Arrow/Sounds

Minecraft Wiki article. Categories: Pages_with_sound_tables, Pages_with_Java_sound_tables, Pages_with_Bedrock_sound_tables, Sound_data_pages

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This article is reproduced from Arrow/Sounds on the Minecraft Wiki. Mirrored from revision 3452674. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

Java Edition:
In Java Edition, arrows use the Friendly Creatures sound category for entity-dependent sound events.

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Arrow hitsFriendly MobsWhen an arrow impacts somethingentity.arrow.hitsubtitles.entity.arrow.hit​1.012⁄11 - 4⁄316
​Player hitPlayersWhen an arrow shot by a player hits another playerentity.arrow.hit_playersubtitles.entity.arrow.hit_player​1.01.016
​Arrow firedPlayersWhen an arrow is fired by a playerentity.arrow.shootsubtitles.entity.arrow.shoot​1.0Around 1.2[sound 1]16
​Skeleton shootsHostile MobsWhen a skeleton shoots an arrowentity.skeleton.shootsubtitles.entity.skeleton.shoot​1.05⁄6 - 1.2516
​Dispensed itemBlocksWhen a dispenser shoots an arrowblock.dispenser.launchsubtitles.block.dispenser.dispense​1.01.216
​Crossbow firesEntity-DependentWhen a crossbow shoots an arrowitem.crossbow.shootsubtitles.item.crossbow.shoot​0.8 / 0.90.9 / 1.016
  1. ↑ Depends on how long the bow is charged for, around 1.2 with a fully charged bow. The exact formula is 1randomFloat()⁡×4+1.2+progress2

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Arrow hitsPlayersWhen an arrow impacts somethingrandom.bowhitsubtitles.entity.arrow.hit​1.01.09–1.3
​Arrow firedPlayersWhen something shoots an arrowrandom.bowsubtitles.entity.arrow.shoot​1.00.83–1.25
​Crossbow firesPlayersWhen a crossbow shoots an arrowcrossbow.shootsubtitles.item.crossbow.shoot​1.01.0

Sources