Datapack Codex

Bedrock Editor 26.40.26

Minecraft Wiki article. Categories: Pages_needing_images, Bedrock_Editor_versions

📌 Mirrored from Minecraft Wiki

This article is reproduced from Bedrock Editor 26.40.26 on the Minecraft Wiki. Mirrored from revision 3706073. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

This article would benefit from the addition of more images.
 
Please remove this notice once you have added suitable images to the article.
26.40.26

26.40.26 is a minor release for the Bedrock Editor released on June 17, 2026.[1][2]

Additions

  • Added a "Scale By" axis selector and a "Change Mesh" button to the Custom Mesh Tool, allowing to size the mesh along its longest, width, height, or depth axis and swap in a different mesh file without leaving the tool.

Changes

  • The Custom Mesh Tool now keeps the imported mesh loaded after placing or cancelling a placement, so it is possible to place the same mesh multiple times without re-importing. The mesh and preview stay ready until pressing Cancel while idle or changing the mesh.
  • Updated introduction floating window to be resizable.

Fixes

  • Fixed the cursor indicator from hiding transparent and semi-transparent blocks (e.g., water, glass, ice) behind it, which also caused a missing block in the Paste Preview at the cursor position.
  • Fixed a bug that caused gameplay hotbar to display in Editor tool mode.
  • Fixed a bug where deleting a world template locally and entering Edit World for that world caused potential data loss.

References

  1. ↑ "Preview 26.40.26" – GitHub, June 23, 2026.
  2. ↑ "Minecraft Beta & Preview - 26.40.26" – Minecraft Feedback, June 17, 2026.

Sources