Bedrock Edition 26.40

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This article is reproduced from Bedrock Edition 26.40 on the Minecraft Wiki. Mirrored from revision 3719315. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

v26.40
Bedrock 26.40 PatchNotes.jpg: Infobox image for Minecraft version 'v26.40'
Bedrock 26.40.png: Infobox image for Minecraft version 'v26.40'

26.40 (also known as 1.26.40[1]) is a minor update for Bedrock Edition released on August 4, 2026,[2][3] which adds cloud storage on Windows, experimental features for the third drop of 2026 and fixes bugs.

Additions

General

Cloud storage

  • Added cloud storage on Windows.
  • Worlds are automatically synced to the cloud during saving, and they can be downloaded on any device.
  • Every player has a maximum of 4GB storage space.
  • Worlds can be removed from or manually uploaded to the cloud from the storage settings.

Settings

  • Added a screen distortion option in the accessibility settings that controls how much the screen is distorted by the Nausea effect and when going through Nether portals.

Changes

Blocks

Brown mushroom and red mushroom

Potent sulfur

  • Geysers can now erupt through flowing liquids.
  • Potent sulfur is located after sulfur instead of polished sulfur in the Creative inventory.

Sulfur spike

  • Sulfur spikes now have their own dedicated block sounds and events.
  • Limited how long spikes can grow.

Items

Beds

  • Updated item sprites to match the appearance of the blocks.

Music disc Bounce

  • The "Bounce" music disc can now be found in abandoned mineshafts when the "Villager Trade Rebalancing" experiment is enabled.

Mobs

Chicken

  • Updated hurt and death sounds for one of the chicken sound variants.

Ender dragon

  • Now deflects projectiles when perching.

Player

  • Players in Creative mode now deflect projectiles.

Slime

  • No longer plays step sounds when moving around.

Sulfur cube

  • No longer push each other when placed on adjacent blocks.
  • No longer absorbs a block in the player's hand from further distance than 8 blocks.
  • Sulfur cubes with a block absorbed can no longer freeze.
  • No longer plays step sounds when moving around.
  • No longer destroys snow layers upon its spawning from a bucket.
  • Now correctly takes damage from magma sulfur cubes if they don't have a block absorbed.
  • Are no longer considered hostile.
  • Can no longer absorb observers or redstone lamps.
  • Now deflects projectiles while a block is absorbed.

Turtle

Non-mob entities

Boat

  • Decreased health from 40HP❤️ × 20 to 4HP❤️❤️ to match Java Edition.
  • Now regenerates 1⁄10 health per game tick to match Java Edition.

Projectiles

  • Blocked projectiles no longer bounce off targets too early.

General

  • Changed home icon text on Nintendo Switch to display Minecraft for Nintendo Switch.

Accessibility

  • Text field now narrates its content when editing is stopped via keyboard or gamepad.

Graphical

  • Clouds, the sun, the moon, and stars now render when the camera is underwater in Vibrant Visuals.
  • Updated supported devices for Vibrant Visuals on Android.

Music

Realms

  • Realm tags are now on the left side of the information screen.
  • Various adjustments to the Realms Hub Community tab components.
  • When the client is outdated, all Realms Hub features will now be loaded while the player is unable to join.
  • Shrinked focus size of side menu in story comments and report screens to fit the content.
  • Added an icon for the Admin log tab.
  • Added more Realms loading tips.
  • Added a Delete button on the Subscriptions tab for expired Realms.
  • Updated terms on Realms purchase screen.
  • Updated the Realms Saves screen with Ore UI.

Settings

  • Removed the Realms subscriptions from the subscriptions tab.
  • Updated the Storage settings tab with Ore UI.

Storage

  • When downloading resource packs to join multiplayer worlds with low available storage, unused cached packs from previous sessions will be cleared to make room for the incoming packs.
  • Packs will be downloaded one a time to compact the total required space.

UI

  • Player names will now show as blue when in a party.
  • Added toast notification when Character Creator fails to initalize on Realm join.
  • Main menu music will now start after the initial loading screen to prevent stuttering.
  • Added a specific error message when adding or editing an external server with an address and port that already exists.
  • The Marketplace Pass accordion is now hidden when the player is in any beta, as well as the "Get More" button on PlayStation, iOS, and Nintendo Switch [sic].
  • Added new variant for the Marketplace Bundle UI.
  • Changed furnace tabs order; reordered furnace recipes.
  • Pressing E while hovering the mouse cursor over the recipe search bar now inputs the letter E instead of closing the screen.
  • Improved narration of navigation tabs, toggles and smelting context of slots in the furnace.
  • Removed the possibility to trigger older join Realm menus from using an invite link desktop shortcut.
  • Made various adjustments to the UI of the "Slots" tab in the Realms Hub to improve visual clarity and consistency.
  • Renamed the Content tab header on the Marketplace Pass product page to "Included in Marketplace Pass", surfaced the "ALL PACKS" and "CHARACTER CREATOR SETS" buttons above the pack grid, and moved the descriptive content type block to the bottom of the tab.
  • Added new social drawer infrastructure with performance fixes.
  • Exiting the Dressing Room no longer automatically saves the character after an unequipped color change.
  • Updated the network disconnection message to direct players to enable "Use Mobile Data" in general settings instead of profile settings.
  • Updated Nintendo Switch terminology for local wireless multiplayer.
  • Updated Marketplace badges to use semantic tag styling for bordered and spacious variants, with refreshed tag documentation and tests.
  • After entering the sidebar in the Dressing Room while spinning the character it will no longer continue to spin by itself.
  • Players with multiplayer restricted skins can now enter worlds with multiplayer disabled.
  • Updated Marketplace content cards with new pass and rating iconography, refreshed Minecoin visuals, and a notice badge treatment for surfaced states.

Technical

Actor Components

  • Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer:
    • minecraft:cannot_be_attacked
    • minecraft:floats_in_liquid
    • minecraft:ignore_cannot_be_attacked
    • minecraft:wants_jockey

AI Components

  • Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer:
    • minecraft:annotation.open_door
    • minecraft:bucketable[note 1]
    • minecraft:hide
    • minecraft:jump.dynamic
    • minecraft:jump.static
    • minecraft:managed_wandering_trader
    • minecraft:persistent
    • minecraft:trade_resupply
    • minecraft:trust

AI Goals

  • Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer:
    • minecraft:behavior.beg
      • Int Range field look_time now only accepts an object with min and max values. Other formats will fail to parse.
    • minecraft:behavior.charge_held_item
    • minecraft:behavior.drink_potion
    • minecraft:behavior.eat_block
    • minecraft:behavior.float_wander
    • minecraft:behavior.knockback_roar
    • minecraft:behavior.leap_at_target
      • Float Range field float_duration now only accepts an object with min and max values. Other formats will fail to parse.
    • minecraft:behavior.nap
    • minecraft:behavior.move_to_block
    • minecraft:behavior.ranged_attack
    • minecraft:behavior.silverfish_merge_with_stone
    • minecraft:behavior.silverfish_wake_up_friends
    • minecraft:behavior.snacking
    • minecraft:behavior.squid_dive
    • minecraft:behavior.squid_flee
    • minecraft:behavior.squid_idle
    • minecraft:behavior.squid_move_away_from_ground
    • minecraft:behavior.squid_out_of_water
    • minecraft:behavior.stalk_and_pounce_on_target
    • minecraft:behavior.summon_entity
  • Actor goal minecraft:behavior.ranged_attack takes a float range for attack_interval instead of attack_interval_min and attack_interval_max for versions 1.26.40 and newer.
    • minecraft:on_death
    • minecraft:on_friendly_anger
    • minecraft:on_hurt_by_player
    • minecraft:on_hurt
    • minecraft:on_ignite
    • minecraft:on_start_landing
    • minecraft:on_start_takeoff
    • minecraft:on_target_acquired
    • minecraft:on_target_escape
    • minecraft:on_wake_with_owner

API

  • Released @minecraft/server version 2.9.0.
  • Added @minecraft/server version 2.10.0-beta.
  • Moved nameplateDepthTested and nameplateRenderDistance from beta to V2.8.0.
  • Moved SoundInstance class from beta to V1.2.0.
  • Moved SoundInstance.stop from beta to V2.9.0.
  • Moved Player.playSound returning a SoundInstance from beta to V1.2.0.
  • Moved Dimension.playSound returning a SoundInstance from beta to V1.11.0.
  • Dimension:
    • Significantly improved block search speed when using BlockVolume for fillBlocks API.
  • Released Block.getParts from beta to scripts version 2.9.0.
  • Changed EntityFogComponent -> FogSettings, EntityFogComponentError -> FogSettingsError, and added fogSettings property to Player in @minecraft/server beta.
    • FogSettings is functionally identical to EntityFogComponent but is no longer accessed via Entity.getComponent, uses Player.fogSettings instead.
  • Released class PlayerStartBreakingBlockAfterEvent from beta to v2.9.0.
  • Released class PlayerStartBreakingBlockAfterEventSignal from beta to v2.9.0.
  • Released class PlayerCancelBreakingBlockAfterEvent from beta to v2.9.0.
  • Released class PlayerCancelBreakingBlockAfterEventSignal from beta to v2.9.0.
  • Released interface PlayerBreakingBlockEventOptions from beta to v2.9.0.
  • Renamed Dimension.findClosestBiome to Dimension.calculateClosestBiomeFromSeed and released from beta to scripts version 2.9.0.
  • Released BiomeSearchOptions from beta to scripts version 2.9.0.
  • Released LootItem.conditions in @minecraft/server v2.4.0 from beta.

Blocks

  • Added shelf as an item_display_transforms offsets value inside geo.json.
    • This is to give the offsets when placed inside a shelf.
    • Pre 1.26.40 blocks with a fixed value will have that value copied to shelf.
    • New 1.26.40 blocks will be able to define fixed for item frames and self for shelves.
  • Released minecraft:multi_block trait.
    • The field direction horizontal directions will still require the Upcoming Creator Features experiment.
  • Custom stairs can now form corners with vanilla stairs outside of beta.
  • N-way rotation on geometry components no longer requires the Upcoming Creator Features experiment.
  • minecraft:sixteen_way_rotation state on placement direction block trait no longer requires the Upcoming Creator Features experiment.
  • Jigsaw Block replacement will now log when an invalid final_state is encountered.
  • Added new biome decoration feature minecraft:multi_block_feature, which can be used exclusively to place blocks defined with the minecraft:multi_block trait.
  • Released the minecraft:instrument_sound component from beta.

Block components

  • Vanilla blocks defined with shapes in the shapes/ folder now use voxel-shape based culling without requiring the Voxel Shapes experiment.
    • This allows custom blocks using voxel-shapes to attempt to cull against any vanilla block with a voxel-shape.

Commands

  • Using player names as a target for commands (i.e. /tell) for non-operator players is now allowed.
  • Using self selection expansion when using commands for non-operator players is now allowed.

Crafting

  • minecraft:recipe_smithing_transform now accepts items tagged with minecraft:transform_materials in its addition field.

DDUI

  • Fixed the default behavior for close button below DDUI custom forms.
    • Default visibility value is false.

Dedicated Server

  • Added CLI options to run the dedicated server in pack optimization mode, allowing creators to optimize packs for testing and distribution inside and outside Marketplace.

Entity components

  • Added a new require_collision_overlap boolean field to minecraft:pushable_by_entity's presets:
    • Determines whether the collision boxes of two entities must overlap for pushing to occur.
    • For format versions 1.26.40 and higher, this field defaults to true.
    • For format versions below 1.26.40, this field defaults to false.
  • Made the following changes to the minecraft:apply_knockback_rules component:
    • Renamed scale_previous_velocity to slowdown_scale.
    • horizontal_power is no longer scaled by 0.4 internally.
      • Similar values for horizontal_power and vertical_power now produce similar knockback on both axes.
    • Deprecated the following fields:
      • horizontal_hit_angle_scale
      • vertical_hit_angle_scale
      • vertical_position_angle_scale
    • Added a new field, knockback_mode, which provides more intuitive control over how knockback is applied:
      • relative_horizontal (default): Applies knockback along the horizontal direction from attacker to target.
      • hit_direction: Applies knockback based on the hit direction and point of impact (for example, hits from below push upward, and hits on the left side push to the right).
    • The component is no longer in beta.
  • Made the following changes to the impact_damage on_hit subcomponent of minecraft:projectile:
    • Added a ceil_pre_critical_damage boolean field that rounds the projectile's damage up to the next integer before the critical hit multiplier is applied.
    • power_multiplier is now applied regardless of the difficulty_randomization mode, so it can be used on its own to scale damage by the projectile's velocity.
      • The resulting value is added to damage to define the projectile's base damage.
      • Its default value changed from 2 to 0 so that prior content remains unchanged when neither field is specified.
    • Replaced the semi_random_diff_damage boolean field with difficulty_randomization, which controls how the world difficulty contributes to the final damage:
      • none: difficulty is ignored (default).
      • additive: a difficulty-driven term is added to the base damage (matches the previous behavior when semi_random_diff_damage was true).
      • multiplicative: a difficulty-driven term is added to power_multiplier before it scales by the projectile's velocity.
  • Added the minecraft:not_pickable_from_inside entity component.
    • When set, the entity cannot be targeted by a cursor hit-test while the picker's point of view lies inside the entity's collision box.
  • should_bounce boolean field of the minecraft:projectile component is now an enum:
    • no: the projectile never bounces (default).
    • if_invulnerable: the projectile bounces only when the target is invulnerable to the damage source (e.g. creative mode, shield blocking).
    • if_no_damage_dealt: the projectile bounces whenever no damage was dealt, regardless of the reason (invulnerability, damage sensor, invulnerability frames).
    • Content authored against earlier format versions is automatically upgraded when loaded in 1.26.40 or later: true becomes if_invulnerable and false becomes no.

Features

  • Added content error when loading features with identifiers that already exist within the same behavior pack.

Graphical

JSON Schema

  • Updated generated Minecraft JSON Schema files to use a more granular schema layout instead of producing one self-contained schema file per registered type. This reduces duplicated schema content and makes the generated schemas easier to consume with external tools.
  • Added binary-protocol metadata to generated SharedTypes JSON Schemas, including ordinal index, control value type, underlying type, and serialization options. This gives tools more information about the binary layout of the objects described by the JSON Schemas.

Item components

  • Item component minecraft:wearable setting slot field to slot.armor.body will not cause assert.
  • Updated item schema validation so minecraft:item.components now requires at least one component entry for item documents in v1_26_30 and beta.

Items

  • Items declared with a format_version of 1.26.30 or higher now require at least one entry under minecraft:item.components. Previously such items would silently fall back to legacy item parsing; they now fail to register with a content error.
  • Custom item definitions in resource packs now reliably override their Vanilla counterparts:
    • A custom definition using an older format_version will now be applied on top of a Vanilla item that ships with format_version 1.16+ (previously the custom data was silently dropped). In Vanilla this only affects minecraft:apple and minecraft:breeze_rod.

Mobs

  • Tamed baby wolves' collars now have a proper MERS texture.

Sound events

  • Renamed all non-existent sound events to missing.legacyref.
    • This affects the following non-existent events incorrectly referenced in sounds.json:
      • use.azelea
      • use.azelea_leaves
      • use.big_dripleaf
      • block.dried_ghast.hit
      • use.anvil
      • use.powder_snow
      • fall.suspicious_gravel
      • fall.suspicious_sand
      • mob.cow.death
      • mob.irongolem.say
      • mob.attack
      • mob.piglin.attack
      • mob.zombie.converted_to_drowned
      • nearby_close.warden
      • nearby_closer.warden
      • nearby_closest.warden
      • fall.ladder
      • land.ladder
      • jump.lantern

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Experimental Voxel Shape Features", and the new "Drop 3 of 2026" experimental toggles.

Additions

26.40 experimental block and item additionsInvicon Poplar Log.png: Inventory sprite for Poplar Log in Minecraft as shown in-game linking to Poplar Log with description: Poplar LogInvicon Stripped Poplar Log.png: Inventory sprite for Stripped Poplar Log in Minecraft as shown in-game linking to Stripped Poplar Log with description: Stripped Poplar LogInvicon Poplar Wood.png: Inventory sprite for Poplar Wood in Minecraft as shown in-game linking to Poplar Wood with description: Poplar WoodInvicon Stripped Poplar Wood.png: Inventory sprite for Stripped Poplar Wood in Minecraft as shown in-game linking to Stripped Poplar Wood with description: Stripped Poplar WoodInvicon Poplar Planks.png: Inventory sprite for Poplar Planks in Minecraft as shown in-game linking to Poplar Planks with description: Poplar PlanksInvicon Poplar Stairs.png: Inventory sprite for Poplar Stairs in Minecraft as shown in-game linking to Poplar Stairs with description: Poplar StairsInvicon Poplar Slab.png: Inventory sprite for Poplar Slab in Minecraft as shown in-game linking to Poplar Slab with description: Poplar SlabInvicon Poplar Sign.png: Inventory sprite for Poplar Sign in Minecraft as shown in-game linking to Poplar Sign with description: Poplar SignInvicon Poplar Hanging Sign.png: Inventory sprite for Poplar Hanging Sign in Minecraft as shown in-game linking to Poplar Hanging Sign with description: Poplar Hanging SignInvicon Poplar Button.png: Inventory sprite for Poplar Button in Minecraft as shown in-game linking to Poplar Button with description: Poplar ButtonInvicon Poplar Pressure Plate.png: Inventory sprite for Poplar Pressure Plate in Minecraft as shown in-game linking to Poplar Pressure Plate with description: Poplar Pressure PlateInvicon Poplar Door.png: Inventory sprite for Poplar Door in Minecraft as shown in-game linking to Poplar Door with description: Poplar DoorInvicon Poplar Fence.png: Inventory sprite for Poplar Fence in Minecraft as shown in-game linking to Poplar Fence with description: Poplar FenceInvicon Poplar Fence Gate.png: Inventory sprite for Poplar Fence Gate in Minecraft as shown in-game linking to Poplar Fence Gate with description: Poplar Fence GateInvicon Poplar Trapdoor.png: Inventory sprite for Poplar Trapdoor in Minecraft as shown in-game linking to Poplar Trapdoor with description: Poplar TrapdoorInvicon Poplar Shelf.png: Inventory sprite for Poplar Shelf in Minecraft as shown in-game linking to Poplar Shelf with description: Poplar ShelfInvicon Poplar Boat.png: Inventory sprite for Poplar Boat in Minecraft as shown in-game linking to Poplar Boat with description: Poplar BoatInvicon Poplar Boat with Chest.png: Inventory sprite for Poplar Boat with Chest in Minecraft as shown in-game linking to Poplar Boat with Chest with description: Poplar Boat with ChestInvicon Red Poplar Leaves.png: Inventory sprite for Red Poplar Leaves in Minecraft as shown in-game linking to Red Poplar Leaves with description: Red Poplar LeavesInvicon Orange Poplar Leaves.png: Inventory sprite for Orange Poplar Leaves in Minecraft as shown in-game linking to Orange Poplar Leaves with description: Orange Poplar LeavesInvicon Yellow Poplar Leaves.png: Inventory sprite for Yellow Poplar Leaves in Minecraft as shown in-game linking to Yellow Poplar Leaves with description: Yellow Poplar LeavesInvicon Poplar Sapling.png: Inventory sprite for Poplar Sapling in Minecraft as shown in-game linking to Poplar Sapling with description: Poplar SaplingInvicon Red Shrub.png: Inventory sprite for Red Shrub in Minecraft as shown in-game linking to Red Shrub with description: Red ShrubInvicon Shelf Mushroom.png: Inventory sprite for Shelf Mushroom in Minecraft as shown in-game linking to Shelf Mushroom with description: Shelf MushroomInvicon White Wool Stairs.png: Inventory sprite for White Wool Stairs in Minecraft as shown in-game linking to White Wool Stairs with description: White Wool StairsInvicon White Wool Slab.png: Inventory sprite for White Wool Slab in Minecraft as shown in-game linking to White Wool Slab with description: White Wool SlabInvicon White Cushion.png: Inventory sprite for White Cushion in Minecraft as shown in-game linking to White Cushion with description: White CushionInvicon Light Gray Wool Stairs.png: Inventory sprite for Light Gray Wool Stairs in Minecraft as shown in-game linking to Light Gray Wool Stairs with description: Light Gray Wool StairsInvicon Light Gray Wool Slab.png: Inventory sprite for Light Gray Wool Slab in Minecraft as shown in-game linking to Light Gray Wool Slab with description: Light Gray Wool SlabInvicon Light Gray Cushion.png: Inventory sprite for Light Gray Cushion in Minecraft as shown in-game linking to Light Gray Cushion with description: Light Gray CushionInvicon Gray Wool Stairs.png: Inventory sprite for Gray Wool Stairs in Minecraft as shown in-game linking to Gray Wool Stairs with description: Gray Wool StairsInvicon Gray Wool Slab.png: Inventory sprite for Gray Wool Slab in Minecraft as shown in-game linking to Gray Wool Slab with description: Gray Wool SlabInvicon Gray Cushion.png: Inventory sprite for Gray Cushion in Minecraft as shown in-game linking to Gray Cushion with description: Gray CushionInvicon Black Wool Stairs.png: Inventory sprite for Black Wool Stairs in Minecraft as shown in-game linking to Black Wool Stairs with description: Black Wool StairsInvicon Black Wool Slab.png: Inventory sprite for Black Wool Slab in Minecraft as shown in-game linking to Black Wool Slab with description: Black Wool SlabInvicon Black Cushion.png: Inventory sprite for Black Cushion in Minecraft as shown in-game linking to Black Cushion with description: Black CushionInvicon Brown Wool Stairs.png: Inventory sprite for Brown Wool Stairs in Minecraft as shown in-game linking to Brown Wool Stairs with description: Brown Wool StairsInvicon Brown Wool Slab.png: Inventory sprite for Brown Wool Slab in Minecraft as shown in-game linking to Brown Wool Slab with description: Brown Wool SlabInvicon Brown Cushion.png: Inventory sprite for Brown Cushion in Minecraft as shown in-game linking to Brown Cushion with description: Brown CushionInvicon Red Wool Stairs.png: Inventory sprite for Red Wool Stairs in Minecraft as shown in-game linking to Red Wool Stairs with description: Red Wool StairsInvicon Red Wool Slab.png: Inventory sprite for Red Wool Slab in Minecraft as shown in-game linking to Red Wool Slab with description: Red Wool SlabInvicon Red Cushion.png: Inventory sprite for Red Cushion in Minecraft as shown in-game linking to Red Cushion with description: Red CushionInvicon Orange Wool Stairs.png: Inventory sprite for Orange Wool Stairs in Minecraft as shown in-game linking to Orange Wool Stairs with description: Orange Wool StairsInvicon Orange Wool Slab.png: Inventory sprite for Orange Wool Slab in Minecraft as shown in-game linking to Orange Wool Slab with description: Orange Wool SlabInvicon Orange Cushion.png: Inventory sprite for Orange Cushion in Minecraft as shown in-game linking to Orange Cushion with description: Orange CushionInvicon Yellow Wool Stairs.png: Inventory sprite for Yellow Wool Stairs in Minecraft as shown in-game linking to Yellow Wool Stairs with description: Yellow Wool StairsInvicon Yellow Wool Slab.png: Inventory sprite for Yellow Wool Slab in Minecraft as shown in-game linking to Yellow Wool Slab with description: Yellow Wool SlabInvicon Yellow Cushion.png: Inventory sprite for Yellow Cushion in Minecraft as shown in-game linking to Yellow Cushion with description: Yellow CushionInvicon Lime Wool Stairs.png: Inventory sprite for Lime Wool Stairs in Minecraft as shown in-game linking to Lime Wool Stairs with description: Lime Wool StairsInvicon Lime Wool Slab.png: Inventory sprite for Lime Wool Slab in Minecraft as shown in-game linking to Lime Wool Slab with description: Lime Wool SlabInvicon Lime Cushion.png: Inventory sprite for Lime Cushion in Minecraft as shown in-game linking to Lime Cushion with description: Lime CushionInvicon Green Wool Stairs.png: Inventory sprite for Green Wool Stairs in Minecraft as shown in-game linking to Green Wool Stairs with description: Green Wool StairsInvicon Green Wool Slab.png: Inventory sprite for Green Wool Slab in Minecraft as shown in-game linking to Green Wool Slab with description: Green Wool SlabInvicon Green Cushion.png: Inventory sprite for Green Cushion in Minecraft as shown in-game linking to Green Cushion with description: Green CushionInvicon Cyan Wool Stairs.png: Inventory sprite for Cyan Wool Stairs in Minecraft as shown in-game linking to Cyan Wool Stairs with description: Cyan Wool StairsInvicon Cyan Wool Slab.png: Inventory sprite for Cyan Wool Slab in Minecraft as shown in-game linking to Cyan Wool Slab with description: Cyan Wool SlabInvicon Cyan Cushion.png: Inventory sprite for Cyan Cushion in Minecraft as shown in-game linking to Cyan Cushion with description: Cyan CushionInvicon Light Blue Wool Stairs.png: Inventory sprite for Light Blue Wool Stairs in Minecraft as shown in-game linking to Light Blue Wool Stairs with description: Light Blue Wool StairsInvicon Light Blue Wool Slab.png: Inventory sprite for Light Blue Wool Slab in Minecraft as shown in-game linking to Light Blue Wool Slab with description: Light Blue Wool SlabInvicon Light Blue Cushion.png: Inventory sprite for Light Blue Cushion in Minecraft as shown in-game linking to Light Blue Cushion with description: Light Blue CushionInvicon Blue Wool Stairs.png: Inventory sprite for Blue Wool Stairs in Minecraft as shown in-game linking to Blue Wool Stairs with description: Blue Wool StairsInvicon Blue Wool Slab.png: Inventory sprite for Blue Wool Slab in Minecraft as shown in-game linking to Blue Wool Slab with description: Blue Wool SlabInvicon Blue Cushion.png: Inventory sprite for Blue Cushion in Minecraft as shown in-game linking to Blue Cushion with description: Blue CushionInvicon Purple Wool Stairs.png: Inventory sprite for Purple Wool Stairs in Minecraft as shown in-game linking to Purple Wool Stairs with description: Purple Wool StairsInvicon Purple Wool Slab.png: Inventory sprite for Purple Wool Slab in Minecraft as shown in-game linking to Purple Wool Slab with description: Purple Wool SlabInvicon Purple Cushion.png: Inventory sprite for Purple Cushion in Minecraft as shown in-game linking to Purple Cushion with description: Purple CushionInvicon Magenta Wool Stairs.png: Inventory sprite for Magenta Wool Stairs in Minecraft as shown in-game linking to Magenta Wool Stairs with description: Magenta Wool StairsInvicon Magenta Wool Slab.png: Inventory sprite for Magenta Wool Slab in Minecraft as shown in-game linking to Magenta Wool Slab with description: Magenta Wool SlabInvicon Magenta Cushion.png: Inventory sprite for Magenta Cushion in Minecraft as shown in-game linking to Magenta Cushion with description: Magenta CushionInvicon Pink Wool Stairs.png: Inventory sprite for Pink Wool Stairs in Minecraft as shown in-game linking to Pink Wool Stairs with description: Pink Wool StairsInvicon Pink Wool Slab.png: Inventory sprite for Pink Wool Slab in Minecraft as shown in-game linking to Pink Wool Slab with description: Pink Wool SlabInvicon Pink Cushion.png: Inventory sprite for Pink Cushion in Minecraft as shown in-game linking to Pink Cushion with description: Pink CushionInvicon Straw Bed BE.png: Inventory sprite for Straw Bed in Minecraft as shown in-game linking to Straw Bed with description: Straw Bed
Blocks

Straw bed

  • A new type of bed which can be used to sleep through the night without changing the spawn point.
    • It can only be used once and will be destroyed after use.
    • Cannot be used in the Nether or the End. It is destroyed upon use.
  • Generates in abandoned camps.
  • 4 straw beds are crafted with 3 hay bales.
Ingredients Crafting recipe
Hay Bale

Poplar sapling

  • A new sapling which grows into any one of red, orange, or yellow poplar trees.
  • Sold by wandering traders.

Poplar leaves

  • Added three new types of leaves that grow on their respective poplar tree variants.
  • Randomly play ambient block sounds.

Poplar log

  • A new log found in poplar trees.
  • Can be stripped.

Poplar wood

  • A new wood crafted from poplar logs.
  • Can be stripped.

Poplar planks

Red shrub

Shelf mushroom

  • A mushroom variant found on the sides of log blocks.
  • Comes in two sizes.
    • Small shelf mushrooms can be grown into large with bone meal.
    • Large shelf mushrooms drop two shelf mushroom items.
  • Is bouncy when fallen on by entities.
  • Can be used to make mushroom stew and suspicious stew.
  • Sold by wandering traders.

Wool stairs and slabs

  • New variants of wool blocks that can be dyed in sixteen colors.
Non-mob entities

Cushion

  • A new entity that players can interact with to sit on.
  • Has 16 color variants, crafted with its respective variant of wool slab.
Ingredients Crafting recipe
Matching Wool Slab
Invicon White Wool Slab.png: Inventory sprite for White Wool Slab in Minecraft as shown in-game linking to White Wool Slab with description: White Wool SlabInvicon Light Gray Wool Slab.png: Inventory sprite for Light Gray Wool Slab in Minecraft as shown in-game linking to Light Gray Wool Slab with description: Light Gray Wool SlabInvicon Gray Wool Slab.png: Inventory sprite for Gray Wool Slab in Minecraft as shown in-game linking to Gray Wool Slab with description: Gray Wool SlabInvicon Black Wool Slab.png: Inventory sprite for Black Wool Slab in Minecraft as shown in-game linking to Black Wool Slab with description: Black Wool SlabInvicon Brown Wool Slab.png: Inventory sprite for Brown Wool Slab in Minecraft as shown in-game linking to Brown Wool Slab with description: Brown Wool SlabInvicon Red Wool Slab.png: Inventory sprite for Red Wool Slab in Minecraft as shown in-game linking to Red Wool Slab with description: Red Wool SlabInvicon Orange Wool Slab.png: Inventory sprite for Orange Wool Slab in Minecraft as shown in-game linking to Orange Wool Slab with description: Orange Wool SlabInvicon Yellow Wool Slab.png: Inventory sprite for Yellow Wool Slab in Minecraft as shown in-game linking to Yellow Wool Slab with description: Yellow Wool SlabInvicon Lime Wool Slab.png: Inventory sprite for Lime Wool Slab in Minecraft as shown in-game linking to Lime Wool Slab with description: Lime Wool SlabInvicon Green Wool Slab.png: Inventory sprite for Green Wool Slab in Minecraft as shown in-game linking to Green Wool Slab with description: Green Wool SlabInvicon Cyan Wool Slab.png: Inventory sprite for Cyan Wool Slab in Minecraft as shown in-game linking to Cyan Wool Slab with description: Cyan Wool SlabInvicon Light Blue Wool Slab.png: Inventory sprite for Light Blue Wool Slab in Minecraft as shown in-game linking to Light Blue Wool Slab with description: Light Blue Wool SlabInvicon Blue Wool Slab.png: Inventory sprite for Blue Wool Slab in Minecraft as shown in-game linking to Blue Wool Slab with description: Blue Wool SlabInvicon Purple Wool Slab.png: Inventory sprite for Purple Wool Slab in Minecraft as shown in-game linking to Purple Wool Slab with description: Purple Wool SlabInvicon Magenta Wool Slab.png: Inventory sprite for Magenta Wool Slab in Minecraft as shown in-game linking to Magenta Wool Slab with description: Magenta Wool SlabInvicon Pink Wool Slab.png: Inventory sprite for Pink Wool Slab in Minecraft as shown in-game linking to Pink Wool Slab with description: Pink Wool SlabInvicon White Wool Slab.png: Inventory sprite for White Wool Slab in Minecraft as shown in-game linking to White Wool Slab with description: White Wool SlabInvicon Light Gray Wool Slab.png: Inventory sprite for Light Gray Wool Slab in Minecraft as shown in-game linking to Light Gray Wool Slab with description: Light Gray Wool SlabInvicon Gray Wool Slab.png: Inventory sprite for Gray Wool Slab in Minecraft as shown in-game linking to Gray Wool Slab with description: Gray Wool SlabInvicon Black Wool Slab.png: Inventory sprite for Black Wool Slab in Minecraft as shown in-game linking to Black Wool Slab with description: Black Wool SlabInvicon Brown Wool Slab.png: Inventory sprite for Brown Wool Slab in Minecraft as shown in-game linking to Brown Wool Slab with description: Brown Wool SlabInvicon Red Wool Slab.png: Inventory sprite for Red Wool Slab in Minecraft as shown in-game linking to Red Wool Slab with description: Red Wool SlabInvicon Orange Wool Slab.png: Inventory sprite for Orange Wool Slab in Minecraft as shown in-game linking to Orange Wool Slab with description: Orange Wool SlabInvicon Yellow Wool Slab.png: Inventory sprite for Yellow Wool Slab in Minecraft as shown in-game linking to Yellow Wool Slab with description: Yellow Wool SlabInvicon Lime Wool Slab.png: Inventory sprite for Lime Wool Slab in Minecraft as shown in-game linking to Lime Wool Slab with description: Lime Wool SlabInvicon Green Wool Slab.png: Inventory sprite for Green Wool Slab in Minecraft as shown in-game linking to Green Wool Slab with description: Green Wool SlabInvicon Cyan Wool Slab.png: Inventory sprite for Cyan Wool Slab in Minecraft as shown in-game linking to Cyan Wool Slab with description: Cyan Wool SlabInvicon Light Blue Wool Slab.png: Inventory sprite for Light Blue Wool Slab in Minecraft as shown in-game linking to Light Blue Wool Slab with description: Light Blue Wool SlabInvicon Blue Wool Slab.png: Inventory sprite for Blue Wool Slab in Minecraft as shown in-game linking to Blue Wool Slab with description: Blue Wool SlabInvicon Purple Wool Slab.png: Inventory sprite for Purple Wool Slab in Minecraft as shown in-game linking to Purple Wool Slab with description: Purple Wool SlabInvicon Magenta Wool Slab.png: Inventory sprite for Magenta Wool Slab in Minecraft as shown in-game linking to Magenta Wool Slab with description: Magenta Wool SlabInvicon Pink Wool Slab.png: Inventory sprite for Pink Wool Slab in Minecraft as shown in-game linking to Pink Wool Slab with description: Pink Wool SlabInvicon White Wool Slab.png: Inventory sprite for White Wool Slab in Minecraft as shown in-game linking to White Wool Slab with description: White Wool SlabInvicon Light Gray Wool Slab.png: Inventory sprite for Light Gray Wool Slab in Minecraft as shown in-game linking to Light Gray Wool Slab with description: Light Gray Wool SlabInvicon Gray Wool Slab.png: Inventory sprite for Gray Wool Slab in Minecraft as shown in-game linking to Gray Wool Slab with description: Gray Wool SlabInvicon Black Wool Slab.png: Inventory sprite for Black Wool Slab in Minecraft as shown in-game linking to Black Wool Slab with description: Black Wool SlabInvicon Brown Wool Slab.png: Inventory sprite for Brown Wool Slab in Minecraft as shown in-game linking to Brown Wool Slab with description: Brown Wool SlabInvicon Red Wool Slab.png: Inventory sprite for Red Wool Slab in Minecraft as shown in-game linking to Red Wool Slab with description: Red Wool SlabInvicon Orange Wool Slab.png: Inventory sprite for Orange Wool Slab in Minecraft as shown in-game linking to Orange Wool Slab with description: Orange Wool SlabInvicon Yellow Wool Slab.png: Inventory sprite for Yellow Wool Slab in Minecraft as shown in-game linking to Yellow Wool Slab with description: Yellow Wool SlabInvicon Lime Wool Slab.png: Inventory sprite for Lime Wool Slab in Minecraft as shown in-game linking to Lime Wool Slab with description: Lime Wool SlabInvicon Green Wool Slab.png: Inventory sprite for Green Wool Slab in Minecraft as shown in-game linking to Green Wool Slab with description: Green Wool SlabInvicon Cyan Wool Slab.png: Inventory sprite for Cyan Wool Slab in Minecraft as shown in-game linking to Cyan Wool Slab with description: Cyan Wool SlabInvicon Light Blue Wool Slab.png: Inventory sprite for Light Blue Wool Slab in Minecraft as shown in-game linking to Light Blue Wool Slab with description: Light Blue Wool SlabInvicon Blue Wool Slab.png: Inventory sprite for Blue Wool Slab in Minecraft as shown in-game linking to Blue Wool Slab with description: Blue Wool SlabInvicon Purple Wool Slab.png: Inventory sprite for Purple Wool Slab in Minecraft as shown in-game linking to Purple Wool Slab with description: Purple Wool SlabInvicon Magenta Wool Slab.png: Inventory sprite for Magenta Wool Slab in Minecraft as shown in-game linking to Magenta Wool Slab with description: Magenta Wool SlabInvicon Pink Wool Slab.png: Inventory sprite for Pink Wool Slab in Minecraft as shown in-game linking to Pink Wool Slab with description: Pink Wool Slab
Invicon White Cushion.png: Inventory sprite for White Cushion in Minecraft as shown in-game linking to White Cushion with description: White CushionInvicon Light Gray Cushion.png: Inventory sprite for Light Gray Cushion in Minecraft as shown in-game linking to Light Gray Cushion with description: Light Gray CushionInvicon Gray Cushion.png: Inventory sprite for Gray Cushion in Minecraft as shown in-game linking to Gray Cushion with description: Gray CushionInvicon Black Cushion.png: Inventory sprite for Black Cushion in Minecraft as shown in-game linking to Black Cushion with description: Black CushionInvicon Brown Cushion.png: Inventory sprite for Brown Cushion in Minecraft as shown in-game linking to Brown Cushion with description: Brown CushionInvicon Red Cushion.png: Inventory sprite for Red Cushion in Minecraft as shown in-game linking to Red Cushion with description: Red CushionInvicon Orange Cushion.png: Inventory sprite for Orange Cushion in Minecraft as shown in-game linking to Orange Cushion with description: Orange CushionInvicon Yellow Cushion.png: Inventory sprite for Yellow Cushion in Minecraft as shown in-game linking to Yellow Cushion with description: Yellow CushionInvicon Lime Cushion.png: Inventory sprite for Lime Cushion in Minecraft as shown in-game linking to Lime Cushion with description: Lime CushionInvicon Green Cushion.png: Inventory sprite for Green Cushion in Minecraft as shown in-game linking to Green Cushion with description: Green CushionInvicon Cyan Cushion.png: Inventory sprite for Cyan Cushion in Minecraft as shown in-game linking to Cyan Cushion with description: Cyan CushionInvicon Light Blue Cushion.png: Inventory sprite for Light Blue Cushion in Minecraft as shown in-game linking to Light Blue Cushion with description: Light Blue CushionInvicon Blue Cushion.png: Inventory sprite for Blue Cushion in Minecraft as shown in-game linking to Blue Cushion with description: Blue CushionInvicon Purple Cushion.png: Inventory sprite for Purple Cushion in Minecraft as shown in-game linking to Purple Cushion with description: Purple CushionInvicon Magenta Cushion.png: Inventory sprite for Magenta Cushion in Minecraft as shown in-game linking to Magenta Cushion with description: Magenta CushionInvicon Pink Cushion.png: Inventory sprite for Pink Cushion in Minecraft as shown in-game linking to Pink Cushion with description: Pink Cushion
  • Can be placed on any flat surface.
    • Always aligns horizontally to the grid, but vertically sit on top of the supporting surface.
    • Breaks if the supporting block is removed.
  • Cannot be moved.
  • Does not have collision and can overlap with other objects (except other cushions).
World generation

Dappled forest

Poplar tree

  • A tree that generates in dappled forests.
  • Has three different colors of leaves: red, orange, and yellow, randomly chosen at generation or sapling growth.
  • Fallen poplar trees have shelf mushrooms on them.

Abandoned camp

Changes

Technical

Add-ons

  • Improved the experimental JSON document upgrader:
    • Configuration parsing errors are now surfaced through the upgrader's error logging. Errors that abort an upgrade are recorded in the error log, and files found outside of a pack are ignored instead of failing the run.

API

  • Added a new loot function CarryOverBlockEntityDataFunction with a single boolean field dynamic_properties behind beta.
  • Added ItemBlockDynamicPropertiesComponent item component behind beta.
    • It may be retrieved on an item that resulted from a carry_over_block_entity_data loot function.
    • It has two methods, get and totalByteCount which work like their block component counterparts.
  • Added EntityStartSneakingAfterEvent and EntityStartSneakingAfterEventSignal to beta.
  • Added EntityStopSneakingAfterEvent and EntityStopSneakingAfterEventSignal to beta.
  • Added clear() to AllowList in @minecraft/server-admin in beta.
  • Added setVolume, setPitch, fade, and seekTo methods to SoundInstance in beta.
  • Added loopCount option to PlayerSoundOptions and WorldSoundOptions in beta.
  • Infinitely-looping sounds (loopCount: -1) stop automatically when the last SoundInstance reference is dropped; retain the handle to keep the sound playing.
  • Added enum CameraShakeType to beta.
  • Added interface CameraShakeOptions to beta.
  • Added function Camera.addShake to beta.
  • Added function Camera.stopShaking to beta.
  • Added class EntityTamedAfterEvent to beta.
  • Added class EntityTamedAfterEventSignal to beta.
  • Added interface EntityTamedEventFilter to beta.
  • Added property WorldAfterEvents.entityTamed to beta.
  • Added interface BlockQueryOptions to beta.
  • Changed Dimension.getBlocks in beta to accept BlockQueryOptions instead of BlockFilter which adds support for closest, farthest, and location options.
  • SoundInstance in beta now exposes a soundEventId property that reports the sound event the instance was started with.
  • SoundInstance in beta now exposes a recipient property that returns the Player the sound was played for, or undefined for broadcast sounds.
  • SoundInstance in beta now exposes a durationInfo property that returns a SoundDurationInfo when the underlying sound definition includes duration information, otherwise undefined.
  • Added SoundDurationInfo in beta with a duration property, an isActive property, and a getPlaybackPosition() getter that returns the elapsed playback time in seconds.
  • SoundInstance now exposes an id property that returns a unique identifier for the instance.
  • WorldAfterEvents in beta now exposes a soundCompleted signal with a soundInstanceId property that matches the id of the SoundInstance that completed that fires when a tracked sound's declared duration elapses.
  • Added API for minecraft:instrument_sound component.
    • It has a getInstrumentName function to get the assigned instrument given a valid facing direction.
    • It has a playInstrumentSound function to play the instrument sound assinged to a given valid facing direction.
    • The component can be obtained from any block; if a block does not have the component explicitly defined, then a component with the default sounds will be returned.
  • Changed property name playfabId on Player class to persistentId in @minecraft/server in beta.
  • Added the property splitScreenSlot to @minecraft/server-admin's AsyncPlayerJoinBeforeEvent in beta.
  • Added the enum PlayerScriptScreenSlot to @minecraft/server in 2.9.0.
  • Added the method getSplitScreenSlot to @minecraft/server's Player in beta.
  • Changed the beta method getPing of @minecraft/server's Player to have restricted execution privilege.
  • Added BlockVolumeBase.getClosest to beta. Returns the closest N block positions in a volume to a given location sorted by distance.
  • Added BlockVolumeBase.getFarthest to beta. Returns the farthest N block positions in a volume from a given location sorted by distance.
  • Added class EntityTamedBeforeEvent to beta.
  • Added class EntityTamedBeforeEventSignal to beta.
  • Added property WorldBeforeEvents.entityTamed to beta.
  • Added the SoundDefinition class to beta with read-only soundEventId and durationInfo properties.
  • Added the SoundDefinitionDurationInfo interface to beta with a duration property.
  • Added the SoundDefinitionFilter interface to beta with optional minDuration and maxDuration properties.
  • Added the SoundDefinitionRegistry class to beta with a getDefinitions method that returns the loaded sound definitions, optionally narrowed by a filter.
  • Added the World.soundDefinitionRegistry property to beta that provides read-only access to the sound definitions loaded for the world.
  • Player.playSound now accepts a SoundDefinition in addition to a sound id string in beta.
  • The minecraft:server_sound_definitions payload in sounds/sound_definitions.json now accepts an optional music_info block on each definition with optional genres (array of strings), moods (array of strings), artist (string), and title (string) fields that describe the music content of the sound.
  • The minecraft:server_sound_definitions payload now accepts an optional tags map on each definition where each entry is a tag name mapped to either a single string value or an array of string values, letting behavior packs attach arbitrary metadata to a server sound definition.
  • Added new beta interface SoundDefinitionMusicInfo with optional genres, moods, artist, and title properties describing the music content of a sound definition.
  • Added new optional beta property SoundDefinition.musicInfo exposing the music metadata declared on a server sound definition.
  • Added new optional beta property SoundDefinition.tags exposing the arbitrary tag metadata declared on a server sound definition.
  • Added new optional beta properties on SoundDefinitionFilter for filtering by music metadata and tags: genres, moods, artists, titles, and tags. All comparisons are case-insensitive. An omitted field does not filter; a non-empty array matches when any provided value overlaps the definition's values.
  • Added getShapes method on PrimitiveShapesManager.
  • Added interface PrimitiveShapeQueryOptions for use with getShapes.
  • Added AllowListEntry to @minecraft/server-admin with optional name and xuid properties in beta.
  • Changed AllowList in @minecraft/server-admin all in beta.
    • Added entries: AllowListEntry[] property
      • Changed add() to accept either a Player or AllowListEntry and removed accepting string as parameter. Adds InvalidArgumentError to this function when AllowListEntry has both name and xuid properties set to undefined.
      • Changed remove() to accept either a Player or AllowListEntry and removed accepting string as parameter. Adds InvalidArgumentError to this function when AllowListEntry has both name and xuid properties set to undefined.
      • Changed contains() to accept either a Player or AllowListEntry and removed accepting string as parameter. Adds InvalidArgumentError to this function when AllowListEntry has both name and xuid properties set to undefined.
  • Added new beta enum CloneMode with values Copy, ForceCopy, and Move that specifies how blocks are cloned between regions.

Blocks

  • When applying a minecraft:sixteen_way_rotation value via console command, autocomplete suggestions will now correctly show numbers 0-15. Sixteen-way placement direction block trait now applies its rotation with the same orientation as existing Cardinal Direction and Facing Direction traits.
  • Added some trait restrictions for blocks with the minecraft:multi_block trait:
    • Cannot also define the minecraft:connection trait.
    • Cannot also define the minecraft:placement_position trait.
    • If the minecraft:placement_direction is defined, only the minecraft:cardinal_direction state is allowed to be enabled.
    • The component minecraft:geometry cannot define n_way_visual_rotation for multi-blocks.
    • Cannot also define the minecraft:block_entity component.
  • Each pack now has its own 1KBytes block dynamic properties limit instead of being global.
    • The storage structure was updated, the saved properties will be lost.
  • Block-entity's dynamic-properties are now serialized in a readable NBT format, similar to their item-stack and entity counterparts.
  • Block-entity's dynamic-properties stored on an item-stack can now be modified through the new set method.
  • Block dynamic properties are now bucketed by manifest-UUID rather than module-UUID.
  • Added support for y_rotation_offset when using the minecraft:sixteen_way_rotation placement direction block trait.
  • Added horizontal direction support for the minecraft:multi_block trait.
    • These new directions north, south, west, and east still require Upcoming Creator Features experiment to be enabled.
    • When placing horizontal multi-blocks, if one or more parts go into an unloaded LevelChunk, then the placement of all parts is delayed until both LevelChunks are loaded. Delayed placement actions are persistent and saved to Level storage until they are executed.
    • If placing the horizontal multi-block in a structure template, then rotating the structure, the block parts will only rotate properly if the multi-block is also defined with the minecraft:placement_direction trait enabling the minecraft:cardinal_direction state. Otherwise, the multi-block parts will not respect the structures rotation.

DDUI

  • Added image method onto CustomForm in @minecraft/server-ui to allow showing images on CustomForms.
  • Added ImageOptions.onClick and ImageOptions.tooltip, which allow for a callback on click of an image and a tooltip on images for use with CustomForm.image.

Dimension

  • Added cloneBlocks method to beta that clones a region of blocks from one area of the dimension to another, with support for clone modes and an optional block filter.

Graphical

  • Re-enabled colored block light migration to GPU as well as their influence on volumetric fog.
  • Added a system to dynamically scale per-point-light shadow resources.
  • Increased the maximum number of point lights.

Items

  • Added a new loot function carry_over_block_entity_data with a single boolean field dynamic_properties defaulted to false.
    • When looting a block with a block-entity and dynamic-properties, it will try to carry its dynamic-properties over to the created item-stack.
    • Requires "Upcoming Creator Features Experiment".

Jigsaw structures

  • A Jigsaw Structure's layout will now be persisted to disk if any intersecting chunks are saved. This makes partially saved Jigsaw Structures less prone to breaking because of configuration changes. The feature will be incrementally rolled out to online devices and Realms.

SoundDurationInfo

  • The playback position now reflects calls to SoundInstance.seekTo.
  • While a sound is paused via SoundInstance.pause, the playback position no longer advances; SoundInstance.resume continues from where it was paused.

Sounds

  • Added a new minecraft:server_sound_definitions payload to sounds/sound_definitions.json that lets behavior packs declare server-side sound definitions for sounds played from script.
    • Each definition can include an optional duration_info with a seconds length and a mode that controls how playback time is tracked.
    • A mode of game_time means the duration is tracked by ticks.
    • A mode of real_time means the duration is tracked by wall-clock time.
  • Added the minecaft:sound block component:
    • It requires the Upcoming Creator Features experiment.
    • It can be used to assign a set of sounds to block and its permutations similar to sound field in blocks.json.
    • blocks.json overrides values of minecraft:sound component, including values in all permutations.

Voxel Shapes

  • Added occlusion voxel shapes for one-arm, two-arm, three-arm, four-arm, and full-arm wall connections. These shapes will be applied to all Wall variations when the Voxel Shapes experiment is enabled.
    • These shapes improve face culling so that hidden faces of custom blocks are correctly removed when attached to different Wall geometries: single posts, wall runs, corners, T-junctions, intersections, and wall clusters.

Fixes

151 issues fixed

From released versions before 26.0

  • MCPE-31166 – Playing music discs does not stop background music.
  • MCPE-44493 – Arrows shot at perched ender dragons pass right through them.
  • MCPE-49850 – Beds still use the old color palette in the inventory.
  • MCPE-60799 – Block breaking sounds originate on the South-East corner of the block.
  • MCPE-62683 – Boats have 40 health (20 hearts).
  • MCPE-123918 – Splitscreen - crosshair flickers or disappears when one player opens a UI.
  • MCPE-128988 – Fire overlay is much higher compared to previous versions.
  • MCPE-161077 – Skeleton arrow damage is random no matter the proximity.
  • MCPE-182130 – When activating or deactivating a resource pack, the formatting in toast notifications extends to regular text.
  • MCPE-184669 – Tutorial option does not appear sometimes.
  • MCPE-185730 – Unflattened enchanted golden apple ID is used for rarity in vanilla resources, causing issues changing rarity with flattened ID.
  • MCPE-189683 – Decorated Pot Ghost Block.
  • MCPE-194395 – Desert flat world preset uses an inaccurate world thumbnail.
  • MCPE-216837 – Parity: minecart entity separation no longer works since 1.21.0.
  • MCPE-217896 – Azalea outer layer is transparent on the inside.
  • MCPE-218532 – PBR textures in worlds with the official RTX texture packs enabled no longer load.
  • MCPE-221546 – Vibrant Visuals: It takes a long time for water reflections to be rendered correctly after using "/time set midnight".
  • MCPE-223126 – Atlas compositing no longer working as of 1.21.90.
  • MCPE-229796 – "Watch out, game is no longer paused!" notification doesn't appear in the Dressing Room or the Achievements, Profile, and Social screens.
  • MCPE-231750 – Game lags while scrolling down the list of crafting recipes.
  • MCPE-231879 – Video Settings menu no longer provides an explanation for why Vibrant Visuals or Ray Traced graphics modes cannot be selected.
  • MCPE-234423 – Simultaneously uncrouching and opening a block GUI places a ghost block.
  • MCPE-234752 – Disabling custom block icon auto-scaling in GUIs results in incorrect visual shift.
  • MCPE-235811 – Crafting/Inventory UI causes lag while opening.
  • MCPE-236296 – Vibrant Visuals: Green noise / outline appears on distant blocks.
  • MCPE-236783 – Sliding up and down in the Creative inventory sometimes lags or is unresponsive on touch devices.
  • MCPE-237101 – Enable Game Pause toggle can no longer be accessed from main menu.
  • MCPE-237155 – Anti-Aliasing resets to 1 when launching the game in fullscreen mode.
  • MCPE-237394 – Items go under the searchbar in the recipe book.
  • MCPE-237456 – PlayStation: Can no longer play split screen.
  • MCPE-237493 – Ambient occlusion differs between custom blocks and Vanilla blocks.
  • MCPE-237517 – MER not applied to all model types for custom blocks with component driven rendering.
  • MCPE-237752 – Sulfur cube loses gravity when hit by a mace with Wind Burst and Density enchantments.
  • MCPE-237830 – Split-screen: Additional players can no longer change settings.
  • MCPE-237893 – Sulfur spring structure templates do not use the "minecraft" namespace.
  • MCPE-238051 – The skybox in custom dimensions is messed up.
  • MCPE-238160 – Controller settings menu inverts A, B, Y and X buttons, and Emote menu inverts X and Y buttons on Nintendo Switch.
  • MCPE-238162 – Sulfur cube buckets containing named sulfur cubes with blocks don't show the block tooltip.
  • MCPE-238265 – Getting hurt by sweet berry bush does not produce subtitles.
  • MCPE-238269 – Blocks absorbed by sulfur cube face forward.
  • MCPE-238275 – Sulfur cubes in buckets preserve momentum and other unwanted data.
  • MCPE-238293 – End crystal beam texture displays incorrectly when respawning or healing the ender dragon.
  • MCPE-238317 – Enchantment glint animation freezes when Texture Streaming is enabled.
  • MCPE-238348 – Sulfur Spike block MERS textures don't work in-game because of the missing texture set json files.
  • MCPE-238380 – Texture Streaming causes high resolution textures to appear pixelated in inventory.
  • MCPE-238382 – "Grow" tooltip appears when looking at sea pickles while holding bone meal, even if the bone meal cannot be used.
  • MCPE-238393 – Guardian, elder guardian, and End crystal beams render incorrectly when Texture Streaming is enabled.
  • MCPE-238423 – Sulfur Cubes push entities without touching.
  • MCPE-238660 – Sulfur cave water fog green shade still does not match Java.
  • MCPE-238662 – Parity: Frost Walker cannot prevent magma block damage from sulfur cube.
  • MCPE-238747 – Zombie Nautilus swim subtitle appears as placeholder string.
  • MCPE-238790 – Particles with format version >= 1.20.80 give erroneous content log errors when using a texture file not in the "textures" folder.
  • MCPE-238865 – Baby chickens die in chicken farms, when standing on top of a slab with lava above them.
  • MCPE-238935 – In the new storage settings screen, there's no option for file storage location.
  • MCPE-239038 – Sulfur cubes do not spawn on surface in surface-level sulfur cave biomes.
  • MCPE-239039 – Sulfur cubes only spawn at light level 0 in Bedrock Edition, unlike Java Edition.
  • MCPE-239091 – Hotbar pop animation no longer plays when picking up a shulker box.
  • MCPE-239096 – Worlds in the “Shared” folder cannot be uploaded to the cloud and show misleading error.
  • MCPE-239103 – Duplicating cloud-synced worlds may trigger false "Cloud storage is full / almost full" warning.
  • MCPE-239104 – Uploading a world with full cloud storage shows misleading “check your internet connection” error.
  • MCPE-239128 – Thrown projectiles briefly render as solid colors when Texture Streaming is enabled.
  • MCPE-239135 – Ignited TNT smoke particles don't resemble Java Edition.
  • MCPE-239136 – Importing an invalid skin file no longer displays an error message.
  • MCPE-239139 – Sulfur cube prevents players from sleeping in Bedrock Edition.
  • MCPE-239180 – Conduit attacks sulfur cubes in Bedrock Edition.
  • MCPE-239318 – Sulfur cubes with blocks don't play squish animations or particles.
  • MCPE-239433 – Hardcore icon on Hardcore mode shows incorrectly.
  • MCPE-239513 – Game launch time increases significantly when the skin_packs folder contains a large number of files
  • MCPE-239589 – NPC Dialogues Edits Lead to Crash.
  • MCPE-239689 – Sulfur Stairs and Cinnabar Stairs Prevent Chests from Opening.
  • MCPE-239698 – If you drink milk in a sulphur spring, the screen flickers.
  • MCPE-239742 – Vibrant Visuals is no longer supported on Samsung devices with One UI 8.5 or above installed
  • MCPE-239753 – Writing in a book and quill and closing it doesn't allow you to interact with anything in pre-26.30 worlds.
  • MCPE-239951 – Suspicious sand/gravel produce different loot in the same seed.

Other

  • Fixed text field narration restarting label and description on every keypress.
  • Fixed a rare crash that could occur when relaunching the game near an End gateway beam after changing graphics mode.
  • Fixed the spacing in the Realms Hub Side.
  • Fixed an issue in Realms hub admin logs where gamertags of players who are no longer members of the Realm were delayed on loading.
  • Fixed shulker hurt sounds not playing due to mismatched audio file names.
  • Fixed normal, aggressive, and worried panda idle sounds referencing non-existent audio files, which could cause missing audio.
  • Fixed a memory leak in the Character Creator that could cause crashes after extended use on memory-constrained platforms.
  • Fixed missing localized text for the Follow Me, Over There, Simple Clap, and Wave emotes.
  • Fixed a bug that caused the New Settings Screen to display a deprecated warning modal when enabling text-to-speech while an unsupported language is selected.
  • Fixed invulnerable timer bypass when changing before hurt event damage below source amount.
  • Fixed the minecraft:shooter component not being able to shoot if no ammunition was defined.
  • Fixed PlayerStartBreakingBlock and PlayerCancelBreakingBlock from firing when a block cannot be broken using an item in Creative.
  • Fixed corrupted visuals on mobs when using Vibrant Visuals with PBR resource packs that include heightmap textures for actors.
  • Fixed a bug where sulfur cubes would sink or not be able to move after ejecting their block.
  • Fixed an issue where the profanity popup would not show when using profanity in the Realm title or description.
  • Fixed an issue where Realms specific tips were not showing when loading into a Realm.
  • Fixed a bug where available storage was not being correctly measured when downloading resource packs to join multiplayer worlds.
  • Fixed a potential rare crash related to dimension changes on PlayStation.
  • Fixed strikethrough alignment for sale prices.
  • Fixed a bug where some pack configurations would load locally but not when uploaded to Realms.
  • Fixed Fullscreen mode to remember which screen it was last on.
  • Fixed invulnerability bypass when changing damage of entity hurt before event during lethal damage.
  • Fixed invulnerability timer floating-point cycling issue for very small damage diffs.
  • Fixed a crash that occurred when loading a behavior pack containing a sounds/sound_definitions.json file with the minecraft:server_sound_definitions payload.
  • Fixed an issue where a friend's world could not be joined with the "A" button after dismissing the "Online play is not rated" warning screen.
  • Fixed transparent blocks such as water and ice rendering in front of clouds when Vibrant Visuals is off.
  • Fixed an issue where insides of a block would not be rendered while taking a screenshot inside the block.
  • Fixed bundles not reliably playing the pickup-pop animation in the Hotbar when picked up.
  • Fixed an issue where character creator changes could revert to their previous appearance after restarting the game.
  • Fixed an error that occurred when opening Realms Hub without Admin permissions.
  • Fixed an issue where the Active Behaviour or Resource pack tab in Edit World would not be selected by default when there was at least 1 active pack.
  • Fixed restart modal showing for region settings when no changes were made.
  • Fixed critical hit sounds and some jumping/landing sounds not being affected by the "Player" sounds volume control.
  • Fixed a bug where selected resource and behavior packs were removed from the active list after viewing a pack's technical details when creating a new world.
  • Fixed the side panel on the Report Player screen narrating itself as a story post instead of describing the player being reported.
  • Fixed an issue where non-operator players connected to a dedicated server could see the world seed in the Game Settings menu.
  • Fixed an issue where Dimension.fillBlocks would not work when called with a block filter.
  • Fixed an occasional crash when loading structures.
  • Fixed a crash that could occur when loading NBT data with excessively deep nesting of compound and list tags.
  • Fixed an issue where game sessions were unable to be joined when the system clock was off by over a year.
  • Fixed an issue where the game would crash when opening the game from an invite notification on Android.
  • Fixed arm animations triggering when no blocks are affected.
  • Fixed clouds rendering in front of transparent blocks, such as glass, when Vibrant Visuals is enabled.
  • Fixed an issue where content obtained from Marketplace while editing your Realm would not immediately appear in available items.
  • Fixed an issue where downloading a world from the Realms Hub slot screen from the Realms Edit World screens would result in different names.
  • Fixed a softlock where cancelling a resource pack download during a server transfer would leave the player stuck on the "Connecting to Server" modal.
  • Fixed a rare crash that occurred when interacting with items in the UI.
  • Fixed Fullscreen mode to remember which screen it was last on.
  • Fixed the 'Remove' button not eliminating blocks from the Creative inventory on mobile UI.
  • Fixed the focus indicator on the "More options" button on the start screen so it no longer relies on color alone, but adds an underline when the button is focused.
  • Fixed a miscolored pixel in one of the sulfur spike textures.
  • Fixed a rendering issue with Vibrant Visuals where some items and text could be invisible on certain Android GPUs.
  • Fixed a crash that could occur when spawning more than one iron golem at a time.
  • Fixed a crash that could occur during world generation when placing structures containing double chests.
  • Fixed a crash that could occur when concrete powder converts into concrete.
  • Fixed a bug where button touch areas did not align with the buttons in windowed Android modes with a title bar, such as Samsung DeX and pop up view.
  • Fixed a soft-lock that prevented further join attempts after a party leader's Experience join was blocked by the party eligibility check.
  • Fixed the "How to Play" button being missing from the Settings menu in Minecraft Education.
  • Fixed the beacon screen displaying a duplicated header in the Pocket UI.
  • Fixed the skin info button not working on expanded skin pack page.
  • Fixed the /clone command cloning partial beds.
  • Fixed the /fill command from improperly placing blocks defined with the minecraft:multi_block trait.
  • Fixed custom blocks rendering a stray solid face that could bleed through textures when a model face was hidden by setting one of its UV size dimensions to zero.
  • Fixed texture bleeding on custom blocks using automatic block face UV assignment with undersized textures.
  • Fixed a bug where the on_kill event in the following behavior components was incorrectly mapped to the on_attack field, causing the event to never fire when an entity killed its target. The fix applies to entity definitions with format version 1.26.40 and above:
    • minecraft:behavior.melee_attack
    • minecraft:behavior.melee_box_attack
    • minecraft:behavior.delayed_attack
    • minecraft:behavior.stomp_attack
    • minecraft:behavior.use_kinetic_weapon
  • Fixed minecraft:hopper_minecart to fire EntityItemPickupAfterEvent and EntityItemPickupBeforeEvent for items above the cart.
  • Fixed Images in CustomForms not being centered in the form.
  • Fixed incorrect example json for Height Difference Filter documentation.
  • Fixed a performance issue when in the Nether.
  • Fixed a bug where point light shadows would flicker during dynamic scaling.
  • Fixed a bug where WinHTTP would not honor a 3 second timeout when probing for NetherNet under certain conditions.

Trivia

  • This release was delayed to have a release on https://github.com/Mojang/bedrock-samples, as the person formerly responsible for managing Bedrock samples, Mike Ammerlaan, left Mojang Studios on July 1st, 2026.
    • This release was finally released on August 5th, 2026, by Bryce Bortree, but in a different branch, rather than a tag. However, it was later merged with the main one.
  • This is the first version in a long time that does not have a video posted on YouTube for creators.

Notes

  1. ↑ Although this component does not exist, it was mentioned in the changelog.

References

  1. ↑ "Minecraft Bedrock 1.26.40 Update Notes for Creators" – Microsoft Learn.
  2. ↑ "Minecraft: Bedrock Edition 26.40" by Jay Wells – Minecraft.net, August 4, 2026.
  3. ↑ "Minecraft: Bedrock Edition 26.40" – Minecraft Feedback, August 4, 2026.

Sources