Baby

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A chick
Every baby in Java Edition as of the Chaos Cubed drop (excluding variants)

Babies are smaller variants of mobs, typically having faster walking speeds. Some babies have unique sounds while others use the same sounds as their adult equivalent but sped up by 50% and pitched up by 7 semitones. Baby mobs are considered to be the same mob as their adult counterparts, with the exception of the tadpole.

List of baby mobs

The following baby variants exist:

Baby animals

Baby monsters

Other babies

Baby-like[note 2]

Technical babies[note 3]

Non-examples[note 4]

Non-baby ageable mobs[note 5]

Spawning

Baby animals can be manually spawned by using spawn eggs on an adult mob. Ageable baby mobs may also be spawned using the /summon command with a negative Age tag; for example, using /summon sheep ~ ~ ~ {Age:-100} spawns a baby sheep at the player's position, that matures in 100 game ticks (5 seconds). For non-ageable baby mobs, the IsBaby:1 tag is used instead. In Bedrock Edition summoning a baby mob can be done by the use of SpawnEvent: minecraft:as_baby.

The following mobs have a baby variant, but cannot breed.

Drops

Most baby mobs do not drop any loot or experience when killed, with the exception of equipment. The following baby mobs do drop loot and/or experience:

Baby zombies, zombie villagers, husks, gurgles, zombified piglins, and zoglins drop both their typical loot as well as experience, while baby hoglins and baby piglins only drop experience, with baby piglins dropping less experience than adults do.

Baby zombies can drop Music Disc Lava Chicken if they are killed while riding a chicken, while adult zombies cannot, even if one is forced to mount a chicken using commands. When a baby turtle grows up, it drops one turtle scute.

Behavior

This section is missing information about: A table of what mobs have unique baby sounds versus which ones use pitched-up and sped-up versions of the adult sounds would be useful.
 
Please expand the section to include this information. Further details may exist on the talk page.

Most baby mobs do not have certain behaviors or traits that their adult versions do. For instance, wool and armadillo scutes cannot be collected from baby sheep or armadillos respesctively. Baby villagers and piglins cannot trade or barter, though baby piglins will still collect gold items, baby cows, mooshrooms, and goats cannot be milked, and all baby mounts cannot be saddled or ridden.

Following

Most baby animals choose and follow an adult within 8 blocks of the same species, regardless of whether it is their parent. Babies can choose new targets to follow whenever they do not have a valid target, such as when the previous target dies or moves further than 16 blocks away. Tamed kittens and puppies follow their owner if the parent is absent or sitting.

Baby animals that do not follow adults consist of:

Humanoid baby mobs (such as villagers, zombies and piglins) never follow adult mobs.

Ghastlings occasionally follow nearby players, most land animals and villagers within a range of 16 blocks, and they prioritize following players.

Growing up

A picture of two graphs showing grow time relationship of feedings to minutes.
A graphic of the effectiveness of feeding baby animals in Java Edition

Most baby mobs take 20 minutes to grow up. This can be accelerated by feeding them their breeding item. Green sparkles appear similar to those caused by bone meal. In Java Edition, each feeding usually reduces the remaining time before the animal grows up by 10%. The less time remains, the less time is saved by each feeding, making it inefficient to feed an animal continuously until it becomes an adult. After the eighth feeding, the time saved by one feeding is less than a minute, as shown in the graph above. In Bedrock Edition, each feeding saves 10% of the total time rather than the remaining time, so no more than ten feedings are needed to age up a single baby into an adult.

Horses, donkeys, mules, llamas, and camels all grow by a different amount depending on which item is fed to them. Each item ages the baby by a constant time rather than a percentage of the remaining time.

Baby mobs can be prevented by growing up by being fed a golden dandelion. Feeding an age-locked baby mob a golden dandelion will cause it to resume aging.

Most baby monsters do not grow up naturally, while baby animals, baby villagers, baby hoglins, small sulfur cubes, and tadpoles do grow up over time.

Variants

An example of how a bred sheep inherits a mixture of its parents' colors when possible

When a baby of a mob that has variants is born through breeding, they can inherit the pattern of one of their parents, chosen at random with an equal chance for both, with some exceptions:

  • Breeding two sheep that have "compatible" colors, meaning that their corresponding dye items could be combined into a third dye, the baby inherits that color rather than either of its parents colors.
  • Breeding two mooshrooms of the same variant has a 1⁄1024 chance to spawn a mooshroom of the opposite variant.
  • Baby horses have a 13⁄45 chance of having a random color/markings instead of matching either of their parents.
  • Breeding two axolotls has a 1⁄1200 chance of spawning a blue axolotl, with this being the only way to obtain this variant.
  • Frogs do not inherit their variants from their parents. A frog's variant is determined by the biome it matures from a tadpole in.
  • Breeding two goats that are not screaming goats has a 2% chance of spawning a screaming goat, while breeding two screaming goats has a 100% chance of spawning one.

Interaction with golden dandelions

Using a golden dandelion on a baby mob causes it to become "age-locked". Age-locked mobs cannot grow up into adults. Using another golden dandelion on an age-locked mob removes the age-lock and resets its aging so that it will grow up in 24000 game ticks (20 minutes).

Some baby mobs cannot be fed golden dandelions, neither to lock or unlock their age. These consist of:

History

Java Edition

Java Edition
1.0.0Beta 1.9 Prerelease 3Added baby versions of the chicken, cow, mooshroom, pig, sheep, and wolf.
1.2.112w04aAdded baby cats and ocelots.
12w07aAdded baby villagers.
1.4.212w32aAdded baby zombies and zombie villagers.
1.6.113w16aAdded baby horses, donkeys, mules, skeleton horses, and zombie horses.
1.6.2preBaby zombies can now spawn naturally.
releaseBaby zombie pigmen can now spawn naturally.
1.814w27aAdded baby rabbits.
1.915w35aBaby zombies, zombie villagers, and zombie pigmen now have smaller hitboxes.[5]
1.1016w20aAdded baby husks and polar bears.
1.1116w39aAdded baby llamas.
1.1318w07aAdded baby turtles.
18w10dBaby zombies and zombie villagers now burn in the sun.
18w11aAdded baby drowned.
1.1418w43aAdded baby pandas.
18w50aGiants now use zombie AI so they can be spawned as baby giants.
19w03aReverted the changes made to giants from 18w50a, removing baby giants.
19w05aAdded baby trader llamas.
19w07aAdded baby foxes.
1.1519w34aAdded baby bees.
1.1620w07aAdded baby piglins and hoglins.
20w13aAdded baby striders.
20w14aAdded baby zoglins.
1.1720w51aAdded baby axolotls.
21w13aAdded baby goats.
1.1922w11aAdded tadpoles.
1.19.3
Experiment
Update 1.20
22w42aAdded baby camels.
1.19.4
Experiment
Update 1.20
23w07aAdded snifflets.
1.20.523w51aAdded baby armadillos.
1.21.224w33aAdded baby dolphins, squid, and glow squid.
1.21.625w15aAdded ghastlings.
1.21.1125w41aAdded baby nautiluses.
25w44aAdded baby camel husks. They are only obtainable with commands.
26.1snap2Updated the models and textures for kittens, chicks, baby cows, baby mooshrooms, baby ocelots, baby pigs, baby sheep, and puppies.
snap4Updated the models for the baby donkeys, foals, baby mules, baby skeleton horses, and baby zombie horses.
snap5Using golden dandelions on baby mobs that aren't monsters or villagers prevents them from aging.
Updated the models and textures for baby axolotls, dolphins, glow squids, squids, and turtles.
snap6Updated the models and textures for baby bees, foxes, goats, camels, armadillos, polar bears, llamas, and trader llamas.
Removed the models of baby camel husks.
snap7Updated the models and textures for baby zombies, baby husks, gurgles, baby piglins, baby zombified piglins, baby villagers, and baby zombie villagers.
Fully removed baby camel husks.
Armor now has a unique model when worn by humanoid baby mobs.
Held items are no longer shrunk down when held by humanoid baby mobs.
Baby hoglins can now be stopped from aging by using a golden dandelion.
snap8Updated the models and textures for baby pandas, baby hoglins, baby zoglins, baby striders, and snifflets.
snap10Updated the models and textures for baby zombies, husks, and gurgles again.
26.2snap1Added small sulfur cubes.
pre1Updated the models and textures for small sulfur cubes.

Bedrock Edition

This section needs expansion.
 
You can help by expanding it.
Pocket Edition Alpha
v0.2.0Baby variants of pig and sheep were added, but they do not occur naturally.
v0.3.0Baby cow and chicken variants were added, but they do not generate naturally.
v0.6.0Baby chickens, cows, pigs, and sheep can now spawn naturally.
v0.11.0build 1Added baby zombies and zombie pigmen.
v0.14.0build 1Baby zombies and zombie villagers can now be part of jockeys.
Pocket Edition
1.0.4alpha 1.0.4.0Baby villagers now have larger heads.
Bedrock Edition
1.4.0
Experiment
Experimental Gameplay
beta 1.2.14.2Added baby drowned.
1.11.0beta 1.11.0.3Baby trader llamas can no longer spawn.
1.16.0beta 1.16.0.59Baby hoglins now have larger heads.
1.16.100beta 1.16.100.55Baby zoglins now have larger heads.
1.19.0Preview 1.19.0.29Trader llamas have a baby variant again.
26.0
Experiment
Drop 1 of 2026
Preview 26.0.27Updated the models and textures for baby cats, chickens, cows, mooshrooms, ocelots, pigs, sheep, and wolves.
Baby wolves and baby cats are now referred to as puppies and kittens respectively.
26.10Preview 26.10.20Updated the models and textures for baby axolotls, dolphins, donkeys, horses, mules, skeleton horses, zombie horses, glow squids, squids, and turtles.
Preview 26.10.21Updated the models and textures for baby bees, foxes, goats, camels, armadillos, polar bears, llamas, and trader llamas.
Preview 26.10.23Updated the models and textures for baby zombies, husks, piglins, zombified piglins, villagers, and zombie villagers, as well as the models and textures for gurgles.
Preview 26.10.24Updated the models and textures for baby hoglins, pandas, snifflets, striders, and zoglins.
Preview 26.10.25Updated the models and textures for baby zombies, husks, and gurgles again.
26.20Preview 26.20.20Baby mobs no longer show green growth particles when being fed if their growth is paused.
26.20
Experiment
Drop 2 of 2026
Preview 26.20.23Added small sulfur cubes.
26.30Preview 26.30.20Small sulfur cubes are now available without enabling the "Drop 2 of 2026" experiment.

Notes

  1. ↑ a b Can only be spawned through spawn eggs or commands.
  2. ↑ This mob, while not implemented as a baby, is included because it grows into an adult and has a unique texture and model.
  3. ↑ This living entity is considered a baby in Java Edition code
  4. ↑ These are miniature versions of other mobs that do not fit the criteria to be considered babies.
  5. ↑ Mob in class AgeableMob that cannot be babies.
  6. ↑ While a wandering trader can have an Age tag below zero, it is automatically set to zero if this is the case.

References

  1. ↑ MC-260272 – resolved as "Works As Intended".
  2. ↑ a b c d MC-185516 – resolved as "Works As Intended".
  3. ↑ MC-158608 – resolved as "Works As Intended".
  4. ↑ MC-276009 – resolved as "Invalid".
  5. ↑ MC-2664

Sources