Block states
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- List of block states
- age
- attached
- attachment
- axis
- berries
- bites
- bloom
- bottom
- can_summon
- candles
- charges
- conditional
- copper_golem_pose
- cracked
- crafting
- creaking_heart_state
- delay
- disarmed
- distance
- down
- drag
- dusted
- east
- eggs
- enabled
- extended
- eye
- face
- facing
- falling
- flower_amount
- half
- hanging
- has_book
- has_bottle_0
- has_bottle_1
- has_bottle_2
- has_record
- hatch
- hinge
- honey_level
- in_wall
- instrument
- inverted
- layers
- leaves
- level
- lit
- locked
- mode
- moisture
- natural
- north
- note
- occupied
- ominous
- open
- orientation
- part
Block states (also known as block properties)[note 1] are extra pieces of data that further define a block, such as how it appears or behaves.
In Bedrock Edition, there are also aux values (also known as Metadata) to define a block. Aux values are in the format of binary flags, which basically match the block states one-to-one, and they are accessible in decimal number in commands. However, aux values are intended to be deprecated, and newly added blocks or block states no longer support aux values.
In Java Edition, there are also fluid states, that further define a fluid as to how it behaves.
List of block states
age
Tracks the age of plants to handle growth and of fire to handle spread.
| State value | Blocks |
|---|---|
Integer (0 to 1)
|
|
Integer (0 to 2)
|
|
Integer (0 to 3)
|
|
Integer (0 to 4)
|
|
Integer (0 to 5)
|
|
Integer (0 to 7)
|
|
Integer (0 to 15)
|
|
Integer (0 to 25)
|
attached
Whether the tripwire hook is connected to a valid tripwire circuit or not. For hanging signs, whether the sign is hanging from a single point or not.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
|
attachment
How this block is attached to the block it is on.
| State value | Blocks |
|---|---|
|
axis
What axis the block is oriented to.
| State value | Blocks |
|---|---|
|
|
|
berries
Whether this block contains any berries.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
bites
The number of bites taken from the cake.
| State value | Blocks |
|---|---|
Integer (0 to 6)
|
bloom
Whether a sculk catalyst is currently blooming.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
bottom
Whether this scaffolding is floating, or whether a pale moss carpet is only showing the upper vines.
On a piece of scaffolding, if bottom is set to true, the model changes to show an otherwise-unseen bottom face.
On an instance of pale moss carpet, if bottom is set to true, the model changes to show only the "vines" creeping up adjacent blocks.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
can_summon
Whether this shrieker can summon a warden if triggered. Shriekers placed by the player are set to false, whereas shriekers generated naturally are set to true.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
candles
How many candles are contained within this block.
| State value | Blocks |
|---|---|
Integer (1 to 4)
|
charges
Tracks the remaining uses of respawn anchors.
| State value | Blocks |
|---|---|
Integer (0 to 4)
|
conditional
Whether or not the command block is conditional.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
copper_golem_pose
The pose of a copper golem statue.
| State value | Blocks |
|---|---|
|
cracked
Whether or not a decorated pot produces shattering sound when broken.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
crafting
Whether a crafter is currently crafting.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
creaking_heart_state
The current state of a creaking heart. uprooted means the creaking heart is not in the configuration necessary to spawn a Creaking, dormant means it is in the correct configuration, but it is currently not nighttime, and awake means it is in the correct configuration, and it is nighttime.
Only an awake creaking heart may spawn a Creaking.
| State value | Blocks |
|---|---|
|
delay
The amount of time between receiving a signal and responding.
| State value | Blocks |
|---|---|
Integer (1 to 4)
|
disarmed
Whether the tripwire is broken using shears or not.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
distance
The distance from a base block.
| State value | Blocks |
|---|---|
Integer (0 to 7)
|
|
Integer (1 to 7)
|
down
Determines whether something is below the block.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
drag
Determines whether the bubble column is a whirlpool or upwards.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
dusted
The dusting progress of a suspicious block.
| State value | Blocks |
|---|---|
Integer (0 to 3)
|
east
Determines whether something is on the east side of the block.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
|
|
|
|
|
eggs
The amount of eggs in this block.
| State value | Blocks |
|---|---|
Integer (1 to 4)
|
enabled
Whether or not the hopper can collect and transfer items.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
extended
Whether or not the piston is extended.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
eye
Whether the frame contains an eye of ender.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
face
What side of a block the attached block is on.
| State value | Blocks |
|---|---|
|
|
facing
For most blocks, what direction the block faces.
For wall-attached bells as well as cocoa, the opposite is true.[1]
falling
Whether a fluid is falling.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
flower_amount
The amount of flowers in a group of pink petals or wildflowers.
| State value | Blocks |
|---|---|
Integer (1 to 4)
|
half
For tall plants and doors, which half of the door or plant occupies the block space. For trapdoors and stairs, what part of the block space they are in.
| State value | Blocks |
|---|---|
|
|
|
hanging
Whether or not the lantern or mangrove propagule hangs on the ceiling.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
has_book
Whether or not this lectern holds a book.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
has_bottle_0
Whether or not a bottle is in slot 1 of the brewing stand.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
has_bottle_1
Whether or not a bottle is in slot 2 of the brewing stand.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
has_bottle_2
Whether or not a bottle is in slot 3 of the brewing stand.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
has_record
True when the jukebox contains a music disc.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
hatch
Determines how close an egg is to hatching; starts at 0 and is randomly incremented.
| State value | Blocks |
|---|---|
Integer (0 to 2)
|
hinge
Identifies the side the hinge is on (when facing the same direction as the door's inside).
| State value | Blocks |
|---|---|
|
honey_level
The level of honey inside the beehive and bee nest.
| State value | Blocks |
|---|---|
Integer (0 to 5)
|
in_wall
If true, the gate is lowered by three pixels, to accommodate attaching more cleanly with walls.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
instrument
The instrument sound the note block makes when it gets powered or used.
| State value | Blocks |
|---|---|
|
inverted
Whether the daylight detector detects light (false) or darkness (true).
| State value | Blocks |
|---|---|
Boolean (true or false)
|
layers
How many layers of snow are on top of each other.
| State value | Blocks |
|---|---|
Integer (1 to 8)
|
leaves
How big the leaves are on this bamboo.
| State value | Blocks |
|---|---|
|
level
For cauldrons, composters, and fluids, describes how full the block is. For lights, describes the light level produced.
| State value | Blocks |
|---|---|
Integer (0 to 3)
|
|
Integer (0 to 8)
|
|
Integer (0 to 15)
|
lit
Whether the block is turned on or off.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
locked
Whether the repeater can change it is powered state (false) or not (true).
| State value | Blocks |
|---|---|
Boolean (true or false)
|
mode
The mode the comparator or structure block is in.
| State value | Blocks |
|---|---|
|
|
|
|
|
moisture
How wet the farmland is.
| State value | Blocks |
|---|---|
Integer (0 to 7)
|
natural
If a creaking heart is naturally generated, instead of placed by a player.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
north
Determines whether something is on the north side of the block.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
|
|
|
|
|
note
The note the note block plays when it gets powered.
| State value | Blocks |
|---|---|
Integer (0 to 24)
|
occupied
If there's already a player in this bed.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
ominous
Whether a trial spawner or vault is ominous.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
open
Whether the door is open or closed.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
|
orientation
Direction the arrows point, followed by the position of the line face.
| State value | Blocks |
|---|---|
|
part
Whether this is the foot or head end of the bed.
| State value | Blocks |
|---|---|
|
persistent
Whether leaves decay (false) or not (true)
| State value | Blocks |
|---|---|
Boolean (true or false)
|
pickles
The amount of pickles in this block.
| State value | Blocks |
|---|---|
Integer (1 to 4)
|
potent_sulfur_state
The current state of the potent sulfur block.
| State Value | Blocks |
|---|---|
|
power
The power level of Redstone emission.
| State value | Blocks |
|---|---|
Integer (0 to 15)
|
powered
Whether the block is powered.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
|
rotation
The rotation of standing heads, signs and banners.
| State value | Blocks |
|---|---|
Integer (0 to 15)
|
|
sculk_sensor_phase
Describes this sculk sensor's phase (whether it's active).
| State value | Blocks |
|---|---|
|
segment_amount
The amount of leaves in a group of leaf litter.
| State value | Blocks |
|---|---|
Integer (1 to 4)
|
shape
The way this block connects to its neighbors.
| State value | Blocks |
|---|---|
|
|
|
|
|
short
Whether this piston head's arm is 4/16th of a block shorter.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
shrieking
Whether this sculk shrieker is shrieking.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
side_chain
The current connection of a shelf.
| State value | Blocks |
|---|---|
|
signal_fire
Whether this campfire has higher smoke or not.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
slot_0_occupied
Whether slot 0 is occupied by a book.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
slot_1_occupied
Whether slot 1 is occupied by a book.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
slot_2_occupied
Whether slot 2 is occupied by a book.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
slot_3_occupied
Whether slot 3 is occupied by a book.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
slot_4_occupied
Whether slot 4 is occupied by a book.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
slot_5_occupied
Whether slot 5 is occupied by a book.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
snowy
Whether this block uses the snowy side texture.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
south
Determines whether something is on the south side of the block.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
|
|
|
|
|
stage
Whether this sapling is ready to grow.
| State value | Blocks |
|---|---|
Integer (0 to 1)
|
thickness
The thickness of pointed dripstone or sulfur spikes.
| State value | Blocks |
|---|---|
|
tilt
The tilt stage of a big dripleaf.
| State value | Blocks |
|---|---|
|
tip
Whether pale hanging moss is at the bottom.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
trial_spawner_state
The current state of a trial spawner.
| State value | Blocks |
|---|---|
|
triggered
Whether this block has been activated.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
type
Determines the variant of this block.
| State value | Blocks |
|---|---|
|
|
|
|
|
unstable
Whether the TNT ignites when punched or not.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
up
Determines whether something is above the block.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
vault_state
The current state of a vault.
| State value | Blocks |
|---|---|
|
vertical_direction
The vertical direction of pointed dripstone or sulfur spikes.
| State value | Blocks |
|---|---|
|
waterlogged
Whether the block has water in it.
west
Determines whether something is on the west side of the block.
| State value | Blocks |
|---|---|
Boolean (true or false)
|
|
|
|
|
List of fluid states
falling
Whether a fluid is falling.
| State value | Fluids |
|---|---|
Boolean (true or false)
|
|
level
Determines the height of the fluid, 8 when the fluid is falling.
| State value | Fluids |
|---|---|
Integer (1 to 8)
|
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w11a | Added block states. Only used in the game engine, not saved in world files or used in commands yet. | |||||
| 14w26a | Switched to mostly using block states in the code. | ||||||
| 1.11 | 16w32a | Enabled the use of block states in commands. | |||||
| 1.13 | 17w47a | Many block states got added, changed and removed due to the Flattening. | |||||
| Added the debug stick, which is an item used to edit the block states of blocks. | |||||||
| Fluids are now semi-independent from blocks, so they now have their own fluid states. | |||||||
| 1.20.2 | 23w35a | Added powered block state for heads. | |||||
| 26.1 | snap11 | The rotation property in default block state of banners and signs has been changed from 0 to 8. | |||||
| Upcoming Java Edition | |||||||
| 26.3 | snap7 | The following block state fields have been renamed: Name is now id, Properties is now properties | |||||
| The default block state of a block can now be referred to in a compact form directly by the block ID. | |||||||
Notes
- ↑ Sometimes they're different: A block state may refer to a state of the block type, also known as a block permutation in Bedrock Edition, e.g. a south facing pressed button. While a block property refers to a specific property used to define a block state, e.g.
facingproperty of button block.
References
Navigation
Sources
- Block states — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3709155.