the arrow held is not consumed.

Unlike regular skeletons, bogged in powder snow take freezing damage and do not convert into strays.[1]

Being an undead mob, they are:

As they are also under the "skeletons" entity type tag, if a bogged kills a creeper, the creeper drops a music disc, randomly selected from 13, cat, blocks, chirp, far, mall, mellohi, stal, strad, ward, 11, and wait.

The eyes of bogged are emissive with Vibrant Visuals, similar to strays and parched.

Picking up items

Some bogged spawn with the ability to pick up dropped items from the ground. Unlike zombies, however, they pick up only weapons, shields, and armor. In Java Edition, bogged pick up items that they happen to walk near. In Bedrock Edition, they actively search for and walk towards dropped items.

If the picked up item is a weapon (other than a bow), the bogged uses the item as a melee weapon. Bogged do not pick up spears under any circumstances. In Java Edition, bogged prefer bows over other weapons, and do not pick up other weapons while wielding a bow. In Bedrock Edition, the only weapon a bogged will swap its held bow for is a sword. When picking up weapons, bogged prefer ones that deal more damage without considering enchantments. They also prefer weapons with NBT data over those without, and weapons that are less damaged.

If the picked up item is a shield, the bogged equips the shield into their offhand. It cannot use the shield to block incoming attacks, however.

If the picked up item is armor, a carved pumpkin or a head, the bogged equips itself with the item. Bogged prefer armor that give more armor points, and will replace their current armor with it. Bogged pick up cosmetic wearables (heads and carved pumpkins) as long as they aren't wearing a helmet, and will replace the cosmetic wearable if they find a helmet.

If a bogged has equipment and picks up something they prefer more, the bogged drops the old equipment, with the same chance as if killed with Looting I[verify], in favor of the new one.

A bogged equipped with a picked-up item becomes persistent and does not despawn, similar to being named.

Sounds

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Bogged rattlesHostile MobsRandomlyentity.bogged.ambientsubtitles.entity.bogged.ambient​1.00.8–1.216
​Bogged hurtsHostile MobsWhen a bogged is damagedentity.bogged.hurtsubtitles.entity.bogged.hurt​1.00.8–1.216
​Bogged diesHostile MobsWhen a bogged diesentity.bogged.deathsubtitles.entity.bogged.death​1.00.8–1.216
​FootstepsHostile MobsWhile a bogged is walkingentity.bogged.stepsubtitles.block.generic.footsteps​0.151.016
​Skeleton shootsHostile MobsWhen a bogged shoots an arrowentity.skeleton.shootsubtitles.entity.skeleton.shoot​1.05⁄6-1.2516
​Shears clickPlayers (player)
Blocks (dispenser)
When a bogged's mushrooms are shearedentity.bogged.shearsubtitles.item.shear​1.01.016

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Hostile MobsRandomlymob.bogged.say​ ?1.00.8–1.2
​ ?Hostile MobsWhen a bogged is damagedmob.bogged.hurt​ ?1.00.8–1.2
​ ?Hostile MobsWhen a bogged diesmob.bogged.death​ ?1.00.8–1.2
​ ?Hostile MobsWhile a bogged is walkingmob.bogged.step​ ?1.01.0
​ ?PlayersWhen a bogged shoots an arrowrandom.bow​ ?1.00.83–1.25
​ ?Players (player)
Blocks (dispenser)
When a bogged's mushrooms are shearedmob.bogged.shear​ ?1.01.0

Data values

ID

Java Edition:

NameIdentifierEntity tags Translation key
EntitySprite bogged.png: Sprite image for bogged in Minecraft Boggedboggedburn_in_daylight
can_breathe_under_water
ignores_poison_and_regen
inverted_healing_and_harm
no_anger_from_wind_charge
skeletons
undead
wither_friends
sensitive_to_smite
entity.minecraft.bogged

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
EntitySprite bogged.png: Sprite image for bogged in Minecraft Boggedbogged144 bogged
mob
monster
skeleton
undead
entity.bogged.name

Entity data

Bogged have entity data associated with them that contains various properties.

Java Edition:

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
Sniper DuelKill a Skeleton with an arrow from more than 50 meters.Use a launched arrow to kill a skeleton, wither skeleton, stray, bogged, or parched from 50 or more blocks away, horizontally.30Bronze
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

Advancements that apply to all mobs:

History

Java Edition

Java Edition
1.20.3
Experiment
Update 1.21
23w45aAdded skeletons with Poison tipped arrows as placeholders for bogged in trial chambers.
1.20.5
Experiment
Update 1.21
24w07a Added bogged, replacing skeletons with Poison tipped arrows in trial chambers.
Creepers now drop music discs when killed by bogged.
24w09a The texture and model of bogged has been changed.
Bogged now drop 2 mushrooms (either both red/brown or one of each) when sheared.
1.2124w18aBogged are now available without using the "Update 1.21" experimental data pack.
1.21.224w33aNow naturally spawn with armor in the order of (most likely to least likely): helmet, chestplate, leggings, boots.[2]
1.21.424w45aBogged now prefer to pick bows from the ground as opposed to other items.
1.21.11pre1Bogged can no longer pick up spears.

Bedrock Edition

Bedrock Edition
1.20.60
Experiment
Update 1.21
Preview 1.20.60.20Added skeletons with Poison tipped arrows as placeholders for bogged in trial chambers.
1.20.70
Experiment
Update 1.21
Preview 1.20.70.24 Added bogged, replacing skeletons with Poison tipped arrows in trial chambers.
1.20.80
Experiment
Update 1.21
Preview 1.20.80.21 Updated bogged texture and model.
Bogged now drop 2 mushrooms (either both red/brown or one of each) when sheared.
1.21.0Preview 1.21.0.22Bogged are now available without using the "Update 1.21" experimental toggle.
1.21.20Preview 1.21.10.20Bogged no longer inflict slowness when melee attacking.
1.21.100Preview 1.21.100.21 Bogged can now spawn as riders of spider jockeys.[3]
26.0Preview 26.0.23Bogged can no longer pick up spears.
26.30Preview 26.30.20Bogged now shoot arrows at a rate of 2.5 seconds on Hard difficulty, matching Java Edition.[4]
26.40Preview 26.40.27Arrow damage from bogged now depends on its velocity and difficulty, rather than being randomized between a range.

Issues

Issues relating to "Bogged" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • In real life, human corpses can become mummified within peat bogs, with levels of preservation varying from perfect to just the skeletons. These are referred to as bog bodies.

Renders

Screenshots

Before 24w09a

Mojang screenshots

Development renders

Textures

In other media

References

  1. ↑ MC-268579 – Bogged in powder snow freeze on death instead of converting to Stray – resolved as "Works As Intended".
  2. ↑ "[MC-182478] Mob armor generates starting with boots rather than helmet – Jira" – Mojira, May 5, 2020.
  3. ↑ MCPE-221119 – resolved as "Fixed".
  4. ↑ MCPE-61036

Sources