Baby
Minecraft Wiki article. Categories: Articles_to_be_expanded, Verify, Entities
This article is reproduced from Baby on the Minecraft Wiki. Mirrored from revision 3719400. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.


Babies are smaller variants of mobs, typically having faster walking speeds. Some babies have unique sounds while others use the same sounds as their adult equivalent but sped up by 50% and pitched up by 7 semitones. Baby mobs are considered to be the same mob as their adult counterparts, with the exception of the tadpole.
List of baby mobs
The following baby variants exist:
Baby Armadillo
Baby Axolotl
Baby Bee
Baby Camel
Chick
Baby Cow
Baby Dolphin
Baby Donkey
Foal
Baby Fox
Ghastling
Baby Glow Squid
Baby Goat
Kitten
Baby Llama
Baby Mooshroom
Baby Mule
Baby Nautilus
Baby Ocelot
Baby Panda
Baby Pig
Baby Polar Bear
Puppy
Baby Rabbit
Baby Sheep
Snifflet
Baby Squid
Baby Strider
Baby Trader Llama
Baby Turtle
Other babies
Baby-like[note 2]
Technical babies[note 3]
Non-examples[note 4]
Non-baby ageable mobs[note 5]
Spawning
Baby animals can be manually spawned by using spawn eggs on an adult mob. Ageable baby mobs may also be spawned using the /summon command with a negative Age tag; for example, using /summon sheep ~ ~ ~ {Age:-100} spawns a baby sheep at the player's position, that matures in 100 game ticks (5 seconds). For non-ageable baby mobs, the IsBaby:1 tag is used instead. In Bedrock Edition summoning a baby mob can be done by the use of SpawnEvent: minecraft:as_baby.
The following mobs have a baby variant, but cannot breed.
Dolphin
Glow Squid
Happy Ghast
- Ghastlings can be spawned by placing dried ghasts in water and waiting.
Mule
- Baby mules are spawned when a horse and a donkey are cross-bred.
Piglin
Polar Bear
Squid
Sulfur Cube
- Two small sulfur cubes are spawned when a large sulfur cube dies.
Undead monsters
Zombie
Husk
Drowned
Zombie Villager
Zombified Piglin
Zoglin
Zombie Horse
Skeleton Horse
- Baby zombie horses and skeleton horses cannot spawn in any way in Survival mode.
Drops
Most baby mobs do not drop any loot or experience when killed, with the exception of equipment. The following baby mobs do drop loot and/or experience:
Baby zombies, zombie villagers, husks, gurgles, zombified piglins, and zoglins drop both their typical loot as well as experience, while baby hoglins and baby piglins only drop experience, with baby piglins dropping less experience than adults do.
Baby zombies can drop Music Disc Lava Chicken if they are killed while riding a chicken, while adult zombies cannot, even if one is forced to mount a chicken using commands. When a baby turtle grows up, it drops one turtle scute.
Behavior
Most baby mobs do not have certain behaviors or traits that their adult versions do. For instance, wool and armadillo scutes cannot be collected from baby sheep or armadillos respesctively. Baby villagers and piglins cannot trade or barter, though baby piglins will still collect gold items, baby cows, mooshrooms, and goats cannot be milked, and all baby mounts cannot be saddled or ridden.
Following
Most baby animals choose and follow an adult within 8 blocks of the same species, regardless of whether it is their parent. Babies can choose new targets to follow whenever they do not have a valid target, such as when the previous target dies or moves further than 16 blocks away. Tamed kittens and puppies follow their owner if the parent is absent or sitting.
Baby animals that do not follow adults consist of:
- Tadpoles (which do not follow frogs)
- Snifflets[1]
- Baby turtles[2]
- Baby ocelots[2]
- Untamed kittens[2]
- Untamed puppies[2]
- Baby rabbits in Java Edition [3]
- Baby dolphins in Java Edition [4][verify]
Humanoid baby mobs (such as villagers, zombies and piglins) never follow adult mobs.
Ghastlings occasionally follow nearby players, most land animals and villagers within a range of 16 blocks, and they prioritize following players.
Growing up

Most baby mobs take 20 minutes to grow up. This can be accelerated by feeding them their breeding item. Green sparkles appear similar to those caused by bone meal. In Java Edition, each feeding usually reduces the remaining time before the animal grows up by 10%. The less time remains, the less time is saved by each feeding, making it inefficient to feed an animal continuously until it becomes an adult. After the eighth feeding, the time saved by one feeding is less than a minute, as shown in the graph above. In Bedrock Edition, each feeding saves 10% of the total time rather than the remaining time, so no more than ten feedings are needed to age up a single baby into an adult.
Horses, donkeys, mules, llamas, and camels all grow by a different amount depending on which item is fed to them. Each item ages the baby by a constant time rather than a percentage of the remaining time.
Baby mobs can be prevented by growing up by being fed a golden dandelion. Feeding an age-locked baby mob a golden dandelion will cause it to resume aging.
Most baby monsters do not grow up naturally, while baby animals, baby villagers, baby hoglins, small sulfur cubes, and tadpoles do grow up over time.
Variants

When a baby of a mob that has variants is born through breeding, they can inherit the pattern of one of their parents, chosen at random with an equal chance for both, with some exceptions:
- Breeding two sheep that have "compatible" colors, meaning that their corresponding dye items could be combined into a third dye, the baby inherits that color rather than either of its parents colors.
- Breeding two mooshrooms of the same variant has a 1⁄1024 chance to spawn a mooshroom of the opposite variant.
- Baby horses have a 13⁄45 chance of having a random color/markings instead of matching either of their parents.
- Breeding two axolotls has a 1⁄1200 chance of spawning a blue axolotl, with this being the only way to obtain this variant.
- Frogs do not inherit their variants from their parents. A frog's variant is determined by the biome it matures from a tadpole in.
- Breeding two goats that are not screaming goats has a 2% chance of spawning a screaming goat, while breeding two screaming goats has a 100% chance of spawning one.
Interaction with golden dandelions
Using a golden dandelion on a baby mob causes it to become "age-locked". Age-locked mobs cannot grow up into adults. Using another golden dandelion on an age-locked mob removes the age-lock and resets its aging so that it will grow up in 24000 game ticks (20 minutes).
Some baby mobs cannot be fed golden dandelions, neither to lock or unlock their age. These consist of:
- Mobs with the
#cannot_be_age_lockedentity tag- Baby villagers
- Mobs that cannot grow up
- Baby zombies
- Baby zombie villagers
- Gurgles
- Baby husks
- Baby piglins
- Baby zombified piglins
- Baby zoglins
- Baby zombie horses
- Baby skeleton horses
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease 3 | Added baby versions of the chicken, cow, mooshroom, pig, sheep, and wolf. | |||||
| 1.2.1 | 12w04a | Added baby cats and ocelots. | |||||
| 12w07a | Added baby villagers. | ||||||
| 1.4.2 | 12w32a | Added baby zombies and zombie villagers. | |||||
| 1.6.1 | 13w16a | Added baby horses, donkeys, mules, skeleton horses, and zombie horses. | |||||
| 1.6.2 | pre | Baby zombies can now spawn naturally. | |||||
| release | Baby zombie pigmen can now spawn naturally. | ||||||
| 1.8 | 14w27a | Added baby rabbits. | |||||
| 1.9 | 15w35a | Baby zombies, zombie villagers, and zombie pigmen now have smaller hitboxes.[5] | |||||
| 1.10 | 16w20a | Added baby husks and polar bears. | |||||
| 1.11 | 16w39a | Added baby llamas. | |||||
| 1.13 | 18w07a | Added baby turtles. | |||||
| 18w10d | Baby zombies and zombie villagers now burn in the sun. | ||||||
| 18w11a | Added baby drowned. | ||||||
| 1.14 | 18w43a | Added baby pandas. | |||||
| 18w50a | Giants now use zombie AI so they can be spawned as baby giants. | ||||||
| 19w03a | Reverted the changes made to giants from 18w50a, removing baby giants. | ||||||
| 19w05a | Added baby trader llamas. | ||||||
| 19w07a | Added baby foxes. | ||||||
| 1.15 | 19w34a | Added baby bees. | |||||
| 1.16 | 20w07a | Added baby piglins and hoglins. | |||||
| 20w13a | Added baby striders. | ||||||
| 20w14a | Added baby zoglins. | ||||||
| 1.17 | 20w51a | Added baby axolotls. | |||||
| 21w13a | Added baby goats. | ||||||
| 1.19 | 22w11a | Added tadpoles. | |||||
| 1.19.3 Experiment | 22w42a | Added baby camels. | |||||
| 1.19.4 Experiment | 23w07a | Added snifflets. | |||||
| 1.20.5 | 23w51a | Added baby armadillos. | |||||
| 1.21.2 | 24w33a | Added baby dolphins, squid, and glow squid. | |||||
| 1.21.6 | 25w15a | Added ghastlings. | |||||
| 1.21.11 | 25w41a | Added baby nautiluses. | |||||
| 25w44a | Added baby camel husks. They are only obtainable with commands. | ||||||
| 26.1 | snap2 | Updated the models and textures for kittens, chicks, baby cows, baby mooshrooms, baby ocelots, baby pigs, baby sheep, and puppies. | |||||
| snap4 | Updated the models for the baby donkeys, foals, baby mules, baby skeleton horses, and baby zombie horses. | ||||||
| snap5 | Using golden dandelions on baby mobs that aren't monsters or villagers prevents them from aging. | ||||||
| Updated the models and textures for baby axolotls, dolphins, glow squids, squids, and turtles. | |||||||
| snap6 | Updated the models and textures for baby bees, foxes, goats, camels, armadillos, polar bears, llamas, and trader llamas. | ||||||
| Removed the models of baby camel husks. | |||||||
| snap7 | Updated the models and textures for baby zombies, baby husks, gurgles, baby piglins, baby zombified piglins, baby villagers, and baby zombie villagers. | ||||||
| Fully removed baby camel husks. | |||||||
| Armor now has a unique model when worn by humanoid baby mobs. | |||||||
| Held items are no longer shrunk down when held by humanoid baby mobs. | |||||||
| Baby hoglins can now be stopped from aging by using a golden dandelion. | |||||||
| snap8 | Updated the models and textures for baby pandas, baby hoglins, baby zoglins, baby striders, and snifflets. | ||||||
| snap10 | Updated the models and textures for baby zombies, husks, and gurgles again. | ||||||
| 26.2 | snap1 | Added small sulfur cubes. | |||||
| pre1 | Updated the models and textures for small sulfur cubes. | ||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.2.0 | Baby variants of pig and sheep were added, but they do not occur naturally. | ||||||
| v0.3.0 | Baby cow and chicken variants were added, but they do not generate naturally. | ||||||
| v0.6.0 | Baby chickens, cows, pigs, and sheep can now spawn naturally. | ||||||
| v0.11.0 | build 1 | Added baby zombies and zombie pigmen. | |||||
| v0.14.0 | build 1 | Baby zombies and zombie villagers can now be part of jockeys. | |||||
| Pocket Edition | |||||||
| 1.0.4 | alpha 1.0.4.0 | Baby villagers now have larger heads. | |||||
| Bedrock Edition | |||||||
| 1.4.0 Experiment | beta 1.2.14.2 | Added baby drowned. | |||||
| 1.11.0 | beta 1.11.0.3 | Baby trader llamas can no longer spawn. | |||||
| 1.16.0 | beta 1.16.0.59 | Baby hoglins now have larger heads. | |||||
| 1.16.100 | beta 1.16.100.55 | Baby zoglins now have larger heads. | |||||
| 1.19.0 | Preview 1.19.0.29 | Trader llamas have a baby variant again. | |||||
| 26.0 Experiment | Preview 26.0.27 | Updated the models and textures for baby cats, chickens, cows, mooshrooms, ocelots, pigs, sheep, and wolves. | |||||
| Baby wolves and baby cats are now referred to as puppies and kittens respectively. | |||||||
| 26.10 | Preview 26.10.20 | Updated the models and textures for baby axolotls, dolphins, donkeys, horses, mules, skeleton horses, zombie horses, glow squids, squids, and turtles. | |||||
| Preview 26.10.21 | Updated the models and textures for baby bees, foxes, goats, camels, armadillos, polar bears, llamas, and trader llamas. | ||||||
| Preview 26.10.23 | Updated the models and textures for baby zombies, husks, piglins, zombified piglins, villagers, and zombie villagers, as well as the models and textures for gurgles. | ||||||
| Preview 26.10.24 | Updated the models and textures for baby hoglins, pandas, snifflets, striders, and zoglins. | ||||||
| Preview 26.10.25 | Updated the models and textures for baby zombies, husks, and gurgles again. | ||||||
| 26.20 | Preview 26.20.20 | Baby mobs no longer show green growth particles when being fed if their growth is paused. | |||||
| 26.20 Experiment | Preview 26.20.23 | Added small sulfur cubes. | |||||
| 26.30 | Preview 26.30.20 | Small sulfur cubes are now available without enabling the "Drop 2 of 2026" experiment. | |||||
Gallery
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Baby armadillo
-
Baby axolotl
-
Baby bee
-
Baby camel
-
Baby cow
-
Baby dolphin
-
Baby donkey
-
Baby fox
-
Baby glow squid
-
Baby goat
-
Baby hoglin
-
Baby husk
-
Baby llama
-
Baby mooshroom
-
Baby mule
-
Baby nautilus
-
Baby ocelot
-
Baby panda
-
Baby pig
-
Baby piglin
-
Baby polar bear
-
Baby rabbit
-
Baby sheep
-
Baby skeleton horse
-
Baby squid
-
Baby strider
-
Small sulfur cube
-
Baby trader llama
-
Baby turtle
-
Baby villager
-
Baby zoglin
-
Baby zombie
-
Baby zombie horse
-
Baby zombie villager
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Baby zombified piglin
Notes
- ↑ a b Can only be spawned through spawn eggs or commands.
- ↑ This mob, while not implemented as a baby, is included because it grows into an adult and has a unique texture and model.
- ↑ This living entity is considered a baby in Java Edition code
- ↑ These are miniature versions of other mobs that do not fit the criteria to be considered babies.
- ↑ Mob in class
AgeableMobthat cannot be babies. - ↑ While a wandering trader can have an
Agetag below zero, it is automatically set to zero if this is the case.
References
Navigation
Sources
- Baby — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3719400.