Badlands

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Badlands

Badlands.png: Infobox image for Minecraft biome 'Badlands'

Badlands Vibrant Visuals.png: Infobox image for Minecraft biome 'Badlands'

The badlands or mesa are arid-land mountainous biomes, featuring red sand and mounds of terracotta bands, coming in various colors. Badlands generate in arid lands next to deserts and their eroded and wooded variants.

Generation

Badlands biomes generate at the highest temperature and lower erosion, meaning they border deserts near oceans with stony shores at lower altitudes. Badlands biomes often border their wooded and eroded variants. Near lower temperature zones, they border savannas, forests, and plains.

Badlands generate from mid-altitude plateaus and valleys up to the highest mountain peaks where they can elevate up to Y=256 and border stony peaks. Rivers are often in deep fjords, wide valleys with almost no water, or they do not generate at all.

Because badlands generate in mountainous terrain, they often border dripstone caves and deep dark underground.

Description

On the higher grounds, badlands biomes feature large mounds of terracotta bands, in layers of various colors; specifically, red, orange, yellow, white, light gray, brown, and regular terracotta may all naturally generate. The topmost layer of stained terracotta is often weathered into regular terracotta.

At low altitudes, the terrain surface is weathered into one layer of red sand (rarely red sandstone if floating),‌[JE only] with orange terracotta under it extending to Y=63. In Java Edition, the underwater surface is covered with a layer of orange terracotta, and in shallow water, sometimes interspersed with some white terracotta, while in Bedrock Edition, it is composed entirely of stone. Deeper water bodies generate gravel like in any other biome.

Cacti and dead bushes generate frequently across the landscape, similarly to deserts, but dead bushes are more common than in deserts, and cacti are rarer, as they may only generate on the red sand valleys. Sugar canes may generate along water. Cacti have a chance of generating a cactus flower on top.

Mineshafts generate at much higher elevations in these biomes, often exposed to fresh air. Their supporting planks and fences are made of dark oak rather than oak. Additionally, extra gold ore generates up to elevation Y=255 (rather than the normal Y=32), and at much higher rates than the rest of the world. However, if an underground biome generates under badlands for example a Dripstone cave, then there wouldn't be extra gold ores in the area of the cave biome.

As badlands are arid-land biomes, rainfall never occurs here, but dry thunderstorms still allow hostile mobs to spawn.

Armadillos spawn in badlands, as well as warm animal variants, but the latter can only spawn on player-created grass blocks.

With Vibrant Visuals, badlands have unique atmospherics, the sky is tinted turquoise-green at daytime and much brighter during the night, while the daytime horizon is tinted brown. Moonlight is more vibrant blue, and the warm color grading tints the environment more yellow, although color saturation is slightly lower.

The colors of specific terracotta layers in these biomes are almost the same throughout all badlands biomes for any particular world. Each world seed generates 192 layers of terracotta for each Y-coordinate to pick from[1]. At each horizontal coordinate, each layer may shift up and down by at most ±7 blocks based on noise.

Mobs

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
Creeper100⁄5154
Skeleton100⁄5154
Slime[note 1]100⁄5154
Spider100⁄5154
Zombie95⁄5154
Enderman10⁄5151–4
Witch5⁄5151
Zombie Villager5⁄5151
Creature category
Sheep12⁄464
Warm Pig10⁄464
Warm Chicken10⁄464
Warm Cow8⁄464
Armadillo6⁄461–2
Underground water creature category
Glow Squid14–6
Ambient category
Bat18
  1. ↑ Spawn attempt succeeds only in slime chunks.
In Bedrock Edition
MobSpawn weightGroup size
Monster category
Creeper1001
Slime[note 1]1001
Spider1001
Zombie952–4
Skeleton801–2
Enderman101–2
Witch51
Zombie Villager52–4
Creature category
Sheep122–3
Warm Chicken102–4
Warm Pig101–3
Warm Cow82–3
Armadillo61–2
Glow Squid102–4
  1. ↑ Spawn attempt succeeds only in slime chunks.

Sounds

Music

These music tracks play while the player is in the badlands:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
Memories213.33%213.33%
Crescent Dunes16.67%16.67%
Danny16.67%16.67%
Dry Hands16.67%16.67%
Echo in the Wind16.67%16.67%
Featherfall16.67%16.67%
Haggstrom16.67%16.67%
Key16.67%16.67%
Living Mice16.67%16.67%
Mice on Venus16.67%16.67%
One More Day16.67%16.67%
Oxygène16.67%16.67%
Subwoofer Lullaby16.67%16.67%
Wet Hands16.67%16.67%

Data values

ID

Java Edition:

NameIdentifier Translation key
BiomeSprite badlands.png: Sprite image for badlands in Minecraft Badlandsbadlands biome.minecraft.badlands

Bedrock Edition:

NameIdentifierNumeric ID
BiomeSprite badlands.png: Sprite image for badlands in Minecraft [No displayed name]mesa37

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Adventuring TimeDiscover every biome The advancement is only for Overworld biomes. Other biomes may also be visited, but are ignored for this advancement.

History

Java Edition

Java Edition
August 2, 2013Jeb tweeted the first image of the mesa biome. He jokingly referred to them as "disco mountains".
1.7.213w36aMesa biome added, along with its variants, many other biomes, and the temperature system.
Each 48-bit world seed generated 64 layers of terracotta that repeated every 64 blocks on the Y-axis, for use in generating terracotta layers in mesa biomes.
13w36bFixed the mesa generation.[2]
13w37aSlightly changed mesa biome generation to appear more layered.
13w39aRed sand now generates in mesa biomes and their variants.
1.814w32aRed sandstone now generates in cave entrances instead of floating red sand.
1.1016w20aMineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak.
In mesa biomes, hardened clay no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.
The normal 2 blobs of gold ore below Y=32 in mesas now attempt to generate 20 blobs at elevations between 32 and 79.
Mesas can now generate dark oak mineshafts above ground.
Red sandstone no longer generates in cave entrances.
1.1318w19aRenamed "Mesa" to "Badlands".
1.16.21.16.2 Pre-release 2Plateaus generate more frequently at the edges of badlands.
1.18Experimental Snapshot 1World seeds now generate 192 layers of terracotta per world seed, instead of 64 layers of terracotta, for use in generating terracotta in badlands biomes.
experimental snapshot 3Badlands sometimes show up in flat areas next to plateaus.
Increased the maximum Y-level for red sand to generate.
experimental snapshot 4Badlands biomes are now larger and less likely to show up as "microbiomes."
experimental snapshot 5Badlands biomes are slightly smaller on average.
Badlands can now generate on sharp peaks.
Water lakes no longer generate in badlands.
21w42aThe extra gold ore in badlands biomes now generates up to Y=255.
1.2023w17a"Crescent Dunes", and "Echo in the Wind" can now be played in all types of badlands biomes.
1.20.524w03aArmadillos now spawn in badlands.
24w11aWolves summoned in badlands using spawn eggs or commands, or by them simply spawning there due to a pack spawning along a biome boundary are now the striped variant instead of the pale variant.
1.21.525w02aFarm animals can now spawn in badlands.
Pigs that spawn in badlands are now the warm variant.
25w05aCows that spawn in badlands are now the warm variant.
25w06aChickens that spawn in badlands are now the warm variant.
Short dry grass, tall dry grass and cactus flowers now generate in badlands.
25w09aThe Firefly Bush can now generate near water in all types of badlands (very rarely), like other biomes with water.

Bedrock Edition

Pocket Edition Alpha
v0.9.0build 1Mesa biomes added, along with many other biomes.
v0.10.0build 1Mesa biomes now have gold ore at every elevation.
Mesas can now generate mineshafts on the surface.
v0.15.0build 1Hardened clay no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.
Bedrock Edition
1.18.0beta 1.18.0.22The extra gold ore in badlands biomes now generates up to Y=255.
1.18.0?Overhauled the generation of badlands. They now generate as standalone biome with variable terrain.
1.20.70
Experiment
Armadillo and Wolf Armor
Preview 1.20.70.20Armadillos now spawn in badlands and their variants.
1.21.60Preview 1.21.60.23Dead bushes now generate more frequently.
1.21.60
Experiment
Drop 1 2025
Preview 1.21.60.25Pigs that spawn in badlands are now the warm variant.
1.21.70
Experiment
Drop 1 2025
Preview 1.21.70.20Cows that spawn in badlands are now the warm variant.
Preview 1.21.70.22Chickens that spawn in badlands are now the warm variant.
Short dry grass, tall dry grass and cactus flowers now generate in badlands.
1.21.90Preview 1.21.90.26Added mesa atmospherics and color grading, and warmish lighting to badlands with Vibrant Visuals.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU31CU191.221.221.22Patch 31.0.1Added mesa biomes, along with many other biomes.
TU43CU331.361.361.36Patch 13Mineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak.

New Nintendo 3DS Edition

New Nintendo 3DS Edition
0.1.0Added mesa biomes.

Data history

Java Edition
1.13pre5Changed the ID mesa to badlands.
1.1821w37aPrior to the removal of numerical biome IDs, this biome's numerical ID was 37.

Old generation

View of an old badlands clearing in badlands plateaus

Before Caves & Cliffs, the badlands biome generated only as an edge around all wooded badlands plateaus and badlands plateaus, or as small spots within those biomes. It had mostly flat terrain at the red sand levels, occasionally topped with terracotta layers, but when next to the plateau biomes, steep eroded cliffs formed. Beaches did not generate next to oceans, and the biome was separated from other land biomes by a thin desert border. It was often replaced by eroded badlands as a mutation.

Issues

Issues relating to "Badlands" or "Mesa" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • Regular oak mineshafts do not generate in the badlands biomes, but they can generate into one if a neighboring biome generates the mineshaft.
  • Although dark oak mineshafts generate in badlands, dark oaks do not grow in this biome.
  • If a badlands biome generates above y level 256, it generates orange terracotta as the default rather than undyed terracotta. This cannot be seen through normal gameplay as the game cuts off any terrain above y level 256, however it can be seen on Java Edition using an amplified world.

Screenshots

Historical screenshots

Development images

In other media

See also

References

  1. ↑ layers[(noiseValue + Y + 192) % 192]
  2. ↑ MC-29446

Sources