Bedrock Edition data values

Minecraft Wiki article. Categories: Bedrock_Edition, Needs_updating, Upcoming, Pending_merge, Missing_discussion_link_for_merge, Bedrock_Edition_upcoming_tag, Verify

📌 Mirrored from Minecraft Wiki

This article is reproduced from Bedrock Edition data values on the Minecraft Wiki. Mirrored from revision 3717648. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

This feature is exclusive to Bedrock Edition.
 
This article needs to be updated.
 
Please update this article to reflect recent updates or newly available information. The talk page may contain suggestions.
Reason: Alias ID needs update, with multiple changes made during the ongoing Flattening process not reflected.

These data values refer to the different types of blocks and items on Bedrock Edition. They are used in many places in Minecraft. Block IDs are used to define blocks placed in the world and inventory items (including items in chests and items dropped in the world). Item IDs are valid only for items. These data values differ greatly from the Java Edition data values.

The block and item IDs, as of version 1.16.20

IDs

Block IDs

All blocks have their own direct item forms. Blocks with numeric ID over 255 have item form with numeric ID of 255 - (block ID) to avoid block item IDs being overlapped into the other item ID space.

The item IDs are the IDs of the block's direct item form, which is used in savegame files and addons. This may, in some cases (e.g. Bed and Sugar Cane) differ from the ID of the item used to place the block, attainable through normal gameplay, the Creative inventory, or the /give command.

Item IDs

Block items

The string IDs of most blocks' direct item forms are the same as IDs of the blocks themselves. However, there are some exceptions:

Note that commands like /give use blocks' IDs to specify block items, instead of block items' IDs.

There are also some block items that were previously in the game but have since been removed:

Other items

Other items have values above 255, making it easy to separate the block item IDs from the other item IDs.

In early versions, items had numeric IDs which had been used in commands and savegame files. However, these numeric IDs are deprecated. The following table lists items with their legacy numeric IDs.

Item Table with Legacy Numeric ID 

In current versions, items have numeric runtime IDs which are used internally in the game. The runtime IDs depend on the order in which the item is registered in the code. So when a new item is added, other items' IDs may also change. And some items are exclusive in normal Bedrock Edition, the developer version, or the Education Edition, so items' runtime IDs are not the same in each edition. The following table lists items with their numeric runtime IDs.

Item Table with Numeric Runtime ID 

Item Table with Numeric Runtime ID in developer version 

Item Table with Numeric Runtime ID in Education Edition 

Note that the boat, dye, banner_pattern, and spawn_egg in the four tables above are not normal items in game. They are used as alias IDs. For backward compatibility, an item has alias ID if its ID was changed:

Biome IDs

Each type of biome has its own Resource Location / IDs, shown in the following tables.

Name Resource location Numeric ID
BiomeSprite ocean.png: Sprite image for ocean in Minecraft Ocean ocean 0
BiomeSprite legacy-frozen-ocean.png: Sprite image for legacy-frozen-ocean in Minecraft Legacy Frozen Ocean legacy_frozen_ocean 10
BiomeSprite deep-ocean.png: Sprite image for deep-ocean in Minecraft Deep Ocean deep_ocean 24
BiomeSprite frozen-ocean.png: Sprite image for frozen-ocean in Minecraft Frozen Ocean frozen_ocean 46
BiomeSprite deep-frozen-ocean.png: Sprite image for deep-frozen-ocean in Minecraft Deep Frozen Ocean deep_frozen_ocean 47
BiomeSprite cold-ocean.png: Sprite image for cold-ocean in Minecraft Cold Ocean cold_ocean 44
BiomeSprite deep-cold-ocean.png: Sprite image for deep-cold-ocean in Minecraft Deep Cold Ocean deep_cold_ocean 45
BiomeSprite lukewarm-ocean.png: Sprite image for lukewarm-ocean in Minecraft Lukewarm Ocean lukewarm_ocean 42
BiomeSprite deep-lukewarm-ocean.png: Sprite image for deep-lukewarm-ocean in Minecraft Deep Lukewarm Ocean deep_lukewarm_ocean 43
BiomeSprite warm-ocean.png: Sprite image for warm-ocean in Minecraft Warm Ocean warm_ocean 40
BiomeSprite deep-warm-ocean.png: Sprite image for deep-warm-ocean in Minecraft Deep Warm Ocean deep_warm_ocean 41
BiomeSprite river.png: Sprite image for river in Minecraft River river 7
BiomeSprite frozen-river.png: Sprite image for frozen-river in Minecraft Frozen River frozen_river 11
BiomeSprite beach.png: Sprite image for beach in Minecraft Beach beach 16
BiomeSprite stony-shore.png: Sprite image for stony-shore in Minecraft Stony Shore stone_beach 25
BiomeSprite snowy-beach.png: Sprite image for snowy-beach in Minecraft Snowy Beach cold_beach 26
BiomeSprite forest.png: Sprite image for forest in Minecraft Forest forest 4
BiomeSprite wooded-hills.png: Sprite image for wooded-hills in Minecraft Wooded Hills forest_hills 18
BiomeSprite flower-forest.png: Sprite image for flower-forest in Minecraft Flower Forest flower_forest 132
BiomeSprite birch-forest.png: Sprite image for birch-forest in Minecraft Birch Forest birch_forest 27
BiomeSprite birch-forest-hills.png: Sprite image for birch-forest-hills in Minecraft Birch Forest Hills birch_forest_hills 28
BiomeSprite old-growth-birch-forest.png: Sprite image for old-growth-birch-forest in Minecraft Old Growth Birch Forest birch_forest_mutated 155
BiomeSprite tall-birch-hills.png: Sprite image for tall-birch-hills in Minecraft Tall Birch Hills birch_forest_hills_mutated 156
BiomeSprite dark-forest.png: Sprite image for dark-forest in Minecraft Dark Forest roofed_forest 29
BiomeSprite dark-forest-hills.png: Sprite image for dark-forest-hills in Minecraft Dark Forest Hills roofed_forest_mutated 157
BiomeSprite pale-garden.png: Sprite image for pale-garden in Minecraft Pale Garden pale_garden 193
BiomeSprite jungle.png: Sprite image for jungle in Minecraft Jungle jungle 21
BiomeSprite jungle-hills.png: Sprite image for jungle-hills in Minecraft Jungle Hills jungle_hills 22
BiomeSprite modified-jungle.png: Sprite image for modified-jungle in Minecraft Modified Jungle jungle_mutated 149
BiomeSprite sparse-jungle.png: Sprite image for sparse-jungle in Minecraft Sparse Jungle jungle_edge 23
BiomeSprite modified-jungle-edge.png: Sprite image for modified-jungle-edge in Minecraft Modified Jungle Edge jungle_edge_mutated 151
BiomeSprite bamboo-jungle.png: Sprite image for bamboo-jungle in Minecraft Bamboo Jungle bamboo_jungle 48
BiomeSprite bamboo-jungle-hills.png: Sprite image for bamboo-jungle-hills in Minecraft Bamboo Jungle Hills bamboo_jungle_hills 49
BiomeSprite taiga.png: Sprite image for taiga in Minecraft Taiga taiga 5
BiomeSprite taiga-hills.png: Sprite image for taiga-hills in Minecraft Taiga Hills taiga_hills 19
BiomeSprite taiga-mountains.png: Sprite image for taiga-mountains in Minecraft Taiga Mountains taiga_mutated 133
BiomeSprite snowy-taiga.png: Sprite image for snowy-taiga in Minecraft Snowy Taiga cold_taiga 30
BiomeSprite snowy-taiga-hills.png: Sprite image for snowy-taiga-hills in Minecraft Snowy Taiga Hills cold_taiga_hills 31
BiomeSprite snowy-taiga-mountains.png: Sprite image for snowy-taiga-mountains in Minecraft Snowy Taiga Mountains cold_taiga_mutated 158
BiomeSprite old-growth-pine-taiga.png: Sprite image for old-growth-pine-taiga in Minecraft Old Growth Pine Taiga mega_taiga 32
BiomeSprite giant-tree-taiga-hills.png: Sprite image for giant-tree-taiga-hills in Minecraft Giant Tree Taiga Hills mega_taiga_hills 33
BiomeSprite old-growth-spruce-taiga.png: Sprite image for old-growth-spruce-taiga in Minecraft Old Growth Spruce Taiga redwood_taiga_mutated 160
BiomeSprite giant-spruce-taiga-hills.png: Sprite image for giant-spruce-taiga-hills in Minecraft Giant Spruce Taiga Hills redwood_taiga_hills_mutated 161
BiomeSprite mushroom-fields.png: Sprite image for mushroom-fields in Minecraft Mushroom Fields mushroom_island 14
BiomeSprite mushroom-field-shore.png: Sprite image for mushroom-field-shore in Minecraft Mushroom Field Shore mushroom_island_shore 15
BiomeSprite swamp.png: Sprite image for swamp in Minecraft Swamp swampland 6
BiomeSprite swamp-hills.png: Sprite image for swamp-hills in Minecraft Swamp Hills swampland_mutated 134
BiomeSprite mangrove-swamp.png: Sprite image for mangrove-swamp in Minecraft Mangrove Swamp mangrove_swamp 191
BiomeSprite savanna.png: Sprite image for savanna in Minecraft Savanna savanna 35
BiomeSprite savanna-plateau.png: Sprite image for savanna-plateau in Minecraft Savanna Plateau savanna_plateau 36
BiomeSprite windswept-savanna.png: Sprite image for windswept-savanna in Minecraft Windswept Savanna savanna_mutated 163
BiomeSprite shattered-savanna-plateau.png: Sprite image for shattered-savanna-plateau in Minecraft Shattered Savanna Plateau savanna_plateau_mutated 164
BiomeSprite plains.png: Sprite image for plains in Minecraft Plains plains 1
BiomeSprite sunflower-plains.png: Sprite image for sunflower-plains in Minecraft Sunflower Plains sunflower_plains 129
BiomeSprite desert.png: Sprite image for desert in Minecraft Desert desert 2
BiomeSprite desert-hills.png: Sprite image for desert-hills in Minecraft Desert Hills desert_hills 17
BiomeSprite desert-lakes.png: Sprite image for desert-lakes in Minecraft Desert Lakes desert_mutated 130
BiomeSprite snowy-plains.png: Sprite image for snowy-plains in Minecraft Snowy Plains ice_plains 12
BiomeSprite snowy-mountains.png: Sprite image for snowy-mountains in Minecraft Snowy Mountains ice_mountains 13
BiomeSprite ice-spikes.png: Sprite image for ice-spikes in Minecraft Ice Spikes ice_plains_spikes 140
BiomeSprite windswept-hills.png: Sprite image for windswept-hills in Minecraft Windswept Hills extreme_hills 3
BiomeSprite windswept-forest.png: Sprite image for windswept-forest in Minecraft Windswept Forest extreme_hills_plus_trees 34
BiomeSprite windswept-gravelly-hills.png: Sprite image for windswept-gravelly-hills in Minecraft Windswept Gravelly Hills extreme_hills_mutated 131
BiomeSprite modified-gravelly-mountains.png: Sprite image for modified-gravelly-mountains in Minecraft Gravelly Mountains+ extreme_hills_plus_trees_mutated 162
BiomeSprite mountain-edge.png: Sprite image for mountain-edge in Minecraft Mountain Edge extreme_hills_edge 20
BiomeSprite badlands.png: Sprite image for badlands in Minecraft Badlands mesa 37
BiomeSprite badlands-plateau.png: Sprite image for badlands-plateau in Minecraft Badlands Plateau mesa_plateau 39
BiomeSprite modified-badlands-plateau.png: Sprite image for modified-badlands-plateau in Minecraft Modified Badlands Plateau mesa_plateau_mutated 167
BiomeSprite wooded-badlands.png: Sprite image for wooded-badlands in Minecraft Wooded Badlands mesa_plateau_stone 38
BiomeSprite modified-wooded-badlands-plateau.png: Sprite image for modified-wooded-badlands-plateau in Minecraft Modified Wooded Badlands Plateau mesa_plateau_stone_mutated 166
BiomeSprite eroded-badlands.png: Sprite image for eroded-badlands in Minecraft Eroded Badlands mesa_bryce 165
BiomeSprite meadow.png: Sprite image for meadow in Minecraft Meadow meadow 186
BiomeSprite cherry-grove.png: Sprite image for cherry-grove in Minecraft Cherry Grove cherry_grove 192
BiomeSprite grove.png: Sprite image for grove in Minecraft Grove grove 185
BiomeSprite snowy-slopes.png: Sprite image for snowy-slopes in Minecraft Snowy Slopes snowy_slopes 184
BiomeSprite jagged-peaks.png: Sprite image for jagged-peaks in Minecraft Jagged Peaks jagged_peaks 182
BiomeSprite frozen-peaks.png: Sprite image for frozen-peaks in Minecraft Frozen Peaks frozen_peaks 183
BiomeSprite stony-peaks.png: Sprite image for stony-peaks in Minecraft Stony Peaks stony_peaks 189
BiomeSprite lush-caves.png: Sprite image for lush-caves in Minecraft Lush Caves lush_caves 187
BiomeSprite dripstone-caves.png: Sprite image for dripstone-caves in Minecraft Dripstone Caves dripstone_caves 188
BiomeSprite deep-dark.png: Sprite image for deep-dark in Minecraft Deep Dark deep_dark 190
BiomeSprite sulfur-caves.png: Sprite image for sulfur-caves in Minecraft Sulfur Caves sulfur_caves 194
BiomeSprite dappled-forest.png: Sprite image for dappled-forest in Minecraft Dappled Forest​[upcoming: Third Drop 2026] dappled_forest 195
BiomeSprite nether-wastes.png: Sprite image for nether-wastes in Minecraft Nether Wastes hell 8
BiomeSprite crimson-forest.png: Sprite image for crimson-forest in Minecraft Crimson Forest crimson_forest 179
BiomeSprite warped-forest.png: Sprite image for warped-forest in Minecraft Warped Forest warped_forest 180
BiomeSprite soul-sand-valley.png: Sprite image for soul-sand-valley in Minecraft Soul Sand Valley soulsand_valley 178
BiomeSprite basalt-deltas.png: Sprite image for basalt-deltas in Minecraft Basalt Deltas basalt_deltas 181
BiomeSprite the-end.png: Sprite image for the-end in Minecraft The End the_end 9

Entity IDs

Several entity names do not correlate with entity names from Java Edition. The standard for naming new entities changes with subsequent releases; however, existing entity names have not been changed.

Effect IDs

Enchantment IDs

Block states

It has been suggested that this section be merged with Block states.
 [discuss]
If this merge affects many pages or may potentially be controversial, do not merge the page until a consensus is reached.

After block IDs, block states further define blocks placed, describing for example the height of water or the direction a torch points. These replace the former block data, which was removed from command syntax in 1.19.70. Some of these block states are associated with legacy aux values (also called metadata), which are defined in the form of binary flags. Aux values are intended to be deprecated, with newly added blocks and block states no longer supporting them.

active

Determines whether the block is active or not.

State Value Blocks
Boolean (false or true) Sculk Shrieker
age

Tracks the age of plants to handle growth and of fire to handle spread.

State Value Blocks
Integer (0 to 2) Cocoa
Integer (0 to 3)
Integer (0 to 5) Chorus Flower
Integer (0 to 15)
age_bit

Determines if the sapling should grow.

State Value Blocks
Boolean (false or true)
attached_bit

Whether the tripwire hook is connected to a valid tripwire circuit or not. For hanging signs, whether the sign is hanging from a single point or not.

State Value Blocks
Boolean (false or true)
attachment

Determines the type of attachment used by a block.

State Value Blocks
  • standing
  • hanging
  • side
  • multiple
bamboo_leaf_size

Determines the size of bamboo leaves.

State Value Blocks
  • no_leaves
  • small_leaves
  • large_leaves
Bamboo
bamboo_stalk_thickness

Determines the thickness of bamboo stalk.

State Value Blocks
  • thin
  • thick
Bamboo
big_dripleaf_head

Determines if the block is the leaf part of the plant, or a part of the stem.

State Value Blocks
Boolean (false or true) Big Dripleaf
big_dripleaf_tilt
State Value Blocks
  • none
  • unstable
  • partial_tilt
  • full_tilt
Big Dripleaf
bite_counter
State Value Blocks
Integer (0 to 6) Cake
bloom
State Value Blocks
Boolean (false or true) Sculk Catalyst
books_stored
State Value Blocks
Integer (0 to 63) Chiseled Bookshelf
brewing_stand_slot_a_bit
State Value Blocks
Boolean (false or true) Brewing Stand
brewing_stand_slot_b_bit
State Value Blocks
Boolean (false or true) Brewing Stand
brewing_stand_slot_c_bit
State Value Blocks
Boolean (false or true) Brewing Stand
brushed_progress
State Value Blocks
Integer (0 to 3)
button_pressed_bit
State Value Blocks
Boolean (false or true) Button (any)
can_summon

Determines if the block can or cannot summon mobs.

State Value Blocks
Boolean (false or true) Sculk Shrieker
candles

How many candles are contained within this block.

State value Blocks
Integer (0 to 3) Candle (any)
cauldron_liquid

What the liquid in the cauldron is.

State Value Blocks
  • water
  • lava
  • powder_snow
Cauldron
cluster_count

How much is in a cluster

State Value Blocks
Integer (0 to 3) Sea Pickle
composter_fill_level

The fill level of a composter

State Value Blocks
Integer (0 to 8) Composter
conditional_bit

If a command block is conditional

State Value Blocks
Boolean (false or true) Command Block (any)
coral_direction
State Value Blocks
Integer (0 to 3) Coral Wall Fans (any, including dead)
coral_fan_direction
State Value Blocks
Integer (0 to 1) Coral Fans (any, including dead)
covered_bit
State Value Blocks
Boolean (false or true) Snow
cracked_state
State Value Blocks
  • no_cracks
  • cracked
  • max_cracked
Turtle Egg
crafting
State Value Blocks
Boolean (false or true) Crafter
creaking_heart_state
State Value Blocks
  • uprooted
  • dormant
  • awake
Creaking Heart
dead_bit
State Value Blocks
Boolean (false or true) Sea Pickle
deprecated
State Value Blocks
Integer (0 to 3)
direction
State Value Blocks
Integer (0 to 3)
disarmed_bit
State Value Blocks
Boolean (false or true) Tripwire
door_hinge_bit
State Value Blocks
Boolean (false or true) Door (any)
drag_down
State Value Blocks
Boolean (false or true) Bubble Column
dripstone_thickness
State Value Blocks
  • tip
  • frustum
  • middle
  • base
  • merge
Pointed Dripstone
end_portal_eye_bit
State Value Blocks
Boolean (false or true) End Portal Frame
explode_bit
State Value Blocks
Boolean (false or true)
extinguished
State Value Blocks
Boolean (false or true)
facing_direction
This section needs to be updated.
 
Please update this section to reflect recent updates or newly available information. The talk page may contain suggestions.
Reason: Please check that these are all correct + add in the shelf mushroom
State Value Blocks
Integer (0 to 3) (with 4 and 5 unused)
Integer (0 to 5)
fill_level
State Value Blocks
Integer (0 to 6) Cauldron
ground_sign_direction

The rotation of standing heads, signs, and banners.

State Value Blocks
Integer (0 to 15)
growing_plant_age
State Value Blocks
Integer (0 to 25)
growth

Determines the growth level of crops.

State Value Blocks
Integer (0 to 3) (with 4 to 7 unused)
Integer (0 to 3) (with 5 to 7 unused) Pitcher Crop
Integer (0 to 1) (with 2 to 7 unused)
Integer (0 to 7)
hanging

Determines if a block is hanging or not.

State Value Blocks
Boolean (false or true)
head_piece_bit
State Value Blocks
Boolean (false or true)
height
State Value Blocks
Integer (0 to 7) Snow
honey_level
State Value Blocks
Integer (0 to 5)
huge_mushroom_bits
State Value Blocks
Integer (0 to 15)
in_wall_bit
State Value Blocks
Boolean (false or true) Fence Gates
infiniburn_bit
State Value Blocks
Boolean (false or true) Bedrock
item_frame_map_bit
State Value Blocks
Boolean (false or true)
item_frame_photo_bit
State Value Blocks
Boolean (false or true)
kelp_age
State Value Blocks
Integer (0 to 25) Kelp
lever_direction
State Value Blocks
  • down_east_west
  • east
  • west
  • south
  • north
  • up_north_south
  • up_east_west
  • down_north_south
Lever
liquid_depth
State Value Blocks
Integer (0 to 15)
lit
State Value Blocks
Boolean (false or true)
minecraft:block_face
State Value Blocks
  • down
  • east
  • north
  • south
  • west
  • up
minecraft:cardinal_direction
State Value Blocks
  • east
  • north
  • south
  • west
minecraft:connection_down
State Value Blocks
Boolean false or true
minecraft:connection_east
State Value Blocks
Boolean (false or true)
minecraft:connection_north
State Value Blocks
Boolean (false or true)
minecraft:connection_south
State Value Blocks
Boolean (false or true)
minecraft:connection_west
State Value Blocks
Boolean (false or true)
minecraft:corner

Defines the corner shape of a block.

State Value Blocks
  • none
  • inner_left
  • inner_right
  • outer_left
  • outer_right
Stairs (all)​[upcoming: BE 26.50]
minecraft:facing_direction
State Value Blocks
  • down
  • up
  • east
  • north
  • south
  • west
Observer
minecraft:multi_block_part

Defines how many block parts this multi block has. Enabled by trait minecraft:multi_block.

State Value Blocks
Integer (0 to 3 Empty
minecraft:sixteen_way_rotation

Defines N-way placement rotation for visual geometry rotation. Enabled by trait minecraft:placement_direction with state minecraft:sixteen_way_rotation.

State Value Blocks
Integer (0 to 15 Empty
minecraft:vertical_half
State Value Blocks
  • bottom
  • top
moisturized_amount
State Value Blocks
Integer (0 to 7) Farmland
multi_face_direction_bits
State Value Blocks
Integer (1 to 63) (with 0 unused}}
natural
State Value Blocks
Boolean (false or true) Creaking Heart
occupied_bit
State Value Blocks
Boolean (false or true)
ominous
State Value Blocks
Boolean (false or true)
open_bit
State Value Blocks
Boolean (false or true)
orientation
State Value Blocks
  • down_east
  • down_north
  • down_south
  • down_west
  • up_north
  • up_east
  • up_south
  • up_west
  • east_up
  • west_up
  • south_up
  • north_up
Crafter
output_lit_bit
State Value Blocks
Boolean (false or true)
output_subtract_bit
State Value Blocks
Boolean (false or true)
pale_moss_carpet_side_east
State Value Blocks
  • none
  • short
  • tall
Pale Moss Carpet
pale_moss_carpet_side_north
State Value Blocks
  • none
  • short
  • tall
Pale Moss Carpet
pale_moss_carpet_side_south
State Value Blocks
  • none
  • short
  • tall
Pale Moss Carpet
pale_moss_carpet_side_west
State Value Blocks
  • none
  • short
  • tall
Pale Moss Carpet
persistent_bit
State Value Blocks
Boolean (false or true) Leaves (any)
pillar_axis
State Value Blocks
  • x
  • y
  • z
portal_axis
State Value Blocks
  • unknown
  • x
  • z
Nether Portal
potent_sulfur_state
State Value Blocks
  • dry
  • wet
  • dormant
  • erupting
  • continuous
Potent Sulfur
powered_bit
State Value Blocks
Boolean (false or true)
powered_shelf_type
State Value Blocks
Integer (0 to 3) Shelves
propagule_stage
State Value Blocks
Integer (0 to 4) Mangrove Propagule
rail_data_bit
State Value Blocks
Boolean (false or true)
rail_direction
State Value Blocks
Integer (0 to 5 with 6 to 9 unused)
Integer (0 to 9) Rail
redstone_signal
State Value Blocks
Integer (0 to 1 with 2 to 15)
Integer (0 to 15)
rehydration_level
State Value Blocks
Integer (0 to 3) Dried Ghast
repeater_delay
State Value Blocks
Integer (0 to 3)
respawn_anchor_charge
State Value Blocks
Integer (0 to 4) Respawn Anchor
rotation
State Value Blocks
Integer (0 to 3) Jigsaw Block
sculk_sensor_phase
State Value Blocks
Integer (0 to 2)
sea_grass_type
State Value Blocks
  • default
  • double_top
  • double_bot
Seagrass
stability
State Value Blocks
Integer (0 to 7) Scaffolding
stability_check
State Value Blocks
Boolean (false or true) Scaffolding
structure_block_type
State Value Blocks
  • data
  • save
  • load
  • invalid
  • export
Structure Block
suspended_bit
State Value Blocks
Boolean (false or true) Tripwire
tip
State Value Blocks
Boolean (false or true) Pale Hanging Moss
toggle_bit
State Value Blocks
Boolean (false or true)
torch_facing_direction
State Value Blocks
  • unknown
  • west
  • east
  • north
  • south
  • up
trial_spawner_state
State Value Blocks
Integer (0 to 5) Trial Spawner
triggered_bit
State Value Blocks
Boolean (false or true)
turtle_egg_count
State Value Blocks
  • one_egg
  • two_egg
  • three_egg
  • four_egg
Turtle Egg
twisting_vines_age
State Value Blocks
Integer (0 to 25) Twisting Vines
update_bit
State Value Blocks
Boolean (false or true)
upper_block_bit
State Value Blocks
Boolean (false or true)
upside_down_bit
State Value Blocks
Boolean (false or true)
vault_state
State Value Blocks
  • inactive
  • active
  • unlocking
  • ejecting
Vault
vine_direction_bits
State Value Blocks
Integer (0 to 15) Vines
wall_connection_type_east
State Value Blocks
  • none
  • short
  • tall
wall_connection_type_north
State Value Blocks
  • none
  • short
  • tall
wall_connection_type_south
State Value Blocks
  • none
  • short
  • tall
wall_connection_type_west
State Value Blocks
  • none
  • short
  • tall
wall_post_bit
State Value Blocks
Boolean (false or true)
weeping_vines_age
State Value Blocks
Integer (0 to 25) Weeping Vines
weirdo_direction
State Value Blocks
Integer (0 to 3) Stairs (all)

Deprecated

This is a list of block states deprecated due to the flattening. These block states are still present in the game files, and they can still be used with pre-flattened block IDs in commands. For example, /setblock ~ ~ ~ fence ["wood_type"="acacia"] would place an acacia fence.

allow_underwater_bit

Deprecated Preview 1.21.30.23.

State Value Blocks
Boolean (false or true) TNT
block_light_level

Deprecated Preview 1.21.20.21.

State Value Blocks
Integer (0 to 15) Light
chemistry_table_type

Deprecated Preview 1.21.30.23.

State Value Blocks
  • compound_creator
  • material_reducer
  • element_constructor
  • lab_table
Chemistry Table
chisel_type

Deprecated Preview 1.21.30.21.

State Value Blocks
  • default
  • chiseled
  • lines
  • smooth
color

Deprecated Preview 1.20.60.24.

State Value Blocks
  • white
  • orange
  • magenta
  • light_blue
  • yellow
  • lime
  • pink
  • gray
  • silver
  • cyan
  • purple
  • blue
  • brown
  • green
  • red
  • black
color_bit

Deprecated Preview 1.21.30.22.

State Value Blocks
Boolean (false or true)
coral_color

Deprecated Preview 1.21.0.21.

State Value Blocks
  • blue
  • pink
  • purple
  • red
  • yellow
coral_hang_type_bit

Deprecated Preview 1.21.10.21.

State Value Blocks
Boolean (false or true)
damage

Deprecated Preview 1.21.20.22.

State Value Blocks
  • undamaged
  • slightly_damaged
  • very_damaged
  • broken
Anvil
dead_bit

Deprecated Preview 1.21.10.21.

State Value Blocks
Boolean (false or true)
dirt_type

Deprecated Preview 1.21.20.22.

State Value Blocks
  • normal
  • coarse
Dirt
double_plant_type

Deprecated Preview 1.21.0.22.

State Value Blocks
  • sunflower
  • syringa
  • grass
  • fern
  • rose
  • paeonia
Double Plants
flower_type

Deprecated Preview 1.20.80.23.

State Value Blocks
  • poppy
  • orchid
  • allium
  • houstonia
  • tulip_red
  • tulip_orange
  • tulip_white
  • tulip_pink
  • oxeye
  • cornflower
  • lily_of_the_valley
Red Flower
monster_egg_type

Deprecated Preview 1.21.10.20.

State Value Blocks
  • stone
  • cobblestone
  • stone_brick
  • mossy_stone_brick
  • cracked_stone_brick
  • chiseled_stone_brick
Infested Blocks
new_leaf_type

Deprecated Preview 1.20.70.20.

State Value Blocks
  • acacia
  • dark_oak
Leaves (2)
new_log_type

Deprecated Preview 1.20.0.20.

State Value Blocks
  • acacia
  • dark_oak
Log (2)
old_leaf_type

Deprecated Preview 1.20.70.20.

State Value Blocks
  • oak
  • spruce
  • birch
  • jungle
Leaves
old_log_type

Deprecated Preview 1.20.0.20.

State Value Blocks
  • oak
  • spruce
  • birch
  • jungle
Log
prismarine_block_type

Deprecated Preview 1.21.10.22.

State Value Blocks
  • default
  • dark
  • bricks
Prismarine
sand_stone_type

Deprecated Preview 1.21.20.22.

State Value Blocks
  • default
  • heiroglyphs
  • cut
  • smooth
sand_type

Deprecated Preview 1.21.20.22.

State Value Blocks
  • normal
  • red
Sand
sapling_type

Deprecated Preview 1.20.80.20.

State Value Blocks
  • oak
  • spruce
  • birch
  • jungle
  • acacia
  • dark_oak
  • pale_oak (added after deprecation)
sponge_type

Deprecated Preview 1.21.30.22.

State Value Blocks
  • dry
  • wet
Sponge
stone_brick_type

Deprecated Preview 1.21.10.20.

State Value Blocks
  • default
  • mossy
  • cracked
  • chisled
  • smooth
Stone Bricks
stone_slab_type

Deprecated Preview 1.21.10.20.

State Value Blocks
  • smooth_stone
  • sandstone
  • wood
  • cobblestone
  • brick
  • stone_brick
  • quartz
  • nether_brick
stone_slab_type_2

Deprecated Preview 1.21.10.22.

State Value Blocks
  • red_sandstone
  • purpur
  • prismarine_rough
  • prismarine_dark
  • prismarine_brick
  • mossy_cobblestone
  • smooth_sandstone
  • red_nether_brick
stone_slab_type_3

Deprecated Preview 1.21.10.22.

State Value Blocks
  • end_stone_brick
  • smooth_red_sandstone
  • polished_andesite
  • andesite
  • diorite
  • polished_diorite
  • granite
  • polished_granite
stone_slab_type_4

Deprecated Preview 1.21.10.22.

State Value Blocks
  • mossy_stone_brick
  • smooth_quartz
  • stone
  • cut_sandstone
  • cut_red_sandstone
stone_type

Deprecated Preview 1.20.50.20.

State Value Blocks
  • stone
  • granite
  • granite_smooth
  • diorite
  • diorite_smooth
  • andesite
  • andesite_smooth
Stone
stripped_bit

Deprecated Preview 1.20.70.22.

State Value Blocks
Boolean (false or true) Wood
structure_void_type

Deprecated Preview 1.21.30.21.

State Value Blocks
  • void
  • air
Structure Void
tall_grass_type

Deprecated Preview 1.21.0.20.

State Value Blocks
  • default
  • tall
  • fern
  • snow
Short Grass
top_slot_bit

Deprecated Preview 1.20.20.20.

State Value Blocks
Boolean (false or true)
wall_block_type

Deprecated Preview 1.21.30.21.

State Value Blocks
  • cobblestone
  • mossy_cobblestone
  • granite
  • diorite
  • andesite
  • sandstone
  • brick
  • stone_brick
  • mossy_stone_brick
  • nether_brick
  • end_brick
  • prismarine
  • red_sandstone
  • red_nether_brick
Wall (except blackstone and deepslate walls)
wood_type

Deprecated Preview 1.20.70.22.

State Value Blocks
  • oak
  • spruce
  • birch
  • jungle
  • acacia
  • dark_oak

Numeric ID Inherit Tree

Notes

  1. ↑ While 1 is unobtainable without commands or editing, it has its own distinct block model.

References

  1. ↑ Only exists as an ID. There are no Behavior pack files, textures, translation keys, or Resource pack files for this entity.

Sources