Bedrock Edition 26.0
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This article is reproduced from Bedrock Edition 26.0 on the Minecraft Wiki. Mirrored from revision 3666264. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.
{
"title": "v26.0",
"images": [
"Bedrock 26.0 PatchNotes.jpg",
"Bedrock 26.0.png"
],
"rows": [
{
"field": "''(link to Bedrock Edition article, displayed as Bedrock Edition)''",
"label": "(link to Edition article, displayed as Edition)"
},
{
"field": "February 10, 2026",
"label": "Release date"
},
{
"field": "(link to Bedrock Dedicated Server 1.26.0.2 article, displayed as 1.26.0.2)",
"label": "Server version"
},
{
"field": "(link to Bedrock Editor 1.2.4 article, displayed as 1.2.4)",
"label": "''(link to Bedrock Editor article, displayed as Editor)'' version"
},
{
"field": "'''Windows''': 40538508<br>'''Xbox Series X''': 40538490<br>'''Android''':<br>40538489 (armeabi-v7a)<br>40538493 (arm64-v8a)<br>'''Fire''': 40538497<br>'''Nintendo Switch''': 40538501",
"label": "Build version"
},
{
"field": "'''Windows, Xbox''': 1.26.2.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.26.0.2<br>'''PlayStation 4''': 3.30<br>'''PlayStation 5''': 1.040.000<br>'''Nintendo Switch''': v140 (1.26.0)",
"label": "Internal version"
},
{
"field": "'''Android''':<br>\n952600002 (armeabi-v7a, 35)<br>\n962600002 (x86, 35)<br>\n972600002 (arm64-v8a, 35)<br>\n982600002 (x86_64, 35)<br>",
"label": "Version code"
},
{
"field": "<div class=\"hlist\"><span to :Category:Bedrock Edition 26.0 previews article, displayed as '''Previews''') (6) </span><br/><span to :Category:Bedrock Edition 26.0 betas article, displayed as '''Betas''') (5) </span><br/>((link to Bedrock Edition 26.0/Development versions article, displayed as View all))</div>",
"label": "<span normal;\">Development versions</span>"
},
{
"field": "'''Server'''<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.26.0.2.zip Windows]<br>\n[https://www.minecraft.net/bedrockdedicatedserver/bin-linux/bedrock-server-1.26.0.2.zip Linux]",
"label": "Downloads"
},
{
"field": "924",
"label": "(link to Protocol version article, displayed as Protocol version)"
}
],
"invimages": [],
"footer": "<table auto; word-break: break-word;\">\n<tr inherit;\">\n<td 0.4em\" >[[Bedrock Edition 1.21.130|<span 1.21.130]]</td>\n<td rowspan=\"2\" 0.4em\">'''26.0'''</td>\n<td 0.4em\" >[[Bedrock Edition 26.10| 26.10 <span inherit;\">\n<td 0.4em\">\n[[Bedrock Edition 1.21.132|◄ 1.21.132]]\n</td>\n\n<td 0.4em\">\n[[Bedrock Edition 26.1| 26.1 ►]]\n</td>\n</tr>\n</table>"
}
26.0 (also known as 1.26.0[1]) is a minor update for Bedrock Edition released on February 10, 2026,[2][3] which adds command macros, experimental features for Tiny Takeover, and fixes bugs.
This is the first Bedrock Edition release version to use the new year-based version format announced in December 2025.[4]
Additions
- Added command macros. This adds 10 new key mappings to the keyboard/mouse controls settings screen which each have a text input for what command to run when the input is pressed in-game.
- All re-mappable keys are chords of ⌥ Alt plus the chosen key.
- Added guard to prevent mapping a command macro key to ⌥ Alt, as ⌥ Alt is the chord key.
Changes
Blocks
- Bamboo stalks will now have no transparency from a distance (except on simple graphics).
Mobs
- No longer panic when hit.
- No longer damaged by a conduit.
- No longer prevent players from sleeping when nearby.
- No longer gradually grow in size as they age, to match Java Edition.
- Adjusted the ratio at which drowned spawn with tridents and fishing rods, to match Java Edition.
- Gurgles can now spawn with tridents, to match Java Edition.
- Gurgles now drop items when killed.
- 15% of naturally-spawned gurgles now have the ability to ride most nearby mobs.
- Gurgles are now part of a new family,
baby_undead.
![]()
Glow Squid and Squid
- Baby variants no longer drop items when killed.
- Now has swim sounds.
- Now has alternative ambient, hurt, and death sounds when on land.
- Baby nautilus now has unique swim sounds, including alternative ambient, hurt, and death sounds when on land.
- Now has an underwater saddle equip sound.
- No longer damaged by a conduit.
- No longer prevent players from sleeping when nearby.
- Changed swimming animation.
- Now part of the
mobfamily. - Baby variants are now part of a new family,
baby_piglin.
- Baby polar bears are no longer hostile towards the player.
- When tempted, they navigate around obstacles instead of moving in a straight line toward the player.
- No longer spin while moving vertically.
- No longer move excessively slowly when moving vertically.
- Babies are now part of a new family,
baby_undead.- Removed the
baby_zombiefamily. It upgrades to the above family.
- Removed the
- Babies can no longer be ridden or equipped with a saddle or horse armor.
- No longer panic when hit.
- No longer damaged by a conduit.
- No longer prevent players from sleeping when nearby.
- Attachable items no longer render when equipped to a zombie nautilus via commands.
- Now has swim sounds.
- Now has alternative ambient, hurt, and death sounds when on land.
- Now has an underwater saddle equip sound.
- Changed swimming animation.
- Now part of the
monsterfamily. - No longer damaged by a conduit.
- No longer prevent players from sleeping when nearby.
- Babies are now part of a new family,
baby_undead.
- Babies are now part of two new families,
baby_undeadandbaby_zombie_pigman.
General
- Mob effect particles can now appear slightly outside of the mob's bounding box.
- Changed updating logic for mob effects to match Java Edition.
- The description and storage bar labels under the "Free up space" popup dialog are now treated as two separate objects for narration instead of one.
- The description of the Reset and Replace confirmation modals have been updated in the Realms Edit World screen.
- Changed settings button on the game menu back to being a text button.
- Keybinding for command macros and copy coordinates are now always shown on the Keyboard & Mouse settings tab.
- Implemented the same HUD icon for ambient mob effects
as Java Edition. - The way the character faces the cursor in the inventory menu is now the same way as Java Edition.
Graphical
- Dithering:
- Added dithering to items held by players and mobs if dithering is enabled.
- Added dithering to skulls, heads, chests, shulker boxes, banners, conduits, decorated pots, and copper golem statues held by players and mobs if dithering is enabled.
- Added cobweb block to the list of ditherable blocks.
- Data-driving:
- Added the ability to specify ambient light colors and illuminances, and sky light light intensity according to the time of day in the Vibrant Visuals lighting configuration files.
Items
Custom Armor, Horse Armor, Nautilus Armor, and Wolf Armor
- Now display their toughness, armor, and knockback resistance values when greater than 0.
Diamond Horse Armor and Diamond Nautilus Armor
- The toughness values are now 2.
Netherite Horse Armor and Netherite Nautilus Armor
- The toughness values are now 3.
- Now always spawn baby mobs when using on the same mob to match Java Edition.
- Now rotate in the same direction when charging in first and third person view.
- Drowned, skeleton, stray, bogged and parched can no longer pick up spears.
Spawn events
minecraft:as_adult
- Is now applied when husks spawn as adults.
minecraft:as_baby
- Is now applied when husks spawn as babies.
- Is now applied when baby zombie villagers, or zombified piglins, spawn by using its corresponding spawn egg on the adult variant.
minecraft:as_baby_jockey
minecraft:entity_born
- Is now applied when mobs that have a baby variant spawn by using its corresponding spawn egg on the adult variant.
Technical
AI Goals
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer:
minecraft:behavior.defend_village_targetminecraft:behavior.nearest_attackable_target
- Float range field
attack_intervalinminecraft:behavior.nearest_attackable_targetnow only accepts an object withminandmaxvalues.- Other formats will fail to parse.
- Made the schema for
minecraft:behavior.guardian_attackstricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.0 and newer. - Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer:
minecraft:behavior.timer_flag_1minecraft:behavior.timer_flag_2minecraft:behavior.timer_flag_3minecraft:behavior.move_towards_dwelling_restrictionminecraft:behavior.move_towards_home_restriction
- Float Range fields
cooldown_rangeandduration_rangeinminecraft:behavior.timer_flag_1,minecraft:behavior.timer_flag_2, andminecraft:behavior.timer_flag_3now only accepts an object withminandmaxvalues.- Other formats will fail to parse.
- Made the schema for for the following goals stricter when parsing, they will now fail to load an entity json that has invalid data in versions 1.26.0 and newer:
minecraft:behavior.delayed_attackminecraft:behavior.dragonstrafeplayerminecraft:behavior.dragonchargeplayerminecraft:behavior.melee_attackminecraft:behavior.melee_box_attackminecraft:behavior.stomp_attack
- Float Range field
target_zoneinminecraft:behavior.dragonchargeplayerandminecraft:behavior.dragonstrafeplayernow only accepts an object with min and max values. Other formats will fail to parse. - Added new fields to
minecraft:jump.dynamic:regular_skip_data: Used during normal skip movement.distance_scale: The multiplier applied to horizontal velocity when jumping.height: The force applied vertically when jumping.jump delay: Amount of ticks between sequential jumps.animation_duration: Duration of the jump animation.
fast_skip_data: Used when travelling quickly with skip movement.distance_scale: The multiplier applied to horizontal velocity when jumping.height: The force applied vertically when jumping.jump delay: Amount of ticks between sequential jumps.animation_duration: Duration of the jump animation.
- Released
@minecraft/serverversion 2.5.0. - Added missing
BlockComponentTypesenum values into 2.5.0:PrecipitationInteractions = 'minecraft:precipitation_interactions'RedstoneProducer = 'minecraft:redstone_producer'MapColor = 'minecraft:map_color'Movable = 'minecraft:movable'
- Changed
EntityHurtAfterEventto send when damage amount is zero. - Released
PlayerSwingStartAfterEventfrombetatov2.5.0. - Released
PlayerSwingEventOptionsfrombetatov2.5.0. - Released
HeldItemOptionfrombetatov2.5.0. - Released
EntitySwingSourcefrombetatov2.5.0. - Released
BlockComponentRedstoneUpdateEventfrombetatov2.0.0. - Released
BlockCustomComponent.onRedstoneUpdatefrombetatov2.0.0.
Biomes
- Biomes without a namespace in
biomes_client.jsonwill be applied to worlds belowbase_game_version1.21.40 with the default namespace. - Enabled the Biome Replacement feature in the Nether.
- Biome Replacement in the Nether can only be used with
minecraft:surface_builderof types:minecraft:overworldminecraft:frozen_oceanminecraft:cappedminecraft:the_end
- Biome Replacement in the Nether can only be used with
- Provided the script API for supporting entity type families in the aim assist.
Components
- Updated
minecraft.behaviour.look_at_Xbehavior components:- Made schemas stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer:
min_look_timeandmax_look_time- deprecated and has been replaced properly withlook_time.- Uses of
min_look_timeandmax_look_timewill get upgraded automatically. look_time- takesminandmaxas a range.
- Uses of
- These changes affect the following behavior components:
minecraft.behaviour.look_at_entityminecraft.behaviour.look_at_playerminecraft.behaviour.look_at_targetminecraft.behaviour.look_at_trading_player
- Previous usage of the following definitions will not be automatically upgraded to preserve old behavior:
look_time- this was not correctly parsed prior to version 1.26.0, and always resulted in default values being assigned tomin_look_timeandmax_look_time.target_distance- was used in some definitions and it was never passed to the component.- This would just silently fail and assign default values to the component.
- Made schemas stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer:
- Released the component
minecraft:connection_rulefrom experimental for block format versions 26.0 or higher. - Released the component
minecraft:supportfrom experimental for block format versions 26.0 or higher. - The block component
minecraft:leashablecan be used with format_version 26.0 and higher without the "Upcoming Creator Features" toggle. - Added
use_liquid_clippingfield to thedetection_rulesinminecraft:liquid_detection- "
true" means the block will use the "collision_box" to visually clip the water. - "
false" ignores liquid clipping, which will render water across the whole block. - Defaults to
trueprior toformat_version1.26.0. - Defaults to
falseforformat_version1.26.0 and after.
- "
- Updated
minecraft:redstone_consumerrenamed fieldpropogates_powertopropagates_power. - The option
alpha_masked_tintinminecraft:material_instancesno longer requires "Upcoming Creator Features". - Released
minecraft:redstone_consumerfrom experimental forformat_version>= 1.26.0. - The Block Trait
minecraft:connectioncan now be used without the Upcoming Creator Features toggle. minecraft:corner_and_cardinal_directioninminecraft:placement_directioncan now be used without the Beta APIs toggle.- Updated documentation for the
use_liquid_clippingfield inminecraft:liquid_detectionto better explain its use. - Updated the
minecraft:geometryblock component:- Changed
minecraft:geometry.full_blockso DOWN face is rotated 180 degrees, this brings it in parity with non data driven full blocks and Java full blocks. - The old geometry can still used by explicitly using the identifier
minecraft:geometry.full_block_v1. - Any existing blocks using
minecraft:geometry.full_blockthat have aformat_versionless than 1.26.0 will look the same and internally be considered asminecraft:geometry.full_block_v1.
- Changed
- Released
minecraft:collision_boximprovements from experimental and removed requirement of format version 1.21.130 or higher for those improvements.- Can now have an array of collision boxes.
- Max height has been increased from 16 to 24.
- Game no longer crashes on initializing
minecraft:collision_boxcomponent when the server sends invalid packets. - Custom blocks intersecting with other blocks will have a better ambient occlusion.
Entity
- All projectiles now deflect
reflect_on_hurt:trueprojectiles on hit.- This is in addition to damage causing these projectiles to be deflected.
Entity components
- Changed the
swingfield to default totruein theminecraft:interactcomponent. - Split the
minecraft:breedablecomponent into two:minecraft:offspringwhich defines how an offspring of an entity is born, it contains the following fields moved fromminecraft:breedable:blend_attributesinherit_tamedmutation_factormutation_strategyrandom_variant_mutation_intervalrandom_extra_variant_mutation_intervaldeny_parents_variantbreeds_withcombine_parent_colorsproperty_inheritanceparent_centric_attribute_blending
minecraft:breedablenow only contains data about how an entity uses breeding behavior.- The way it spawns the child entity is via the
minecraft:offspringcomponent. - Unlike
minecraft:breedable,minecraft:offspringis added to all mobs that have baby variants.
- The way it spawns the child entity is via the
- Added the entity component
minecraft:spawn_egg_interaction, an empty component that allows the spawning baby version of the creature to interact with the entity, triggering the entity eventminecraft:entity_born.- In Vanilla, this is added to all mobs that have baby variants.
Entity component groups
- Drowned now have a new component group:
minecraft:drowned_jockey.- This component group has the AI Goal
minecraft:behavior.find_mount, which allows the mob to now find mobs to mount and become a jockey. - This group is added when baby drowned spawn as a jockey.
- This component group has the AI Goal
- The
minecraft:nautilus_chargingcomponent group has been removed from nautiluses.- This is to prevent nautiluses from gaining a permanent underwater speed boost.
- The
minecraft:zombie_nautilus_chargingcomponent group has been removed from zombie nautiluses.- Just like nautiluses, this is to prevent them from gaining a permanent underwater speed boost.
- Zombified piglins now have a new component group:
minecraft:pig_zombie_jockey.- This component group has the AI Goal
minecraft:behavior.find_mount, which allows the mob to now find mobs to mount and become a jockey. - However, due to a bug, this group never gets added when zombified piglins spawn due to a nonexistent spawn event. See Zombified Piglin § Mounting.
- This component group has the AI Goal
General
- minecraft://connect?localLevelId=<level id> launch protocol requires the level id to be a url encoded value.
- Added
minecraft:village_typebiome component that determines the type of the village in the biome. This also allows for the generation of villages in the biome; not using this component means the village will never be generated in the biome. - Now possible to reuse keybinding for normal actions, macros, and chords.
Graphical
- Introduced new parameter
biome_water_color_contributionto the Vibrant Visuals water effects configuration file. This new parameter controls the contribution of per-biome water colors provided by *.client_biome.json files.- Range:
[0.0, 1.0] - Default value:
0.0
- Range:
- The
minecraft:damageitem component now supports values between 0 and 32767.
- The
pre_animationandinitializefields inminecraft:client_entityandminecraft:attachable\now properly support{}brace scope delimiters across multiple lines.- This change applies only when using format version 1.26.0 or higher.
Network Protocol
ActorDamageCausemodified: deprecatedActorDamageCause::Dehydration.ActorTypemodified: addedActorType::Undead.ActorTypemodified: renamedActorType::UndeadMobtoActorType::UndeadMonster.ActorCategorymodified: renamedActorCategory::UndeadMobtoActorCategory::UndeadMonster.- Added new Level Sound Event
saddle_in_water.Levelsoundeventmodified: added unique sound events for every spear type.
- Added new biome tags.
slimetag allows slime to spawn higher than usual.swamp_water_huge_mushroomtag allows huge mushrooms to spawn in shallow swamp water.fast_fishingtag increases fishing speed.high_seastag alters salmon behavior.surface_mineshafttag changes surface mineshaft blocks to dark oak.
UI
- Added
default_size_scales_to_ratioBoolean to image controls so that a size of "default" will resize to maintain the texture's aspect ratio.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and new "Drop 1 of 2026" experimental toggles.
Changes
Items
- Are now craftable.
| Ingredients | Crafting recipe |
|---|---|
| Any Nugget + Paper |
Mobs
- Added new sounds for baby variety of wolves, cats, and pigs.
- Updated the models and textures of the following baby mobs:
- Armor on baby wolves and saddles on baby pigs will no longer render.
Technical
- Added
@minecraft/serverversion 2.6.0-beta. - Added
localizationKeyproperty toBlockTypeandBlockPermutation. - Added the
/packstackcommand to the command window that allows users to see what packs they have installed and their world template data if one is in use. - Added
localizationKeyproperty toEntityType. - Added
localizationKeyproperty toItemType. - Added
class EntityHurtBeforeEventtobeta. - Added
class EntityHurtBeforeEventSignaltobeta. - Added
interface EntityHurtAfterEventOptionstobeta. - Added
interface EntityHurtBeforeEventOptionstobeta. - Added
WorldBeforeEvents.entityHurttobeta. - Changed
EntityHurtAfterEventSignalto useEntityHurtAfterEventOptionsinbeta. - Added
enum EntityHealCausetobeta. - Added
class EntityHealSourcetobeta. - Added
class EntityHealAfterEventtobeta. - Added
class EntityHealBeforeEventtobeta. - Added
class EntityHealBeforeEventSignaltobeta. - Added
class EntityHealAfterEventSignaltobeta. - Added property
WorldAfterEvents.entityHealtobeta. - Added property
WorldBeforeEvents.entityHealtobeta. - Added
interface EntityHealEventOptionstobeta. - Added enum
EntityAttachPointtobeta. - Added interface
CameraAttachOptionstobeta.- Added the method
attachToEntity(attachCameraOptions?: CameraAttachOptions): voidtobeta.- This can be used to attach third-person camera to an entity.
- Added the method
- Added
getTags()toBiomeTypeinbeta. - Added
hasTags(tags: string[])toBiomeTypeinbeta. - Added
containsBiomes(volume: BlockVolumeBase, biomeFilter: BiomeFilter)toDimensioninbeta. - Added
BiomeFilterinterface tobeta. - Added the easing type parameter to camera splines API for rotation and position.
- Added the privilege with which a closure will be called to API metadata.
- Added
World.seedas a property to expose the world seed tobeta.
- Added
- Added before & after script events for when an entity picks up an item in the world.
- Added class
EntityItemPickupAfterEventtobeta. - Added class
EntityItemPickupBeforeEventtobeta. - Added class
EntityItemPickupAfterEventSignaltobeta. - Added class
EntityItemPickupBeforeEventSignaltobeta. - Added interface
EntityItemPickupEventOptionstobeta. - Added interface
ItemFiltertobeta. - Added property
WorldAfterEvents.entityItemPickuptobeta. - Added property
WorldBeforeEvents.entityItemPickuptobeta.
- Added class
- Added
attachedToproperty toDebugShapewhich specifies an entity that this shape should be positionally attached to. - Added
visibleToproperty toDebugShapewhich specifies an array of players that this shape should be visible to. - Debug Shapes no longer have a maximum render distance.
- Added
EntityItemDropAfterEventtobeta. - Added
EntityItemDropAfterEventSignaltobeta. - Added
EntityItemDropEventOptionstobeta. - Added
previousPowerLeveltoBlockComponentRedstoneUpdateEventbehindbeta. - Added
getComponentstoBlockintobeta. - Added
hasComponenttoBlockintobeta.
- Blocks can handle the entity
execute_event_on_home_blockevent via custom components in scripting, being beta features.
- Behavior packs for custom camera splines can be created in the camera/splines/ directory. Splines will only play on the
minecraft:freecamera preset.
- Added the
play_splinekeyword to the/cameracommand for playing a spline loaded from behavior pack.- Enabled with the Experimental Creator Camera toggle.
- Added
query.get_level_seed_based_fractionmolang function behind the Upcoming Creator Features toggle.
- Added the new tag
minecraft:metal_nuggetsitem tag to copper, iron, and gold nuggets.
Fixes
From released versions before v26.0
- MCPE-36947 – Right-clicking adult or baby mobs with their respective spawn eggs does not spawn a baby mob
- MCPE-52105 – Hand animation does not play in certain circumstances where it should.
- MCPE-93172 – Baby drowned don't drop anything.
- MCPE-121628 – Baby horses, donkeys, and mules still increase in size as they age.
- MCPE-137379 – Stripped spruce logs and wood are too dark in Bedrock Edition.
- MCPE-156784 – Adventuring Time achievement unlocked without visiting 17 biomes.
- MCPE-159222 – Can't summon baby husk using
minecraft:as_babyspawn event - MCPE-165899 – Breeding horses gives empty health hearts that can’t be filled.
- MCPE-166529 – Can't spawn a baby zombie villager with spawn events
- MCPE-169754 – Carried models of some items appear larger when using any HD texture pack.
- MCPE-173833 – Baby Polar Bear becomes Hostile.
- MCPE-176018 – Wolf's model has an offset to the left against their shadow.
- MCPE-180073 – "
minecraft:damage" component value has unexpected integer behaviour. - MCPE-184973 – Beds tell you that you can sleep during a thunderstorm at night.
- MCPE-185362 – Map markers stay on maps when cleared with commands.
- MCPE-187058 – Items in bundle sometimes disappear when left in chest or barrel during log out.
- MCPE-187288 – Creaking walking and attacking animation differs between Bedrock and Java.
- MCPE-188434 – Cannot rename worlds created from some world templates under the new UI (OreUI) without unlocking options.
- MCPE-189551 – Baby squid and baby glow squid drop ink sacs when they die.
- MCPE-191655 – Splash potion, lingering potion and thrown bottle o' enchanting fail to bounce hurting projectiles.
- MCPE-206669 – Vibrant Visuals: Blacks (especially on player skins) are extremely washed out.
- MCPE-219844 – Vibrant Visuals: First time adjusting options after selecting a preset doesn't change the preset to Custom.
- MCPE-220557 – Player and mobs randomly disappear for a split second and reappear.
- MCPE-221667 – Vibrant Visuals: Screen is completely black when the player is inside a block.
- MCPE-222491 – Block highlight (with outline selection OFF) does not appear with Vibrant Visuals enabled.
- MCPE-223845 – Some zombie variants fail to form Chicken Jockeys.[note 1][note 2]
- MCPE-225208 – Panorama no longer rotates while loading a World.
- MCPE-226682 – Vibrant Visuals sometimes turns itself back on after a game update.
- MCPE-227680 – Typo in Minecoins page in the encyclopedia.
- MCPE-227945 – Moving cursor and then immediately closing GUI causes the player camera to move.
- MCPE-228082 – Snow golem heads don't dither when approached.
- MCPE-228203 – Navigation section of Minecraft Encyclopedia refers to Cartographer villager as "He" instead of "They".
- MCPE-228267 – End Gateway can teleport players to 0, 0, 0 (the Void).
- MCPE-228287 – The entity model in the container screen does not rotate in the opposite direction from the cursor.
- MCPE-228584 – On-screen keyboard displays when trying to type if controller is also connected.
- MCPE-228875 – GDK version of the game often resets the windowed resolution.
- MCPE-229178 – Hovering over a text box with the mouse cursor no longer allows typing.
- MCPE-229312 – The “Only add/see trusted skins” option name and description in the new General settings screen are misleading.
- MCPE-229351 – The "Enter sleep mode when no inputs detected" option does not function as described.
- MCPE-229469 – Zombies spawning on Zombie Horse cannot spawn with Copper Armor.
- MCPE-229542 – Zombie horses can burn even while standing on water.
- MCPE-229652 – Multiple typos on the Worlds page in the encyclopedia.
- MCPE-230229 – Non-Marketplace Resource Packs, Behavior Packs, and Skin Packs were not migrated to the new directory location.
- MCPE-230294 – Pressing the Alt key in a UI causes the game to freeze.
- MCPE-230775 – After changing language from Polish to English, some text remains in Polish.
- MCPE-230779 – Chat does not let me type right after sending a message.
- MCPE-230820 – Game window border is always dark.
- MCPE-230838 – Ambient mob effects in Mob Effects screen still use gray background.
- MCPE-230918 – Ambient mob effect does not update according to the source.
- MCPE-230921 – Moving your mouse, then scrolling to a different hotbar slot, snaps the camera to a random direction.
- MCPE-231095 – Content Log error appears when spawning certain entities.
- MCPE-231432 – Worlds with a period in the folder name do not appear in-game.
- MCPE-231580 – Piglin and Piglin Brute Spawn Eggs are not sorted alphabetically.
- MCPE-231582 – Vibrant Visuals: Dithering effect appears broken/glitchy at 50% resolution.
- MCPE-231602 – Nautilis, Zombie Nautilus & Coral Zombie Nautilus have an empty space in the back of the head.
- MCPE-231639 – Static lights are equally bright at all light levels.
- MCPE-231970 – Worlds in the "Shared" folder cannot be copied/duplicated or exported.
- MCPE-231979 – Custom blocks face backwards in third person.
- MCPE-232054 –
/reload allno longer reloads the content of resource packs. - MCPE-232061 – Water breathing fails to stop nautiluses from suffocating.
- MCPE-232098 – Zombies spawning riding Zombie Horses still have an incorrect armor loot table.
- MCPE-232366 – Recommended Vibrant Visuals render distance does not scale with hardware and is always set to the lowest value in the Ore UI Video Settings menu.
- MCPE-232370 – Drowned riders cannot control the movement of their zombie nautilus.
- MCPE-232391 – The “You can’t earn achievements” pop-up incorrectly lists Marketplace behavior packs as a reason achievements are disabled when Cheats are enabled.
- MCPE-232488 – Wolf Armor model is off by one pixel to the left.
- MCPE-232633 – Minecraft and Minecraft Preview now use the same local cache folder.
- MCPE-232638 – Enchanted Banner Shield appears mostly white and covered with graphical artifacts in first-person view.
- MCPE-232656 – Launching Minecraft turns on Text to Speech every time.
- MCPE-232690 – “Show player names” option has an incorrect description in the Ore UI Video Settings menu.
- MCPE-232700 – Golden horse armor was incorrectly given 2 armor toughness instead of diamond horse armor.
- MCPE-232731 – Experience Bottles Still Cannot Deflect Ghast Fireballs in Latest Beta 26.0.23 Despite Partial Fix for Bottle-type Projectiles.
- MCPE-232906 – Nether portals dont light with trapdoors and lava.
- MCPE-233088 – Xbox: Additional players in splitscreen log in with no items/the wrong user's items after 1.21.130 update.
- MCPE-233214 – Global resource packs fail to load or apply in the latest Preview.
- MCPE-233215 – Complete game freeze when adjusting any settings in the Party Settings menu.
- MCPE-234122 – Trimmed armor lose their texture in the inventory after suspending and resuming the game.
- MCPE-234749 – Water current changes break minecart redstone machines.
Other
- Fixed a bug where screenshots taken with Ray Traced graphics mode selected did not render accurately.
- Fixed water extinction being drawn over fog when the chunk behind it is missing in Vibrant Visuals.
- Fixed an issue that caused lighting on end portals to render incorrectly if a resource pack defined a portal block as a point light in Vibrant Visuals.
- Fixed note effects on note blocks not displaying the correct color in darkness.
- Fixed a bug with the 'Hide Sky Flashes' option causing the End entrance sound to loop.
- Fixed an issue where polar bears recalculated their path to the target twice as often during the stomp attack.
- Fixed a bug where baby zombie horses would shrink in size when they grew into adults.
- Fixed an issue where narration was not always reading the description for the "Free up space" popup dialog when using a mouse.
- Fixed input legends for Realms purchase reconciliation modal.
- Fixed "Realm couldn't load" error from occurring after joining a Realm via invite.
- Fixed a bug where the ⎋ Escape key would not open the game menu when on the death screen.
- Fixed an issue where
getComponentsonItemStackcould return an undefined in the array, when used in older scripting versions. - Fixed a bug with
minecraft:behavior.fire_at_targetwhere themax_head_rotation_xandmax_head_rotation_ywere applied inversely. - Fixed an issue where generated JSON Schemas included superfluous
_arrayfields (e.g.on_bred_array,on_death_array) for certain components such asexperience_reward. - Fixed a bug that would sometimes allow sunlight to shine through walls, e.g. near cave entrances, in Vibrant Visuals.
- Fixed a bug where some low memory Android devices would crash at startup.
- Fixed a bug that was causing crashes when using the NPC component.
- Fixed upgrade from UWP to GDK causing corrupt skin states.
- Fixed an issue where textures would not be correctly reloaded when changing between graphics modes in the main menu.
- Fixed shadow stripes appearing on the ground during sunset and sunrise with high FoV on low quality settings in Vibrant Visuals mode.
- Fixed an issue that caused all player markers on locator maps to have the same color in Vibrant Visuals mode.
- Fixed an issue which was causing textured items held-in-hand to be double-tinted in Vibrant Visuals mode.
- Fixed an issue that caused banner poles to appear darker in Vibrant Visuals.
- Fixed dithering for equipped shields with banner designs when held by entities.
- Fixed a bug where most mobs would stare at players, other mobs, or targets for an excessive amount of time.
- Fixed a bug where several mobs would look at players from a further distance than intended.
- Fixed a bug where the game could crash if the player cancelled in the middle of creating a template world on a Realm.
- Fixed players potentially getting stuck between Realms timeline opt-in screen and play on Realms progress screen.
- Fixed a bug in Realms where villages would not generate until approached.
- Fixed an issue that caused the shield to appear colored if placed in a slot that previously contained a colored shield.
- Fixed an issue where the
getComponentsentity component could return an undefined in the array when used in older scripting versions. - Fixed an issue where the
on_equipandon_unequipevents on theminecraft:equippableentity component would be executed on world load. - Fixed an issue where marketplace content did not load correctly on PlayStation.
- Fixed "Might occur crash when suspended" title when "Syncing user data" UI is running.
- Fixed cases of static colored lighting leaking through corners.
- Fixed a bug where custom components used by older versions of item definitions were not being properly loaded.
- Nautiluses and zombie nautiluses no longer have permanently increased movement speed after becoming hostile.
- Fixed a rare crash when trying to breed animals.
- Fixed a freeze that could happen when buying a Realm on Nintendo Switch.
- Fixed attachables not rendering correctly when the game is paused or when rendered in an NPC UI window.
- Fixed a crash that can occur with specific blocks in worlds using the Render Dragon Features for Creators experiment.
- Fixed a brief flash when removing lights when using static colored lighting.
- Fixed an issue that caused Nether portals to not get ignited by lava.
Notes
- ↑ The update only made the issue worse, since it was only fixed for baby drowned. Baby husks could not mount mobs due to a family typo, baby zombie villagers could not mount mobs due to an incorrect entity filter, and baby zombified piglin jockeys could not spawn due to a non-existing spawn event. And because of the attempt to fix this bug, this also causes MCPE-236161 and MCPE-236034.
- ↑ Baby husks have been fixed in 26.10.
Videos
- Updates for Creators
References
- ↑ "Minecraft Bedrock 1.26.0 Update Notes for Creators" – Microsoft Learn.
- ↑ "Minecraft: Bedrock Edition 26.0 Changelog" by Jay Wells – Minecraft.net, February 10, 2026.
- ↑ "Minecraft - Bedrock Edition 26.0 Changelog" – Minecraft Feedback, February 10, 2026.
- ↑ "Minecraft's new version numbering system" – Minecraft.net, December 2, 2025.
Navigation
Sources
- Bedrock Edition 26.0 — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3666264.