Datapack Codex

Bedrock Edition distance effects/Historical effects

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This page is a near-comprehensive list of all known distance effects throughout the game's history. A page that only accounts for those that affect the latest versions of the game can be found at Bedrock Edition distance effects.

Added Changed in Change type Error Example Notes
v0.1.0 v0.9.0 (build 1) Changed In this version, the player can teleport up to 2^128 (3.4x10^38) on the Y axis. It is unknown if this also applies to the X and Z axes as well
v0.9.0 v0.10.0 (build 1) Fixed Chunk jittering at extreme coordinates occurs.
v0.9.0 ? Fixed The block selection highlights distorts at high coordinates.
? 1.2.0 (beta 1.2.0.2) Fixed The game freezes after a few seconds when the player is at a (very) high distance in all dimensions.
v0.9.0 1.17.30 (beta 1.17.20.20) Fixed The Far Lands occur. However, 3D distortion, The Stripe Lands, non-solid blocks and other distance effects still occur, even the Far Lands is at 53.9 quadrillion blocks in 1.17.20.20+.
v0.9.0 1.21.60 (Preview 1.21.60.23) Fixed Sunflowers are glitched at high distances.[1]
? ? Fixed Opening the inventory is impossible if the player hits that point between ±131,072 and ±262,144; the inventory still works if the world is reloaded or the player teleports beyond ±262,144, but not below that point.
v0.16.0

(build 1)

Current Not a distance effect Access to high coordinates or the Far Lands without modifying the game or world files is feasible, due to the addition of the /tp command.
v0.9.0 beta 1.11.0.7, Current Current (The) distance effects occur.
v0.9.0 Current Current Blocks render incorrectly at (very) high coordinates.
1.16.220 (beta 1.16.220.50), 1.18.0 (beta 1.18.0.20) 1.17.30 (beta 1.17.20.20), Current Current The terrain generation breakdown beyond X/Z ±2,812,333.[2] Areas that are normally high enough to generate jagged peaks or frozen peaks instead generate monolith-like structures that extend all the way to about Y=256, as well as areas that solely contain ice from sea level to the bedrock layer. The exact effects on the terrain differ between 32-bit and 64-bit builds of the game.
In Beta 1.18.0.20 or newer, the terrain breaks down due to inadvertently introduced alongside as a result of the terrain generation rewriting process.

References

  1. ↑ MCPE-102412 – Sunflower slightly glitches after X/Z ±262,144 – resolved as "Fixed".
  2. ↑ MCPE-146021 – Mountains won't generate higher in high distances, instead it generates a deep, glitched hole that sometimes generates aquifers – resolved as "Won't Fix".

Sources