Bedrock Editor 0.6.7
Minecraft Wiki article. Categories: Bedrock_Editor_versions
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This article is reproduced from Bedrock Editor 0.6.7 on the Minecraft Wiki. Mirrored from revision 3713065. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.
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v0.6.7
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"field": "''(link to Bedrock Editor article, displayed as Bedrock Editor)''",
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"field": "June 27, 2024",
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Bedrock Editor v0.6.7 is a minor alpha release for the Bedrock Editor released on June 27, 2024, which adds support for Deferred Lighting Settings and support for custom mappings.[1][2]
Additions
Deferred Lighting Settings
- Added settings panel to modify atmospheric, global illumination, and color grading settings for deferred lighting
- Requires deferred lighting resource pack and settings to be enabled
- It can be opened in the tool panel by going to "View" → "Deferred Lighting Settings" in the top menu.
- After the configuration is finished the settings can be pasted directly into the resource pack by clicking the Export to clipboard button at the bottom of the page.
- Known issues:
- Shadows are cast from the UI elements. Crosshair mode can be toggles via ⎈ Control + ↹ Tab as a workaround
- Paste preview (⎈ Control + ⇧ Shift + V) does not render properly when deferred lighting is enabled.

Custom Input Mapping
- Added a tool to allow remapping the shortcuts used by Editor and all Editor Extensions.
- From the Action Bar, hit + and then Input Mapping to add the shortcut to the Action Bar. Selecting Input Mapping opens the panel.
- Key bindings can be reconfigured using the shortcut field, which detects key presses to set the binding.
- Pending changes will highlight the text until saved or cleared. Closing the modal reverts any pending changes.
- Right-clicking on a selected shortcut field clears the binding, or clear button next to the field can be used.
- Added a toggle for exclusive (
InputModifier.Nonein API) key actions to support advanced input scenarios. - Modified bindings can be restored by clicking restore buttons for the binding, active context, and all modified bindings.
- Saved bindings are accessible across different editor projects.
Options
- Extended game options to include more export options as well as applying options to export level data.
API
- Added an optional
KeyBindingInfoargument to the key binding registration API functions to assign additional information to shortcuts. - Added new
BlockListUI element to Property Pane API. - Added
inputContextIdandinputContextLabeloptional properties toModalToolCreationParametersAPI to represent user defined modal tool identifiers for modal tools. - Added interface
KeyBindingand modified key binding registration API methods to take this object. - Added variant:
ColorPickerVariant optionalproperty toIPropertyItemOptionsColorPickerAPI to support different types of color picker property items.- Changed the default variant to respect the pane layout. Moved gradient selector for
DefaultandInlinevariants to a popup, accessible by clicking the selected color box.
- Changed the default variant to respect the pane layout. Moved gradient selector for
Changes
UI
- Dropdown menus will attempt to open in the opposite direction when they extend beyond the window bounds.
- Updated set of entities that appear within the Editor picker.
- Updated set of blocks that appear within the Editor picker.
API
- Introduced a new filter
is_navigatingthat checks to see if the entity is currently pathfinding. This requires aminecraft:navigationcomponent.
References
- ↑ "Release 0.6.7 (1.21.20.21)" – GitHub, June 27, 2024.
- ↑ "Minecraft Beta & Preview - 1.21.20.21" – Minecraft Feedback, June 27, 2024.
Navigation
Sources
- Bedrock Editor 0.6.7 — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3713065.