Datapack Codex

Bedrock Edition Preview 26.10.21

Minecraft Wiki article. Categories: Bedrock_Edition_versions, Bedrock_Edition_26.10_previews, Bedrock_Edition_26.10_betas, Bedrock_Edition_previews_released_in_2026, Bedrock_Edition_betas_released_in_2026, Bedrock_Edition_previews, Bedrock_Edition_betas

📌 Mirrored from Minecraft Wiki

This article is reproduced from Bedrock Edition Preview 26.10.21 on the Minecraft Wiki. Mirrored from revision 3617659. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

Preview 26.10.21
Bedrock 26.10.21 PatchNotes.jpg: Infobox image for Minecraft version 'Preview 26.10.21'
Bedrock 26.10.21.png: Infobox image for Minecraft version 'Preview 26.10.21'
Bedrock 26.10.22.png: Infobox image for Minecraft version 'Preview 26.10.21'


Beta 26.10.21 (ChromeOS, Android), Preview 26.10.21 (Windows, Xbox, PlayStation), or Preview 26.10.22 (iOS, iPadOS) is the second beta/Preview for Bedrock Edition 26.10, released on February 3, 2026,[1] which adds golden dandelions, retextures several baby mobs, and fixes bugs.

Additions

Blocks

Golden Dandelion

Ingredients Crafting recipe
Gold Nugget +
Dandelion
Invicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Dandelion.png: Inventory sprite for Dandelion in Minecraft as shown in-game linking to Dandelion with description: DandelionInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold NuggetInvicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold Nugget
Invicon Golden Dandelion.png: Inventory sprite for Golden Dandelion in Minecraft as shown in-game linking to Golden Dandelion with description: Golden Dandelion
  • When used on a baby mob, it will stop aging. This sets NBT attribute GrowthPaused to 1.
    • When used again, it will continue to age again. This sets NBT attribute GrowthPaused to 0.
  • Cannot be used on monsters (including undead mounts) and villagers.
  • Can be placed and potted like other flowers.

General

Settings

  • Added a setting for texture streaming on some devices to the Video settings, which will reduce the GPU memory for some textures, especially with more add-ons.
  • Added an option on Windows to disable pausing when the application loses focus.

Controls

  • Added a keybind, F4 by default, to open the social drawer in-game.

Changes

Mobs

Baby mobs

General

UI

  • Updated the inventory and SDL screens to properly reflect purchases made when navigating back to it from a related page.
  • Updated the interact button design for touch controls.

Technical

AI Goals

  • Made the schema for minecraft:behavior.ram_attack stricter when parsing, now will fail to load an entity json that has invalid data in versions 26.10 and newer.
  • Float Range field cooldown_range now only accepts an object with min and max values.
    • Other formats will fail to parse.
  • Made the schema for minecraft:behavior.celebrate stricter when parsing, now will fail to load an entity json that has invalid data in versions 26.10 and newer.
  • Float Range fields sound_interval and jump_interval now only accepts an object with min and max values.
    • Other formats will fail to parse.

API

  • Added isSuperset parameter to world.containsBiomes.
  • Moved world.containsBiomes to stable.
  • Removed superset property from BiomeFilter.
  • Moved ScriptBiomeFilter to stable.
  • Released BlockComponentRedstoneUpdateEvent.previousPowerLevel from beta to v2.6.0.
  • Released property ItemDurabilityComponent.unbreakable from beta to v2.6.0.

Character Creator

  • Added check for usage of banned skin in persona delegate and added case to display default appearance and inform user when banned skin is detected.
  • Exiting the game after changing your appearance will immediately cache all changes.

Entity components

  • Added the ability to pause and reset growth of entities in minecraft:ageable using specified items.
    • Introduced fields pause_growth_items and reset_growth_items, which are a list of items that can be fed to the entity to pause or reset growth for baby entities.
    • Introduced ActorDefinitionTrigger fields pause_growth and reset_growth to trigger an event when aging is paused or reset for baby entities.

Scripting

  • Added new widget render primitive types to the @minecraft/server-editor module:
    • WidgetComponentRenderPrimitiveTypeCylinder - Cylinder primitive with elliptical cross-section (radiusX, radiusZ, height)
    • WidgetComponentRenderPrimitiveTypeCone - Cone primitive with elliptical base (radiusX, radiusZ, height)
    • WidgetComponentRenderPrimitiveTypeCuboid - Cuboid primitive with independent dimensions (lengthX, lengthY, lengthZ)
    • WidgetComponentRenderPrimitiveTypePyramid - Pyramid primitive with rectangular base (xWidth, zWidth, height)
    • WidgetComponentRenderPrimitiveTypeEllipsoid - Ellipsoid primitive with Vector3 radii
  • Added corresponding PrimitiveType enum values: Cone, Cuboid, Cylinder, Ellipsoid, and Pyramid.

Experimental

These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.

Changes

Technical

API

  • Introduced new UI capabilities called Data-Driven UI (DDUI).[2]
    • These APIs introduce a new way to create modal forms with new capabilities and an all new look.
  • Reload command now closes all the Data Driven UI screens as part of the execution.
  • ScriptSetBannerDetailsFunction now includes base color and pattern data.

Fixes

14 issues fixed

From released versions before 26.10

  • MCPE-158584 – Chat command completion on new iOS keyboard does not work when cursor at end of partial parameter.
  • MCPE-183866 – Villager names appear in a different font when the language is set to English (United Kingdom).
  • MCPE-191027 – Pick Block button opacity cannot be adjusted when customizing. controls.
  • MCPE-225207 – Wolf Armor & Undyed Bundle render incorrectly in Shelves and Item Frames if their textures are higher than 16x.
  • MCPE-234684 – Adult mooshroom's head mushroom floating.
  • MCPE-234733 – Baby skeleton horses grow up, unlike baby zombie horses.
  • MCPE-235095 – Party icon doesn't match the old UI style in the new settings screen.
  • MCPE-235400 – “Go to Settings” button opens JSON Settings menu instead of Ore UI.
  • MCPE-235419 – Game Crashes When Writing High-Data-Volume Text (e.g., Chinese/Japanese) on Single Book Page Due to New Character Limit in Beta 26.0.29.

Other

  • Fixed a crash that sometimes happened when players were climbing.
  • Fixed a crash when opening Realms tab with 150+ joined realms.
  • Fixed client crash on world load from out of bounds minecraft:geometry in the minecraft:item_visual component.
  • Fixed an issue with DebugBox where the position was being used as the bottom-left corner, instead of the centre.
  • Fixed an issue with DebugShape.attachedTo where the attachment position was unintentionally using the height offset of the entity.

References

Sources