Datapack Codex

Bedrock Edition beta 1.16.0.66

Minecraft Wiki article. Categories: Bedrock_Edition_versions, Bedrock_Edition_1.16.0_betas, Bedrock_Edition_betas_released_in_2020, Bedrock_Edition_betas

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This article is reproduced from Bedrock Edition beta 1.16.0.66 on the Minecraft Wiki. Mirrored from revision 2851572. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

beta 1.16.0.66
Bedrock 1.16.0.66.png: Infobox image for Minecraft version 'beta 1.16.0.66'

Beta 1.16.0.66 is the sixteenth beta version for Bedrock Edition 1.16.0, released on June 4, 2020,[1] which fixes bugs and adds two new emotes.

Additions

General

Server list

  • UI has been updated.
  • Galaxite has appeared as a featured server and was inaccessible, displaying the text "Coming Soon".

Gameplay

Emotes

  • Added "Over There!" and "Simple Clap" emotes.

Fixes

Crashes

  • Fixed several crashes that could occur during gameplay.
  • Fixed a crash that could occur when attempting to create world with the Tropical City Resort mash-up pack.
  • Fixed an issue that could cause a hang on start up when trying to open certain worlds.

General

  • Fixed an issue with projectiles being destroyed prematurely if they didn't deal damage. This is now optional with the addition of 2 new flags to the projectile.

Gameplay

  • Fixed an issue that could cause chests to generate without loot (MCPE-69003).

Graphical

  • Fixed rendering issues while riding a mount

Add-ons and scripting

  • Fixed an issue that could occur when the movement component is removed, meaning that a mob's speed has to ramp up from 0 again.
  • Changes to components: set_last_hurt_requires_damage and destroy_on_hit_requires_damage. Each defaulting to true to respect old behavior, but can now be set to false if it is desired to have a projectile that is destroyed even when it doesn't deal damage.

Commands

  • Added new overload for /replaceitem with an option for destroy (the old behavior) or keep (the command will return an error if an item occupies that slot).
  • Fixed a bug where a mob wouldn't delete its goal if all goals were trying to be removed.
  • Fixed spamming of particles, sounds, and events for looped, non-zero-length animations with timelines.
  • Fixed a syntax error issue when running the /xp command with levels.
  • Fixed an issue with “A Nightmare in Candyland” map which was no longer teleporting players correctly.

References

Sources