Datapack Codex

Bedrock Editor 0.6.7

Minecraft Wiki article. Categories: Bedrock_Editor_versions

📌 Mirrored from Minecraft Wiki

This article is reproduced from Bedrock Editor 0.6.7 on the Minecraft Wiki. Mirrored from revision 3713065. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

v0.6.7

Bedrock Editor v0.6.7 is a minor alpha release for the Bedrock Editor released on June 27, 2024, which adds support for Deferred Lighting Settings and support for custom mappings.[1][2]

Additions

Deferred Lighting Settings

Deferred Lighting Settings

  • Added settings panel to modify atmospheric, global illumination, and color grading settings for deferred lighting
    • Requires deferred lighting resource pack and settings to be enabled
    • It can be opened in the tool panel by going to "View" → "Deferred Lighting Settings" in the top menu.
    • After the configuration is finished the settings can be pasted directly into the resource pack by clicking the Export to clipboard button at the bottom of the page.
    • Known issues:
      • Shadows are cast from the UI elements. Crosshair mode can be toggles via ⎈ Control + ↹ Tab as a workaround
      • Paste preview (⎈ Control + ⇧ Shift + V) does not render properly when deferred lighting is enabled.
Custom Input Mapping

Custom Input Mapping

  • Added a tool to allow remapping the shortcuts used by Editor and all Editor Extensions.
    • From the Action Bar, hit + and then Input Mapping to add the shortcut to the Action Bar. Selecting Input Mapping opens the panel.
  • Key bindings can be reconfigured using the shortcut field, which detects key presses to set the binding.
    • Pending changes will highlight the text until saved or cleared. Closing the modal reverts any pending changes.
    • Right-clicking on a selected shortcut field clears the binding, or clear button next to the field can be used.
  • Added a toggle for exclusive (InputModifier.None in API) key actions to support advanced input scenarios.
  • Modified bindings can be restored by clicking restore buttons for the binding, active context, and all modified bindings.
  • Saved bindings are accessible across different editor projects.

Options

  • Extended game options to include more export options as well as applying options to export level data.

API

  • Added an optional KeyBindingInfo argument to the key binding registration API functions to assign additional information to shortcuts.
  • Added new BlockList UI element to Property Pane API.
  • Added inputContextId and inputContextLabel optional properties to ModalToolCreationParameters API to represent user defined modal tool identifiers for modal tools.
  • Added interface KeyBinding and modified key binding registration API methods to take this object.
  • Added variant: ColorPickerVariant optional property to IPropertyItemOptionsColorPicker API to support different types of color picker property items.
    • Changed the default variant to respect the pane layout. Moved gradient selector for Default and Inline variants to a popup, accessible by clicking the selected color box.

Changes

UI

  • Dropdown menus will attempt to open in the opposite direction when they extend beyond the window bounds.
  • Updated set of entities that appear within the Editor picker.
  • Updated set of blocks that appear within the Editor picker.

API

  • Introduced a new filter is_navigating that checks to see if the entity is currently pathfinding. This requires a minecraft:navigation component.

References

  1. ↑ "Release 0.6.7 (1.21.20.21)" – GitHub, June 27, 2024.
  2. ↑ "Minecraft Beta & Preview - 1.21.20.21" – Minecraft Feedback, June 27, 2024.

Sources