Agent

Minecraft Wiki article. Categories: Bedrock_Edition, Minecraft_Education, Verify, Pages_with_Bedrock_sound_volume_missing, Pages_with_Bedrock_sound_pitch_missing, Pages_with_sound_tables, Pages_with_Bedrock_sound_tables, Bedrock_Edition_upcoming…

📌 Mirrored from Minecraft Wiki

This article is reproduced from Agent on the Minecraft Wiki. Mirrored from revision 3716708. It is licensed CC BY-NC-SA 3.0 by the Minecraft Wiki contributors — not under the Codex’s CC BY-SA 4.0, and it may not be used commercially. Edits belong upstream, not here.

This feature is exclusive to Bedrock Edition and Minecraft Education.
 
Agent
Agent.png: Infobox image for Minecraft entity 'Agent'
Invicon Agent Spawn Egg.png: Inventory sprite for Agent Spawn Egg in Minecraft as shown in-game with description: Agent Spawn Egg

An agent is a mob that helps players learn coding, by getting a player to code the actions on one. Agents can be programmed to execute several tasks, like planting and harvesting, mining, chopping trees, and building. It is only available in Minecraft Education and Bedrock Edition worlds connected to a WebSocket server.

Spawning

In a Bedrock Edition world not connected to a WebSocket server, agents are unused and these have no AI unless spawned by putting the command /summon agent 56 or /execute as @p run agent create into an NPC, but can still store items given to them by a player in its inventory. Agents can also teleport between dimensions with the player. After spawning them, they may not be removed in Bedrock Edition.[verify]

Agents can be spawned with its spawn egg, obtainable with /give @p agent_spawn_egg 56. However, they do not spawn while using its spawn egg in Bedrock Edition. Agents always spawn with a name tag hovering over them which says the player's name and then ".Agent".

Usage

In Minecraft Education, agents are used in conjunction with Code Connection, and are programmable by a visual programming language.

In the Minecraft Education and Bedrock Edition, agents can be used in conjunction with WebSocket servers.

Agents carry their own 27-slot inventory, which can be manipulated by commands that the player programs one to use, or edited directly by a GUI that the player can access in-game, in any dimension.

The visual interface allows the player to drag and drop commands, structural constructs and other components into a sequence, and associate the sequence with a custom-named slash command, which can be executed in the traditional way, from the console.

An agent in a dripstone cave

Agents are completely invulnerable to all forms of damage, although they are targeted by wardens. Agents pass through blocks, vehicles, and projectiles, thus making them unable to ride a minecart or boat. Agents cannot be leashed.

Agents can push pressure plates and use doors, buttons, levers, and fence gates. They can destroy some blocks that are indestructible in Survival mode, such as bedrock and command block, except for allow and deny blocks.

Agent commands

  • attack <direction>
  • destroy <direction>
  • drop <int:slotNum> <int:quantity> <direction>
  • drop all <direction>
  • move <direction>
  • turn <turnDirection>
  • inspect <direction>
  • inspect data <direction>
  • detect <direction>
  • detectredstone <direction>
  • transfer <int:srcSlotNum> <int:quantity> <int:dstSlotNum>
  • create agent
  • remove agent
  • teleport to player
  • teleport to location facing direction
  • collect <string:item>
  • till <direction>
  • place <int:slotNum> <direction>
  • place on move<int:slotNum> <true/false>
  • get item count <int:slotNum>
  • get item space <int:slotNum>
  • get item detail <int:slotNum>

<direction> refers to forward|back|left|right|up|down

<turnDirection> refers to left|right

Sounds

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Block placedFriendly MobsWhen an agent is spawnedmob.agent.spawnsubtitles.block.generic.place​??

Data values

ID

NameIdentifierNumeric ID Translation key
EntitySprite agent.png: Sprite image for agent in Minecraft Agentagent56 entity.agent.name

History

Bedrock Edition

Pocket Edition Alpha
v0.16.0build 1 Added agents.
build 2Removed agents.
Pocket Edition
1.0.0alpha 0.17.0.1Agents have been re-added, hidden in a(n) .apk file.
Bedrock Edition
1.8.0beta 1.8.0.8Added agent spawn egg texture file.
1.9.0beta 1.9.0.0Agents can now be spawned by putting the command execute @p ~ ~ ~ agent create into an NPC.
Upcoming Bedrock Edition
26.50?The behavior of agents is now available in the vanilla behavior pack.

Minecraft Education

Minecraft Education
1.0.1 Added learn to code mascot.
1.0.2The entity ID has been changed from learn_to_code_mascot to agent.
1.4.0The default name tag color for agents has been changed to blue.
1.7Agents can now be removed through /remove.
Players now can show their agent's coordinates on the HUD.
/summon agent now creates or teleports the executor's agent to the executor.
Added spawn eggs for agents.
1.20.121.20.10.0Agents now have no range restrictions, it can move and build far away from the player.
Agents now have an animation for unsuccessful actions.
Agents now choose which item to detect or interact with in a “line of sight” in the direction the code specified, up to 1 block away.

Issues

Issues relating to "Agent" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

Textures

Screenshots

In other media

This was a featured article from – .
 
See Minecraft Wiki:Featured articles for more information.

Sources