Bedrock Edition 26.30
Minecraft Wiki article. Categories: Bedrock_Edition_versions, Pages_with_YouTube_videos
This article is reproduced from Bedrock Edition 26.30 on the Minecraft Wiki. Mirrored from revision 3713073. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.
{
"title": "v26.30",
"images": [
"Bedrock 26.30 PatchNotes.jpg",
"Bedrock 26.30.png"
],
"rows": [
{
"field": "''(link to Bedrock Edition article, displayed as Bedrock Edition)''",
"label": "(link to Edition article, displayed as Edition)"
},
{
"field": "(link to Chaos Cubed article, displayed as Chaos Cubed)",
"label": "Official name"
},
{
"field": "June 16, 2026",
"label": "Release date"
},
{
"field": "(link to Bedrock Dedicated Server 1.26.30.5 article, displayed as 1.26.30.5)",
"label": "Server version"
},
{
"field": "(link to Bedrock Editor 26.30 article, displayed as 26.30)",
"label": "''(link to Bedrock Editor article, displayed as Editor)'' version"
},
{
"field": "'''Windows''': 46323713<br>'''Android''':<br>46323719 (armeabi-v7a)<br>46323718 (arm64-v8a)<br>'''Fire''': 46323725<br>'''Nintendo Switch''': 46323736",
"label": "Build version"
},
{
"field": "'''Windows, Xbox''': 1.26.3005.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.26.30.5<br>'''PlayStation 4''': 3.39<br>'''PlayStation 5''': 1.049.000<br>'''Nintendo Switch''': v149 (1.26.30)",
"label": "Internal version"
},
{
"field": "'''Android''':<br />\n952603005 (armeabi-v7a, 35)<br />\n962603005 (x86, 35)<br />\n972603005 (arm64-v8a, 35)<br />\n982603005 (x86_64, 35)<br />",
"label": "Version code"
},
{
"field": "<div class=\"hlist\"><span to :Category:Bedrock Edition 26.30 previews article, displayed as '''Previews''') (7) </span><br/><span to :Category:Bedrock Edition 26.30 betas article, displayed as '''Betas''') (7) </span><br/>((link to Bedrock Edition 26.30/Development versions article, displayed as View all))</div>",
"label": "<span normal;\">Development versions</span>"
},
{
"field": "'''Server'''<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.26.30.5.zip Windows]<br>\n[https://www.minecraft.net/bedrockdedicatedserver/bin-linux/bedrock-server-1.26.30.5.zip Linux]",
"label": "Downloads"
},
{
"field": "1001",
"label": "(link to Protocol version article, displayed as Protocol version)"
}
],
"invimages": [],
"footer": "<table auto; word-break: break-word;\">\n<tr inherit;\">\n<td 0.4em\" >[[Bedrock Edition 26.10|<span 26.10]]</td>\n<td rowspan=\"2\" 0.4em\">'''26.30'''</td>\n<td 0.4em\" >[[Bedrock Edition 26.50| 26.50 <span inherit;\">\n<td 0.4em\">\n[[Bedrock Edition 26.23|◄ 26.23]]\n</td>\n\n<td 0.4em\">\n[[Bedrock Edition 26.31| 26.31 ►]]\n</td>\n</tr>\n</table>"
}
26.30 (also known as 1.26.30[1]), the release of Chaos Cubed, is a game drop for Bedrock Edition, released on June 16, 2026.[2][3] It focuses on the sulfur caves, a cave biome that is home to sulfur cubes, as well as the new sulfur and cinnabar blocks and their respective variants.
Additions
Blocks
- A red-colored block that generates in sulfur caves.
- Used to craft or cut cinnabar
stairs,
slabs,
walls,
polished cinnabar,
stairs,
slabs,
walls,
cinnabar bricks,
brick stairs,
brick slabs,
brick walls, and
chiseled cinnabar.
- A yellow-colored block that generates in sulfur caves.
- Used to craft or cut sulfur
stairs,
slabs,
walls,
polished sulfur,
stairs,
slabs,
walls,
sulfur bricks,
brick stairs,
brick slabs,
brick walls, and
chiseled sulfur.
- A variant of sulfur that emits bubbles when placed underwater. It also produces a cluster of noxious gas particles at the water's surface.
- Players and mobs get Nausea when they enter water that is near and directly or indirectly connected to the block.
- When placed above a magma block or lava source block and under 1–4 water source blocks, it creates a geyser.
- Magma blocks make the geyser erupt at roughly 50 second intervals, shooting a plume of water particles upwards and applying an upward impulse to entities above it for 4–5 seconds.
- Lava, on the other hand, will make the geyser erupt continuously.
- Entities directly above the potent sulfur block during an eruption will be launched into the air, but will not take damage from the eruption.
- The height of the plume and how high anything gets launched depends on the number of water blocks above the potent sulfur blocks, with the total height being about 7 blocks above the potent sulfur block for each water block.
- Generates naturally on sulfur blocks inside the sulfur caves biome.
- Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor.
- Can be combined to form longer stalactites and stalagmites.
- Stalactites and stalagmites merge if the tips are next to each other, unless placed while crouching.
- Stalagmites will break if not attached to something below.
- Stalactites fall down if not attached to something above.
- Being hit by a falling stalactite or falling on a stalagmite deals damage.
- Thrown tridents break sulfur spikes.
- 4 sulfur spikes can be crafted into a sulfur block.
Items
- Added the "Bounce" music disc by fingerspit.
- Has a chance of being found in mineshaft chest minecarts that are located in a sulfur cave biome.
- Has a comparator output of 8 when played in a jukebox.
- Used to spawn a sulfur cube.
- Obtained by using a bucket on a sulfur cube.
- When used, spawns a sulfur cube.
Mobs
- A passive slime-like mob that spawns in sulfur caves.
- Immune to fall damage.
- When killed, it will split into 2 small cubes, like other slime-like mobs.
- Unlike the slime and magma cube, the small versions can grow up into the large version, like how a baby mob works.
- It is attracted to the dropped item form of full blocks. The cube can pick up a block, or a player can use a full block on the cube, causing the cube to absorb it into its body.
In this state, they become immobile and cannot be damaged by most entities. Instead it will be knocked back when attacked.
- The knockback also depends on the damage that would have been dealt, with stronger attacks sending the cube further.
- Shearing it removes and drops the block, reverting back to normal.
- Depending on the full block, they will behave differently when punched while in its immobile state, examples are:
- Blocks of iron make it heavy, i.e. it will have higher gravity.
- Wool makes it floaty, i.e. it will have lower gravity.
- Wooden logs and stems make it bouncy.
- Ice reduces its friction, making it slide more.
- TNT makes it able to be ignited and explode, with a fuse time of 6 seconds.
- Stone makes it bouncy, but does not go very far.
- Magma blocks make it so that entities that came in contact with it would take damage.
- Can be caught in buckets to move it.
Music
- Added 5 new background music tracks by fingerspit to the Overworld and the main menu:
Technical
Items
- Added tags for sulfur cubes to make use of for physics determination and absorbing:
minecraft:sulfur_cube_archetype_bouncyminecraft:sulfur_cube_archetype_regularminecraft:sulfur_cube_archetype_slow_flatminecraft:sulfur_cube_archetype_fast_flatminecraft:sulfur_cube_archetype_lightminecraft:sulfur_cube_archetype_fast_slidingminecraft:sulfur_cube_archetype_slow_slidingminecraft:sulfur_cube_archetype_stickyminecraft:sulfur_cube_archetype_high_resistanceminecraft:sulfur_cube_archetype_explosiveminecraft:sulfur_cube_archetype_slow_bouncyminecraft:sulfur_cube_archetype_hot
World generation
- A cave biome composed of sulfur and cinnabar blocks.
- Sulfur cubes spawn here.
- Have a high concentration of glow lichen.
- Sulfur pools and sulfur spike clusters also generate here.
- Greenish pools that generate in sulfur caves.
- Consists of a body of water surrounded by sulfur blocks and cinnabar with potent sulfur generating at the bottom, which inflicts Nausea to mobs in the pool.
- Clusters of sulfur spikes on sulfur that generate in sulfur caves.
- A cluster of sulfur, sulfur spikes, and other rocks with a small sulfur pool on the surface.
- Generates on the surface indicating the presence of sulfur caves below.
- Contains magma blocks and potent sulfur, creating a geyser in the sulfur pool.
General
- Added one new achievement.
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Uh-oh. | Have a Sulfur Cube absorb a TNT block. | Specifically, you must press the use button to directly put the TNT into the Sulfur Cube, as dropping the TNT on the ground and having the Sulfur Cube absorb it itself does not trigger the achievement. | 10 | Bronze | |||
- Added the "Sulfur Cave" seed template.
Changes
Items
- Cobblestone walls no longer have a trailing space in their name.
Mobs
- Can now pollinate, be aged, be bred, or be tempted with chorus flowers and spore blossoms.
Bogged, parched, skeleton, and stray
- These mobs now shoot arrows at the same rate as Java Edition, with difficulty-based attack intervals instead of distance-scaled intervals.
- Can now spawn naturally in sulfur caves.
General
- Removed the "Drop 2 of 2026", "Furnace Recipe Book", and "Custom Projectile Features" experimental toggles and implemented all features into vanilla gameplay.
Graphical
- Texture streaming is now enabled by default on supported platforms.
- Streamed textures are no longer completely invisible after being off-screen for a while.
- Snow golem heads no longer render as completely black with Vibrant Visuals enabled.
- Added boss fog in the End dimension while the ender dragon is alive.
- Volumetric fog can now be key framed to change with the time of day. The following settings in the fog definition now support key frames:
- Max Density
- Zero Density Height
- Max Density Height
- Scattering
- Absorption
- Henyey-Greenstein G (Vibrant Visuals only)
- Clouds no longer jitter when upscaling is enabled in Vibrant Visuals.
- Armor attached to player no longer flickers when upscaling is enabled in Vibrant Visuals.
- Reduced unnecessary copies in atmospheric scattering keyframe lookups to improve frame time when Vibrant Visuals is enabled.
- Updated the panorama to reflect Chaos Cubed.
Performance
- Improved character load time on the main menu.
- The "No Members Found" modal no longer briefly shows up before loading members in Realms Stories, Realms Hub, and Realms Hub Members.
- Updated the looks of the Welcome to Realms screen.
- Updated the Minecraft EULA link displayed in the Realms Core and Realms Plus subscription screens to use the locale-agnostic minecraft.net/eula URL.
- Updated store name on Switch.
- Added icons to the Story feed, Members, Slots, and Saves subtabs in the Realms Hub.
- Added information surrounding resource packs download progress to join Realm progress message.
- Disabled "Clear all members" button for admin roles to avoid confusion, since admins can not remove other admins or owners.
- Clicking the Try Realms button in the How to Play screen now redirects to the Realms PDP.
- Updated the save modal text when saving settings in Realms edit world.
- Added achievements disabled warning modal to Realms edit world.
- Added a Hardcore heart and border in the Realms Hub slots section for Hardcore worlds.
Server
- Dedicated servers now have the allowlist enabled by default in the server.properties, and will display a warning on server startup if the allowlist is enabled but contains no entries.
- Added a "Panorama Scroll Speed" slider to the video settings that controls the rotation speed of the main menu panorama.
- Now reads the character
&as "and" instead of "ampersand".
UI
- Text fields can now be navigated using the ↹ Tab key, which enters editing mode with all text selected. Pressing ↹ Tab while editing moves to the next field.
- The full storage indicator now is taller and has a square action button. The button has been updated from "Go to storage settings" to "Settings".
- Chat text is now narrated while typing, when text to speech is enabled.
- Narration stops when the message is sent.
- Updated recipe unlocked toast design.
- Crafting preview now shows the correct wood items when selected in the recipe book. Recipes containing different wood materials now show the variants related to the materials the player owns.
- Players are now informed when their skin is not compatible with cross-platform multiplayer and can choose to proceed when creating or starting a world.
- ⎈ Control + Left/Right arrow now correctly moves the cursor by word in Ore UI text fields on Windows.
- Double tap or click now selects a word, and triple selects all text in Ore UI text fields.
- Tap and drag now moves the cursor in Ore UI text fields.
- Tap and hold now allows selecting text in Ore UI text fields.
- Added
ContentCardcomponent to display Marketplace items with pricing, ratings, and content badges. - Added a new color formatting code (
§w) for the shade of blue used by party chat. - Added Wishlist grid component to display Marketplace wishlist items with responsive column layout.
- Removed warning text that "you can't earn achievements" when creating a world with add-ons enabled.
- The party chat now appears in the world.
- Updated the game credits.
- Added Marketplace Error component to display Marketplace errors.
- Non-gameplay related toast notifications (e.g. Minecraft Live reminders) will no longer be able to show during gameplay.
- Replaced the Locator Bar toggle in the Multiplayer tab of the Create New World and Edit World screens with a Player Waypoints setting, allowing players to choose between "Off" and "Everyone".
- Added support for new Marketplace Content Cards.
- Updated skin info panel in the Dressing Room to remove duplicate author label.
- Added support for responding to Xbox friend requests from the social drawer.
Technical
- Custom projectiles spawned via the
minecraft:spawn_entitycomponent now apply the offset field ofminecraft:projectile.
AI Goals
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.30 and newer:
minecraft:behavior.break_doorminecraft:behavior.croak- Float Range fields
intervalanddurationnow only accepts an object withminandmaxvalues.
- Float Range fields
minecraft:behavior.defend_trusted_targetminecraft:behavior.door_interactminecraft:behavior.dragondeathminecraft:behavior.dragonholdingpatternminecraft:behavior.dragonlandingminecraft:behavior.dragonscanningminecraft:behavior.dragontakeoffminecraft:behavior.emergeminecraft:behavior.fire_at_target- Float Range field
attack_rangenow only accepts an object withminandmaxvalues.
- Float Range field
minecraft:behavior.follow_caravanminecraft:behavior.follow_target_leaderminecraft:behavior.hurt_by_targetminecraft:behavior.make_loveminecraft:behavior.nearest_prioritized_attackable_targetminecraft:behavior.open_doorminecraft:behavior.owner_hurt_by_targetminecraft:behavior.owner_hurt_targetminecraft:behavior.place_block- The fields
xz_rangeandy_rangenow only accept an object withminandmaxvalues. Other formats will fail to parse.
- The fields
minecraft:behavior.random_breachminecraft:behavior.random_flyminecraft:behavior.random_look_around- Int Range field
look_timenow only accepts an object withminandmaxvalues. Other formats will fail to parse.
- Int Range field
minecraft:behavior.random_look_around_and_sitminecraft:behavior.random_swimminecraft:behavior.receive_loveminecraft:behavior.restrict_open_doorminecraft:behavior.restrict_sunminecraft:behavior.rise_to_liquid_levelminecraft:behavior.rollminecraft:behavior.run_around_like_crazyminecraft:behavior.scaredminecraft:behavior.share_itemsminecraft:behavior.skeleton_horse_trapminecraft:behavior.sneezeminecraft:behavior.stay_while_sittingminecraft:behavior.swellminecraft:behavior.take_block- The fields
xz_rangeandy_rangenow only accept an object withminandmaxvalues. Other formats will fail to parse.
- The fields
minecraft:behavior.target_when_pushedminecraft:behavior.trade_interestminecraft:behavior.wither_random_attack_pos_goalminecraft:behavior.wither_target_highest_damage
- Released
@minecraft/serverversion 2.8.0. - Added
@minecraft/serverversion 2.9.0-beta. - Significantly improved block search speed when using BlockVolume for 'getBlocks' and 'containsBlock' API.
- Released
ClientSystemInfo.localefrombetato2.8.0. - Released
class BlockContainerClosedAfterEventfrombetato2.8.0. - Released
class BlockContainerClosedAfterEventSignalfrombetato2.8.0. - Released
class BlockContainerOpenedAfterEventfrombetato2.8.0. - Released
class BlockContainerOpenedAfterEventSignalfrombetato2.8.0. - Released
class EntityContainerClosedAfterEventfrombetato2.8.0. - Released
class EntityContainerClosedAfterEventSignalfrombetato2.8.0. - Released
class EntityContainerOpenedAfterEventfrombetato2.8.0. - Released
class EntityContainerOpenedAfterEventSignalfrombetato2.8.0. - Released
class ContainerAccessSourcefrombetato2.8.0. - Released
interface BlockContainerAccessEventOptionsfrombetato2.8.0. - Released
interface EntityContainerAccessEventOptionsfrombetato2.8.0. - Released
interface ContainerAccessSourceFilterfrombetato2.8.0. - Released
class EntityEnderInventoryComponentfrombetato2.8.0. - Released
function StructureManager.getPackStructureIdsfrombetato2.8.0. - Released
EntityUpgradeAfterEventfrombetato stable. - Entity version upgrades are no longer gated behind the Upcoming Creator Features experiment
- Added a new condition
biome_has_tagthat allows checking which biome tag is present at the location of the entity that is dropping loot.- Specify which Biome tag to check in the tag field of the condition.
- Released
class BlockComponentBlockStateChangeEvent,enum member EntityHealCause.TotemOfUndying,PrimitiveShape,PrimitiveShapeError,PrimitiveShapesManager, andTextPrimitivefrombetato2.8.0. - Released
minecraft:totem_of_undyingfiringentityHealevents frombetatov2.8.0. - Released
EntityUpgradeAfterEventandEntityUpgradeAfterEventSignalfrom beta to stable. - Released
LocatorBarErrorReasonfrombetatov2.8.0. - Released
WaypointTexturefrombetatov2.8.0. - Released
EntityWaypointfrombetatov2.8.0. - Released
LocationWaypointfrombetatov2.8.0. - Released
LocatorBarfrombetatov2.8.0. - Released
PlayerWaypointfrombetatov2.8.0. - Released
Waypointfrombetatov2.8.0. - Released
WaypointTextureBoundsfrombetatov2.8.0. - Released
WaypointTextureSelectorfrombetatov2.8.0. - Released
InvalidWaypointErrorfrombetatov2.8.0. - Released
InvalidWaypointTextureSelectorErrorfrombetatov2.8.0. - Released
LocatorBarErrorfrombetatov2.8.0. - Released
CustomTexturefrombetatov2.8.0. - Released
EntityVisibilityRulesfrombetatov2.8.0. - Released
PlayerVisibilityRulesfrombetatov2.8.0. - Released
DimensionRegistryfrombetatov2.8.0. - Released
StartupBeforeEvent.dimensionRegistryfrombetatov2.8.0. - Released
CustomDimensionAlreadyRegisteredErrorfrombetatov2.8.0. - Released
CustomDimensionInvalidRegistryErrorfrombetatov2.8.0. - Released
CustomDimensionNameErrorfrombetatov2.8.0. - Released
CustomDimensionReloadNewDimensionErrorfrombetatov2.8.0. - Added new
@minecraft/server-ui 2.1.0release.
Biome Components
- The following biome components have been taken out of beta and are available starting with the "1.26.30" format version:
minecraft:surface_builderminecraft:subsurface_builder
- The
minecraft:noise_gradientsurface builder type has been updated. The API is the same as before, but the noise ranges provided are now clamped to the range[-1, 1]instead of[0, 1].
Blocks
- Released the
culling_shapefield in theminecraft:geometrycomponent from behind the Voxel Shapes experiment. Non-unit-cube culling shapes for certain blocks (e.g. fences, bells, slabs) still require the experiment. - Released the snow logging behavior for Block Precipitation Interaction component out of experimental.
- Added
n_way_visual_rotation fieldto block geometry component, which takes the name of a block state as a string, which drives visual-only rotation of the block based on that state. Supported states are:minecraft:cardinal_direction,minecraft:sixteen_way_rotation, and all custom states. - Added
minecraft:sixteen_way_rotationas an enabled state for theminecraft:placement_directionblock trait, which will automatically apply a state value from 0-15 based on player rotation at time of block placement. - The
lava_flammablefield of theminecraft:flammablecomponent is now usable without the Upcoming Creator Features experimental toggle.
Client Entities
- Added the
hide_held_itemsMolang expression property tominecraft:client_entity's scripts section that hides held items when it evaluates to a non-zero value.
- Change how the localization process percentage signs in formatted strings: a numbered form with an invalid parameter will be left as it is.
- Added the field
stop_if_holding_itemtominecraft:behavior.pickup_items:- Defaults to
false. - If
true, the mob will not pick up another item if the item's preferred slot matches.
- Defaults to
Content Log
- Content log messages now cut out the user's personal file path prefix to instead only show the relevant path.
DDUI
- Replaced
ObservablewithObservableString,ObservableNumber,ObservableUIRawMessage, andObservableBoolean. - Renamed
DropdownItemtoDropdownItemData. - Changed some values of
DataDrivenScreenClosedReason:UserClosetoClientClosed.ServerClosetoServerClosed.
- Released
MessageBox,CustomForm, and all supporting APIs out of beta and into@minecraft/server-ui 2.1.0.
Dedicated Server
- JSON schema outputs now include beta format versions.
Entity
- Released the
execute_event_on_home_blockentity event response out of experimental.
Entity Components
- Added the
presetsfield to theminecraft:pushable_by_entitycomponent, allowing customization of push behavior per entity type.- These changes are in beta format version.
- Each preset entry supports the following fields:
filter, conditions that must be met for the preset to be applied.push_mode, the type of push calculation:default,legacy_boat, orlegacy_minecart.strength_multiplier, scales the push force applied to the entity.min_distance, minimum distance between entities for push forces to be applied.push_scale_self, scales how much push force this entity applies to itself away on collision.push_scale_other, scales how much push force this entity applies to the other entity on collision.play_sound_cooldown_in_seconds, cooldown in seconds between sounds, a lower number results in more sounds.play_sound_impulse_threshold, minimum change of velocity needed to trigger the push sound, a lower value means higher sensitivity.
- The following entity components have been taken out of beta and are available starting with the "1.26.30" format version:
minecraft:apply_knockback_rulesminecraft:pushable_by_entityminecraft:bouncinessminecraft:air_drag_modifier
- Added the
use_self_as_damage_sourceproperty to theminecraft:area_attackcomponent.- If set to
false, other entities won't retaliate against the attacking entity.
- If set to
- Added the
unleash_on_removalfield tominecraft:leashablecomponent.- When set to true (the default), the entity is unleashed from the entity it is leashed to once the component is removed.
- Entities with format versions prior to 1.26.30 will have this field defaulted to false to preserve existing behavior.
- Added the
unleash_on_removalfield tominecraft:leashable_tocomponent.- When set to true (the default), entities leashed to the entity are unleashed once the component is removed.
- Entities with format versions prior to 1.26.30 will have this field defaulted to false to preserve existing behavior.
- Added the field
extra_knockback_approachtominecraft:apply_knockback_rulespreset settings for handling extra knockback from enchantments, sprinting and swimming:reapply_defaultpreserves the current behaviour where knockback is reapplied with the new power and a default preset.multiplyinstead combines it into the original knockback calculation by multiplying the power value in the preset provided byminecraft:apply_knockback_rules.
- Made several changes to
minecraft:pushable_by_entitypresets:- The
min_distancefield now controls the minimum range at which push interactions can occur for allpush_modevalues.- Distance is measured as the horizontal distance between the centers of the two entities.
- Renamed the
kick_distance_thresholdfield tomax_distance, which now controls the maximum range at which push interactions can occur for allpush_modevalues.- Distance is measured as the horizontal distance between the center of the pushed entity and the edge of the pushing entity's collision box.
- Added a
play_soundfield to control whether thepushed_by_playersound is played. - Added a new
nonevalue to thepush_modefield, which disables pushing behavior entirely.
- The
Entity Event Responses
- Added the
unleashentity event response.- If its
unleash_selffield is set totrue, it unleashes the entity from the entity it is leashed to. - If its
unleash_othersfield is set totrue, it unleashes all entities that are leashed to the entity.
- If its
Entity Filters
- Added the
redstone_strength_at_positionentity filter that tests the redstone signal strength at the subject entity's position.
Events
- Added
EntityStartSneakingAfterEventandEntityStartSneakingAfterEventSignaltobeta.
Features
- Added a new feature type
height_difference_filter_feature.- This feature is meant to be used as a filter to filter away positions based on height differences close to the placed feature.
min_required_upward_height_diff- Specifies the minimum height difference required upwards.min_required_downward_height_diff- Specifies the minimum height difference required downwards.max_allowed_upward_height_diff- Specifies the maximum height difference allowed upwards.max_allowed_downward_height_diff- Specifies the maximum height difference allowed downwards.search_radius- Specifies the length in each cardinal direction the filter will check for blocks against the given differences.places_feature- Specifies what feature should be placed when filter succeeds.
- Added an optional
only_check_intersection_for_motion_blocking_blocksfield to theblock_intersectionconstraint ofminecraft:structure_template_feature.- When
true, only motion-blocking blocks within the structure are checked for intersections against theblock_allowlist. - When
false, all blocks in the structure except empty ones are checked for intersections, including air. - Defaults to
true, preserving existing behavior. - Motion-blocking blocks are full blocks that block motion.
- When
- Added the
ground_levelfield tominecraft:structure_template_feature.- Specifies which Y coordinate of the structure is considered its ground level.
- Used as a vertical offset during placement and determines which layer of the structure is checked by the
leveledandgroundedconstraints. - All non-air blocks at this level define positions where the
leveledandgroundedconstraints are checked. - If the value exceeds the structure's height, it is clamped to the maximum valid value and a content warning is emitted.
- Defaults to
0.
- Added a new
leveledoption to theconstraintsfield ofminecraft:structure_template_feature.- When specified, ensures the structure's ground level is placed on mostly flat terrain.
- Includes a
max_steepnessfield that defines the maximum allowed height difference between the placement position and terrain samples taken at the structure's ground level.- A valid terrain sample consists of a solid block with a non-solid block above it.
- Defaults to
2.
- Removed the
locatorbarboolean gamerule.- Worlds that previously had
locatorbarset totruewill automatically migrate to the newplayerWaypointsGame Rule with a value ofeveryone, andfalsewill migrate tooff.
- Worlds that previously had
- Added the
playerWaypointsgamerule as a replacement for the deprecatedlocatorbargamerule. Accepted values areoff(players are not shown on the locator bar) andeveryone(all players are visible on the locator bar).
General
- String length validation for JSON now correctly apply to multi-byte characters.
Graphical
- Removed padding from terrain atlas on RenderDragon.
- Restructured internal graphics settings to be more compact and separated by platform.
Item Components
- Added field
start_usingto theminecraft:use_modifiersitem component.- It can either be set to
alwaysorif_first.- It is defaulted to
alwayswith format version lower than 1.26.30 andif_firstotherwise. - When set to
if_first,minecraft:use_modifierswill only attempt to start using the item if no other component has already attempted to.
- It is defaulted to
- It can either be set to
- Added the
query.fuse_timequery that returns the remaining fuse time of an entity, or -1 if the entity doesn't have aminecraft:explodecomponent.
Network Protocol
- Modified the binary format of
BossEventPacket.
Renderer
- Entity
held_item_scalenow accepts a Molang expression for state-driven scaling, and consistently applies to the main hand only in both first and third person.
- Released the
isSnowLoggablemethod inScriptBlockPrecipitationComponentfrombetato 2.8.0. - Added
BiomeWaterAPI for water graphics overrides to beta. - Added
BiomeColorGradingAPI for color grading and tone mapping graphics overrides to beta. - Added
BiomeLightingAPI for lighting graphics overrides to beta. - Added
PlayerWaterAPI for per-player water graphics overrides to beta. - Added
PlayerColorGradingAPI for per-player color grading and tone mapping graphics overrides to beta. - Added
PlayerLightingAPI for per-player lighting graphics overrides to beta. - Added
PlayerAtmosphericsAPI for per-player atmospherics graphics overrides to beta. - Added
LootItem.conditionsto beta.
Surface Builders
- The
NoiseDescriptorschema definition has been added. The purpose of this schema is to be used as part of a surface or subsurface-builder's schema. It has the following fields:name: The string used to initialize the noise. Has no impact on the qualitative aspects of the generated values (required).first_octave: Governs the general frequency characteristics of the generated noise. Lower value results in noise with lower frequency content (required).amplitudes: Governs the attenuation of the first n octaves in the generated noise (required).
- The
NoiseBlockSpecifierschema definition has been added. The purpose of this schema is to be used as part of a surface or subsurface-builder's schema. It has the following fields:noise: The noise identifier associated with a particularNoiseBlockSpecifier(non-required).threshold: The minimum sampled noise value associated with the provided block (non-required).range: The range of sampled noise value associated with the provided block (non-required).block: The block to place if the noise sample satisfies either the threshold or range condition (required).
- The
minecraft:noise_gradientsurface and subsurface builder has an updated API consisting of the following:noise: aNoiseDescriptor(required).non_replaceable_blocks: A list of blocks that the surface builder is not allowed to replace. Leaving this list empty or unspecified will allow the replacement of any (non-air) block type (non-required).noise_block_specifiers: An array ofNoiseBlockSpecifiers defining which sample ranges of noise are associated with which blocks. The ranges provided are valid on the interval [0, 1], and may overlap at their endpoints (required).
World generation
- The bedrock floor and ceiling will now be placed regardless of
minecraft:surface_builderandminecraft:subsurface_builderpresence in thebiome.jsonfile.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Experimental Voxel Shape Features" experimental toggles.
Changes
Technical
- Added the
WebSocketClientCloseReasonsenum to@minecraft/server-netin beta. WebSocketClientCloseAfterEvent:- Added the property
reason: WebSocketClientCloseReasonsin beta. - This event is now sent when
WebSocketClient.close()is called.
- Added the property
- Added
max_websocket_payload_sizeto@minecraft/sever-netmodule configuration.- This setting, if set, will prevent a websocket from being spammed by the server and close the socket if all data payloads size received during a tick exceeds this value.
- Added the
getPing()toPlayerin@minecraft/serverin beta. - Added the
playfabIdproperty toPlayerin@minecraft/serverin beta. - Added the
HttpStatusCodeenum to@minecraft/server-netin beta. WebSocketConnectionFailedError:- Property
errorCodeis now aHttpStatusCodein beta.
- Property
@minecraft/server-netin beta:- When connection websockets, you can now provide headers for the connection packet:
WebSocket.connect(uri: string, headers?: HttpHeader[]) : Promise<WebSocketClient>
- When connection websockets, you can now provide headers for the connection packet:
- GameRules:
- Removed the
locatorBar: booleanproperty from beta. - Added the
playerWaypoints: PlayerWaypointsModeproperty to beta.
- Removed the
- Added the
PlayerWaypointModeenum to beta. - Added the
EntityUpgradeAfterEvent, which fires when an entity upgrade occurs in@minecraft/server. - Added the
entityUpgradeevent toWorldAfterEventsin@minecraft/server. - Added the
SoundInstanceclass tobetawith astopmethod that allows stopping a playing sound. Dimension.playSoundnow returns aSoundInstanceinbeta.Player.playSoundnow returns aSoundInstanceinbeta.- Added the new
shapeclasses to@minecraft/debug-utilitieslibrary:DebugConeDebugCylinderDebugPyramidDebugEllipsoid
- Added
class PlayerStartBreakingBlockAfterEventtobeta. - Added
class PlayerStartBreakingBlockAfterEventSignaltobeta. - Added
interface PlayerBreakingBlockEventOptionstobeta. - Added
property WorldAfterEvents.playerStartBreakingBlocktobeta. - Removed beta
Player.partyInfoscripting property andPartyInfointerface from@minecraft/server. - Added the
minecraft:dynamic_propertiesblock component.- It is only present on blocks defined with a
minecraft:block_entitycomponent withdynamic_propertiesset to true. - It stores properties of the same
DynamicPropertiestype that can be found on entities or item stacks. - It comes with a get, set and
totalByteCountAPI. - It may only store up to 1KBytes of data per block entity.
- It does not carry over its data to the item resulting from mining or picking the block entity.
- It is only present on blocks defined with a
- Added
EntityFogComponentto@minecraft/server(beta) for manipulating a player's fog settings, withpush,pop,remove,getStack,getTags, andapplyStackmethods. - Added
EntityFogComponentErrorto@minecraft/server(beta). - Added
class PlayerCancelBreakingBlockAfterEventtobeta. - Added
class PlayerCancelBreakingBlockAfterEventSignaltobeta. - Added
property WorldAfterEvents.playerCancelBreakingBlocktobeta.
Blocks
- Changed the precipitation behavior value from
snow_log_no_collisiontosnowloggingto avoid confusion regarding its functionality. - Added snow logging behavior for multi-blocks.
- Added the
lava_flammablefield to theminecraft:flammablecomponent under Upcoming Creator Features.- Supported values are
alwaysandnever. - When set to
always, the block is considered when lava attempts to spread fire after adjacent block updates, while still respecting normal fire placement rules. - When set to
never, the block is excluded from that check.
- Supported values are
- Added the
minecraft:block_entityblock component.- It has a single boolean field
dynamic_properties. - It requires format version 1.26.20 and Experimental Upcoming Creator Features.
- It cannot be used in permutations.
- It has a single boolean field
- When a block with a
minecraft:block_entityis placed in the world, an associated block-entity will be placed with the intent to provide persistent local metadata, akin to chests, spawners, signs, etc... - Added the
minecraft:instrument_soundblock component behind the Upcoming Creator Features experiment.- It can be used to assign an instrument to "up" and "down" faces of a block and its permutations.
- All current instruments can be used to define a sound.
- Newly added
note.nonecan be used to specify no sound for a face. - If a face is not defined it will use its default value;
up:note.harpanddown:note.none - At least one face must be defined for the component to be valid.
- It can be used to assign an instrument to "up" and "down" faces of a block and its permutations.
DDUI
- Added the class
ScriptInvalidObservableErrorthat is thrown when an observable value is expected to be writable, but it is not. - Changed the class
CustomForm:- Changed the function
dropdown:- Changed return type from
CustomForm(throwsInvalidFormModificationError) toCustomForm(throwsInvalidFormModificationError,InvalidObservableError).
- Changed return type from
- Changed the function
slider:- Changed return type from
CustomForm(throwsInvalidFormModificationError) toCustomForm(throwsInvalidFormModificationError,InvalidObservableError).
- Changed return type from
- Changed the function
textField:- Changed return type from
CustomForm(throwsInvalidFormModificationError) toCustomForm(throwsInvalidFormModificationError,InvalidObservableError).
- Changed return type from
- Changed the function
toggle:- Changed return type from
CustomForm(throwsInvalidFormModificationError) toCustomForm(throwsInvalidFormModificationError,InvalidObservableError).
- Changed return type from
- Changed the function
Entities
- Added support for using entity actions in
entity_versionupgraders.
Entity Components
- The following beta fields of
minecraft:apply_knockback_rulesnow use the direction of the tap location when using a touch input device:horizontal_hit_angle_scalevertical_hit_angle_scalevertical_position_angle_scale
- The beta field
vertical_hit_angle_scalefromminecraft:apply_knockback_rulesis now applied whenhorizontal_hit_angle_scaleis negative.
General
- Added the
owner_launch_immunity_ticksfield to the projectile component.
Item Components
- Item components
minecraft:swing_sounds,minecraft:durability_sensor,minecraft:record, andminecraft:use_modifiersnow accept string-based sound event names in addition to enum values when using the Beta APIs experimental toggle. - String-based sound names reference entries in
sound_definitions.json, allowing content creators to use custom sounds in data-driven items without needing new enum values.
Packs
- Added new pack folder to dedicated server for system packs (packs which are loaded automatically to the world and disallow other packs using their IDs).
- system_behavior_packs and system_resource_packs.
Voxel Shapes
- Added non-unit-cube voxel shapes for 8 blocks when the Voxel Shapes experiment is enabled:
- Anvil shape (3 blocks): Anvil, Chipped Anvil, Damaged Anvil.
- Cactus shape (1 block).
- End Portal Frame eye shape (1 block): eye-filled state.
- Grindstone shape (1 block).
- Heavy Core shape (1 block).
- Lectern shape (1 block).
- Added directional voxel shapes for 13 blocks when the Voxel Shapes experiment is enabled:
- Added voxel shapes for 46 blocks that change geometry during runtime based on player interactions or the environment. These shapes need the Voxel Shapes experiment to be enabled. These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed:
- Dripleaf shape (3 blocks): Big Dripleaf, Big Dripleaf Tilt Partial, and Big Dripleaf Tilt Full.
- Fence shape (13 blocks): Fence for each wood type.
- Fence Gate shape (26 blocks): Fence Gate and Fence Gate In Wall for each wood type.
- Added occlusion voxel shapes for wall-mounted skull blocks when the Voxel Shapes experiment is enabled.
- These shapes improve face culling so that hidden faces of custom blocks are correctly removed when a skull block is attached:
- Wall-mounted skull shapes (6 blocks): Creeper Head, Dragon Head, Player Head, Skeleton Skull, Wither Skeleton Skull, Zombie Head
- Wall-mounted Piglin shape (1 block): Piglin Head
- These shapes improve face culling so that hidden faces of custom blocks are correctly removed when a skull block is attached:
Fixes
From released versions before 26.10
- MCPE-11765 – No iron doors and stone buttons in strongholds.
- MCPE-45633 – Ignored lava hitbox level.
- MCPE-49418 – Phantoms do not drop their exp in the place where they die.
- MCPE-61036 – Skeletons' rate of fire is too high.
- MCPE-61885 – Bees do not drop their exp in the place where they die.
- MCPE-91152 – Bone meal not working in one block deep water.
- MCPE-100180 – Ender pearls teleport player into walls/solid blocks and cause suffocation damage.
- MCPE-112761 – Strider drops are not affected by Looting.
- MCPE-123918 – Splitscreen - crosshair flickers or disappears when one player opens a UI.
- MCPE-173418 – Offline multiplayer not working on 1.20.10 onwards.
- MCPE-174401 – Bees don't pollinate themselves with spore blossoms or chorus flowers.
- MCPE-176931 – "
minecraft:wearable" prevents max stack size from working. - MCPE-180178 – The panorama scroll speed option is not available on Bedrock Edition.
- MCPE-180737 – Accessibility option "Hide Lightning Flashes" is missing in Bedrock Edition.
- MCPE-181221 – Using a sticky piston and a composter, you can go through walls.
- MCPE-183531 – Entities standing on the edge of mud or soul sand that is next to lava are set on fire and take damage.
- MCPE-188723 – Add-on Loot Tables match tool condition drops items when bare hand used.
- MCPE-223126 – Atlas compositing no longer working as of 1.21.90.
- MCPE-225919 – Dithering is applied to the emissive part of the firefly bush and eyeblossom when the player's camera is near the block.
- MCPE-228331 – When the
minecraft:shootercomponent is applied to an item and there is no ammunition available, the use animation/movement modifiers will still occur. - MCPE-228332 – When the
minecraft:shootercomponent is applied to the item with the "charge_on_draw" property set to true and the item is charged, there is a chance that first use will not occur. - MCPE-228333 – When the
minecraft:shootercomponent is applied to the item with the "charge_on_draw" property set to true and the item is charged, the item will begin reloading immediately after it is fired with a single action. - MCPE-229764 – Paint Palette button appears in the Size section of the Character Creator.
- MCPE-230910 – Fishing line follows second player's head movement in split screen mode.
- MCPE-231879 – Video Settings menu no longer provides an explanation for why Vibrant Visuals or Ray Traced graphics modes cannot be selected.
- MCPE-232902 – Marketplace Pass tab in the Create from Template menu shows only two featured templates.
- MCPE-233039 – Not all items are present when chests generate loot.
- MCPE-234766 – Custom blocks do not reliably use correct component data for rendering.
- MCPE-235488 – Search for players accessible when not signed in.
- MCPE-235729 – In Android x86_64 build, all entities have no animations.
- MCPE-235799 – Shulker boxes and mob skulls are transparent in the inventory menu initially when using texture streaming.
- MCPE-236157 – /playsound produces multiple lines of command output in some cases.
- MCPE-236165 – /stopsound produces multiple lines of command output.
- MCPE-236301 – Numeric custom block states not properly represented in command auto-completions.
- MCPE-236402 – Enabling ray tracing causes the game to crash when opening structure blocks.
- MCPE-236701 – Command block hover note text not updating.
- MCPE-237189 – Ctrl + Backspace does not work correctly on Ore UI.
- MCPE-237537 – Game freezes on world loading screen stuck due to global resource pack.
- MCPE-237578 – Copper block trumpet sounds are out of tune with other note blocks.
- MCPE-237708 – Farmer villagers plant/harvest 4 or 5 crops and then stop
- MCPE-237715 – Sulfur bricks, chiseled sulfur, cinnabar bricks and chiseled cinnabar should be categorized as construction blocks.
- MCPE-237716 – Sulfur Cube cannot spawn in Peaceful difficulty
- MCPE-237719 – Bucket of sulfur cube is not grouped with other buckets in Creative inventory.
- MCPE-237758 – Sulfur cubes incorrectly use creeper's space detection range (1.8 blocks tall) instead of their actual height.
- MCPE-237762 – Water fog in sulfur caves is blue.
- MCPE-237778 – Sulfur caves break bedrock.
- MCPE-237825 – Bucket of sulfur cube replaces water (affects other replaceable blocks).
- MCPE-237909 – Game crashes when setting color of cloned dyeable item.
- MCPE-237914 – Sulfur cubes stick to the bottom of ceilings.
- MCPE-238017 – Client-side placement is incorrectly enabled for blocks that apply custom components using the "permutations" array.
- MCPE-238050 –
LootItem.namereturns undefined for custom items/blocks when reading loot tables via Script APILootTableManager. - MCPE-238055 –
LootPool.rollsdoes not return a usableNumberRange. - MCPE-238056 –
LootPool.bonusRollsdoes not return a usableNumberRange. - MCPE-238088 – Sounds played through entity or attachables animations produces subtitles even when far away.
- MCPE-238131 – Some seeds could deadlock the game while loading.
- MCPE-238187 – Bedrock Preview calls IRP_MJ_FLUSH_BUFFERS for %LocalAppData%\Temp\Minecraft Bedrock Preview\minecraftpe\texturecache every frame, even when paused.
- MCPE-238266 – Command suggestions after
/execute ... runnow stop after the top-level command name. - MCPE-238284 – Sulfur cubes do not properly calculate knockback direction when hit by swimming players.
- MCPE-238484 – Noxious gas particle is emissive in simple and fancy graphics modes.
- MCPE-238488 – Lit TNT smoke particles missing.
Other
- Fixed an issue where dithered objects would flicker in split-screen.
- Fixed an issue where item-in-hand was clipping when inside a block in Vibrant Visuals.
- Fixed an issue for certain item-in-hand not rendering when inside a block in Fancy.
- Fixed the Realms side menu tabs being squashed and difficult to select when the design preview panel was visible.
- Fixed an issue where two states could be presented in the moderate feed screen.
- Fixed a crash related to the data-driven renderer when an entity's geometry expression was unable to be resolved.
- Fixed the on-screen keyboard not dismissing after submitting text in JSON UI text fields on iOS and Android.
- Fixed an issue on the idle device screen on Nintendo Switch, which could result in the text showing incorrectly.
- Fixed permutation component constraints for multi-blocks with
format_version >= 1.26.20. - Fixed an assert that would occur when trying to use the
minecraft:noise_gradientbuilder type inside aminecraft:surface_builderbiome component if the biome definition's schema version was set tobeta. - Fixed a bug where pack settings could be lost when an older version of the same pack without settings defined existed in the cache.
- Fixed a bug where custom blocks with
random_offsetwould be put back in the center of its position when snowlogged. - Fixed wooden doors in strongholds being placed with the wrong orientation.
- Fixed items being duplicated when crossing chunk borders in the End.
- Fixed a bug where boats would jitter when switching from one to the other.
- Fixed an issue that caused dropped items to sometimes appear behind other objects in Ray Tracing graphics mode.
- Fixed snow golem heads disappearing in Ray Tracing mode when the player is too close
- Fixed z-fighting on scaffolding top face.
- Fixed an issue where loading in some Marketplace worlds would result in a white screen in Vibrant Visuals.
- Fixed a bug where ghasts could get stuck in the preparing-to-fire animation pose after the player walks out of attack range.
- Fixed buttons sometimes becoming unselectable at the bottom of a scroll panel while using a controller.
- Fixed a bug where resource packs with subpacks would not correctly save to new worlds when they were added automatically by activating a corresponding behavior pack.
- Fixed a bug where resource packs with subpacks would not display the valid default settings when they were added automatically by activating a corresponding behavior pack.
- Fixed format for number percentage strings in the Turkish language.
- Fixed the profile picture on the start screen showing a blank space instead of the default Alex icon while loading.
- Fixed the profile picture not updating after signing in due to the refresh window closing prematurely.
- Fixed sorting by Installed state in player library not working on Nintendo Switch.
- Fixed an issue where
should_update_bones_and_effects_offscreenandshould_update_effects_offscreensettings were not applied as expected. - Fixed formatting codes when using multiline texts in the Ore UI system.
- Fixed a bug where trees growing next to spore blossoms and chorus flowers did not have a chance to generate beehives.
- Fixed an issue where dimensions with large sections of air blocks could degrade performance during initial load.
- Fixed a bug where vehicles with a non-zero
lock_rider_rotationvalue would continuously rotate when a player was riding them without giving any movement input. - Fixed a bug with the sky cubemap and volumetrics not updating after teleport in Vibrant Visuals.
- Fixed an incorrect tile border seam for tiles with heightmaps in Vibrant Visuals.
- Fixed snow golem heads being sometimes incorrectly lit in Vibrant Visuals.
- Fixed an issue causing textures to appear broken when Ray Tracing is enabled.
- Fixed an issue causing name tags to not appear when Ray Tracing is enabled.
- Fixed a bug where boats and boats with chests would visually fill with water when the player was seated inside them near the water surface.
- Fixed a crash that can occur when prompted about extra Joy-Con controllers that are connected.
- Fixed an issue where mob audio could switch to underwater sound variants while the mob was still above the visible water surface.
- Fixed a crash that could occur when loading recipes with invalid result counts from behavior packs during server initialization.
- Fixed a crash that could occur on world exit or join when texture streaming is enabled.
- Fixed Fullscreen mode to remember which screen it was last on.
- Fixed an issue where
SimulatedPlayersdo not spawn with properties defined inplayer.json. - Fixed
Dimension.containsBlock()returning incorrect results when using exclude filters on aBlockVolumesmaller than 16x16x16. - Fixed actor textures not loading properly when applying packs with older min engine version.
- Fixed Custom Dimension height range to match Overworld defaults.
- Fixed a client-side display issue that caused falling blocks (such as sand, gravel, and anvils) to appear to pass through cobwebs without slowing down and to lose their collision after landing.
- Fixed a bug in the Realms saves screen where the "Save to storage" button on an automatic save displayed the active world's size instead of the selected save's size, and the "Free up space" dialog was not shown when the selected automatic save was too large to fit in the Realm's storage.
- Fixed an issue where backups containing only Resource Packs displayed empty entries without names in the Saves tab.
- Fixed an issue where modals may display blank text on the Realms Hub subscription tab.
- Fixed an issue where the wrong icon was used for leaving a realm.
- Fixed Realms Hub settings screens not exiting properly after saving changes made on the screens.
- Fixed a crash that could occur when initializing a dimension on the client side if the spawn dimension was set to a non-Overworld dimension.
- Fixed a bug where the emote wheel could be opened while riding a mob or minecart, causing the player to crouch instead of dismounting.
- Fixed an issue that caused the framerate limit option under Vibrant Visuals Options to behave differently from the other quality options.
- Fixed a bug where you could not show
ModalFormDataorMessageFormDatadirectly afterCustomFormorMessageBox. - Fixed an issue where on slower connections the hotbar would swap between items if you placed a block and immediately swapped.
- Fixed a bug where
held_item_scalewas not correctly applied to data driven blocks. - Fixed marketplace offers sometimes showing coin icons in places they shouldn't.
- Fixed a bug where
@minecraft/server-netwas using the incorrect dedicated server configuration ID for a pack. Under./config/<moduleID>/*is a pack's configuration for scripting. Theserver-netmodule was looking at the pack ID rather than the script module ID like all other modules. - Fixed an issue where square artifacts would appear when looking at point lights.
- Fixed a bug where sulfur cubes would look for blocks and be tempted at a longer distance than intended.
- Fixed a bug where sulfur cubes would inconsistently stay floating after absorbing a block that would make it sink.
- Fixed a bug that caused custom Nether biomes to generate with a repeating tiling pattern across chunk boundaries.
- Fixed an issue where accepting a game invite while the game was loading could fail due to skins not yet being loaded.
- Fixed the placement of lakes where they would not break above the surface.
- Fixed a scenario where the game would send excessive web requests.
- Fixed Vibrant Visuals shadows and reflections not rendering on PlayStation 4.
- Fixed a crash that could occur on Windows when resizing the game window during initial loading.
- Fixed an issue causing the Marketplace screen to throw an assert.
- Fixed an issue where clearing Realm members via "Clear All Members" resulted in a crash.
- Fixed an issue where pack content would not visually reset until leaving the screen when resetting the world.
- Fixed a freeze when opening a furnace without recipes.
- Fixed a bug where the
@minecraft/debug-utilitiespackage did not have a peer dependency on the beta version of@minecraft/server. - Fixed block traits not respecting experimental requirements for
format_version >= 1.26.20. - Fixed an issue where every
/camerashake addchanged the shake types of previously added shake events. - Fixed a bug where the coin icon may not appear on certain Marketplace offers.
- Fixed a race condition when connecting script websocket clients to a server which caused the socket to fail to connect.
- Fixed player spawn position when rejoining a world after their previously saved custom dimension becomes inactive.
- Fixed corrupted visuals on mobs when using Vibrant Visuals with PBR resource packs that include heightmap textures for actors.
- Fixed a crash that could occur when a player takes too long to join local multiplayer on Xbox.
Videos
- Updates for Creators
References
- ↑ "Minecraft Bedrock 1.26.30 Update Notes for Creators" – Microsoft Learn.
- ↑ "Minecraft 26.30 Bedrock Changelog" by Jay Wells – Minecraft.net, June 16, 2026.
- ↑ "Minecraft: Bedrock Edition 26.30 Changelog - Chaos Cubed" – Minecraft Feedback, June 16, 2026.
Navigation
Sources
- Bedrock Edition 26.30 — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3713073.