Adventure Update
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"field": "September 14, 2011 <small>(Part 1)</small><br>November 18, 2011 <small>(Part 2)</small>",
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"field": "(link to Java Edition Beta 1.8 article, displayed as Java Edition Beta 1.8) <small>(Part 1)</small><br>(link to Java Edition 1.0.0 article, displayed as Java Edition 1.0.0) <small>(Part 2)</small>",
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"footer": "<div .4em\"><span [[Halloween Update]]</div>\n\n</div><div .4em\">[[Pretty Scary Update]] <span
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The Adventure Update is the name of two major themed updates for Java Edition, and focused on aspects such as combat, exploration, and adventure. The first part was released as Beta 1.8 on September 14, 2011 which focused on the new hunger feature, terrain and structure generation, and a new mob. The second part was released as official release 1.0.0 on November 18, 2011, adding potions, enchantments, and the new End dimension with an entirely optional final boss.
It was announced on June 10, 2011 by Notch, and was initially planned to be implemented in Java Edition Beta 1.7.[1] An early version of the Adventure Update was playable by fans at Mojang's booth at PAX Prime 2011, which was held between August 26 and 28.[2] Because of the size of the update, the first part of the update was pushed back to Beta 1.8,[3] which became available on September 14, 2011 and the rest of the update being part of Minecraft 1.0, which was released on November 18, 2011. The first pre-release of Minecraft Beta 1.8 was leaked before Beta 1.8's official release, and Notch approved this leak on his Twitter.[4]
Notable features
Dimensions
- The End
- A new dimension to serve as the game's ending.
- Can only be accessed through the End portal, found in the stronghold.
- Composed of a floating island made of only End stone, obsidian, and bedrock.
- Endermen and the ender dragon can be found here.
Blocks
Brewing Stand
- Crafted using a blaze rod and three cobblestone.
- Used to brew potions.
Enchanting Table

End Portal Frame
End Portal
End Stone
- Found abundantly in The End dimension.
Cauldron
- Crafted using seven iron ingots.
- Can be used to store water, even in the Nether.
Dragon Egg
- A decorative block that can only spawn once upon the ender dragon's defeat.
- Using the item causes it to teleport away.
- Can be obtained by letting it fall on a block with less than 1 height, such as a torch.
Fence Gate
- Connects to fences.
- Used to stop mobs and other players from jumping over.
Glass Pane
Iron Bars
Lily Pad
- Can be used to stand on water.
- Also breaks any boats.
Melon
- Obtained by growing melon seeds.
- Drops itself when broken with Silk Touch, otherwise drops melon slices.


Monster Egg (now Infested Block)
- When broken without Silk Touch, a silverfish spawns.
- Attacking a silverfish causes nearby monster eggs to hatch additional silverfish.


Mushroom Block
Mycelium
- Found in mushroom fields.
- Mushrooms can be placed here regardless of light level.
- Drops itself when broken with Silk Touch, otherwise drops dirt.
Vines
- New brick blocks:
- New stone brick blocks:
Stone Bricks
Mossy Stone Bricks &
Cracked Stone Bricks
- Can only be found in strongholds.
- New Nether brick blocks, all can only be found in Nether fortress:
Items
Blaze Rod
- Obtained as drops from blazes.
- Can be used to craft blaze powder and brewing stands.
Blaze Powder
- Obtained by crafting a single blaze rod.
- Can be used to brew potion of Strength.
- Can also be used to craft magma cream and an eye of ender.
Ender Pearl
- Obtained as drops from endermen.
- Can be used to teleport to where the pearl lands.
- Can also be used to craft an eye of ender.
Eye of Ender
- Obtained by crafting a blaze powder with an ender pearl.
- When used, it flies to the direction of where the nearest stronghold is.
- Also can be used to activate the End portal.
Fermented Spider Eye
- When used in a brewing stand, it can reverse the effect of potions.
- Can also be used to brew potion of Weakness.
Ghast Tear
- Obtained as drops from ghasts
- Can be used to brew potion of Regeneration.
Glass Bottle
- Obtained by crafting three glass blocks.
- Can be filled with water, either from the source or from a cauldron.
Glistering Melon Slice
- Obtained by crafting a melon slice surrounded by eight gold nuggets.
- Can be used to brew potion of Healing.
Gold Nugget
- Obtained by crafting a gold ingot.
- Can also be obtained as drops from zombie pigmen.
- Used to craft gold ingots and glistering melons.
Magma Cream
- Obtained by crafting a blaze powder with a slimeball.
- Can be used to brew potion of Fire Resistance.
Melon Slice
- Obtained by breaking melons without Silk Touch.
- Restores 2 () hunger and gives 1.2 hunger saturation.
Melon Seeds
Nether Wart
- Found in special rooms within Nether fortresses.
- Can be farmed using soul sand in the Nether.
- Is an essential ingredient for potion brewing.
Pumpkin Seeds
Raw Chicken and its
cooked variant
Raw Beef and its
cooked variant
- Obtained as drops from cows.
- Raw beef restores 3 () hunger and gives 1.8 hunger saturation.
- Steak restores 8 () hunger and gives 12.8 hunger saturation.
Rotten Flesh
- Obtained as drops from zombies and zombie pigman, replacing their drop of feathers and cooked porkchops respectively.
- Restores 4 () hunger and gives 0.8 hunger saturation, but has a 80% chance of inflicting Hunger for 30 seconds.
Spider Eye
- Obtained as drops from spiders and cave spiders.
- Restores 2 () hunger and gives 3.2 hunger saturation, but inflicts Poison for 5 seconds.
- Can be used to brew potion of Poison
- Can also be used to craft a fermented spider eye.
Water Bottle
- Obtained by using a glass bottle on a water block or from cauldrons filled with water.
- Used to brew potions.
- New potion items, which are brewed using a brewing stand:
- Using gunpowder as a brewing ingredient for a potion turns it into a splash potion.
Awkward Potion
- Brewed by using a Nether wart.
- Is the base ingredient for every brewing recipe.
Mundane Potion
- Brewed using any other ingredients aside from Nether wart and glowstone.
- Can be used to brew potion of Weakness.
Thick Potion
- Brewed by using a glowstone dust.
- Has no other uses.

Potion of Harming
- Brewed by using a fermented spider eye on a potion of Healing or potion of Poison.

Potion of Healing
- Brewed by using a glistering melon slice.

Potion of Fire Resistance
- Brewed by using a magma cream.

Potion of Poison
- Brewed by using a spider eye.

Potion of Regeneration
- Brewed by using a ghast tear.

Potion of Slowness
- Brewed by using a fermented spider eye on a potion of Swiftness

Potion of Strength
- Brewed by using a blaze powder.

Potion of Swiftness
- Brewed by using a sugar.

Potion of Weakness
- Brewed by using a fermented spider eye.
- New music discs, all unobtainable in Survival mode:
Mobs
Blaze
- Spawns from spawners found in the Nether fortress.
- Hovers in the air and shoots out fireballs that can set entities and blocks on fire.
- Drops blaze rods when killed.
Cave Spider
- Spawns from spawners found in mineshafts.
- On Normal or Hard difficulty, cave spiders can inflict players with Poison upon attacking.
- Drops string and spider eyes when killed.
Ender Dragon[5][6]
- A large dragon boss found in The End.
- Is healed by End crystals, that if being used when the player destroys it, causes considerable damage to the dragon.
- Can swoop down and knock the player back considerably.
- When killed, it spawns an exit portal made of bedrock, torches, and a dragon egg.
- It also drops 12XP,000 XP, the most out of any mob in the game.
Enderman
- Spawns occasionally in the Overworld in dark environments.
- Spawns more frequently in The End.
- A neutral mob that becomes aggressive if the player attacks it or stares at it for too long.
- Has the ability to teleport around, dodging projectiles and doing so when there is sunlight.
- Harmed when coming in contact with water.
- Drops ender pearls when killed.
Magma Cube
Mooshroom[7][8]
- Spawns in mushroom islands.
- Using a bowl gives mushroom stew.
- Similarly to cows, using a bucket gives a milk bucket.
- Using shears drops red mushroom and converts the mooshroom back to a normal cow.
- Drops leather and raw beef when killed.
- Can be bred with wheat.
Silverfish
- Spawns when a monster egg in a stronghold is broken.
- Also spawns from a spawner at the End portal room in a stronghold.
Snow Golem[9][10]




Villager[11]
- Spawns in villages.
- Currently has no use.
Non-mob entities
Experience Orb
- Drops from killing mobs.
- Attracts to the player to add to their total experience.
End Crystal
- Found on top of End pillars in The End.
- Heals the ender dragon.
- Explodes if destroyed; also damages the ender dragon if it was being healed by the crystal.
World generation
- Biome generation was given a major overhaul, now being fractal-based.
- New biomes:
Extreme Hills (now Windswept Hills)
- Generates with mountains and oak trees.
Ice Plains (now Snowy Plains)
Ice Mountains (has since been removed)
- Generates similarly to extreme hills, but with snow on top.
River
- Cuts through regions of biomes.
Frozen River
- Generates similarly to rivers, but with ice on top.
Ocean
Frozen Ocean
- Generates similarly to oceans, but with ice on top.
Mushroom Island
- A rare biome found in the middle of the ocean.
- Generates with mycelium, huge mushrooms and mooshroom.
- No hostile mobs uniquely generate here.
Mushroom Island Shore
The End
- Some biomes received some changes:
- Other biomes were removed from the game entirely:
Structures
Exit portal
- Generates upon the ender dragon's defeat and allows the player to return to the Overworld.
- Contains the dragon egg.

Huge mushroom- Ravines
- Huge and tall cracks in the overworld that exposes the underground from above.
Mineshaft
- A maze-like system with rails, wooden planks and fences supporting the structure, and occasionally torches.
- Contains chests with loot, and cave spider spawners surrounded by cobwebs.
Nether fortress
- A huge elevated structure in the Nether made of Nether bricks.
- Zombie pigman, magma cubes, and blazes (from spawners) can be found here.
- Nether wart rooms can also generate here.
Obsidian platform
- The starting platform where players spawn in The End.
Obsidian pillar
- Generates throughout The End, with a End crystal on the top.
Stronghold
- An underground structure made of stone bricks.
- Can only be located by using an eye of ender.
- Silverfish and the End portal can be found here.
Villages
Gameplay
Creative mode
- Originally only present in Java Edition Classic, creative mode allows players to easily create and destroy blocks with an infinite use for any blocks.
- Players are immune to any type of damage, aside from The Void.
- New to the game is the ability to fly, allowing players to gain or lose altitude for building purposes.
- Players with the Operator position on a server can switch back and forth between survival and creative mode.[12]
Hardcore mode
- Similar to Survival mode, but difficulty is locked to Hard.
- Upon death, players are prompted to delete their world instead of respawning.
- Items can now be repaired by putting two of the same tool in the crafting grid.
Breeding[13][14]
- Combat
Hunger
- Eating food now fills up a hunger bar instead of the player's health.
- Hunger is essential to regenerating health and for sprinting.
- Various foods have different hunger values and hunger saturation.
- Food items can now stack, with the exception of cake and mushroom stew.
Sprinting
- Allows the player to move faster at the cost of hunger.
- At 6 () hunger points, the player cannot sprint.
Experience
- Obtained by killing mobs.
- Used for enchantments.
Enchantments
- Obtained by using the enchanting table on a tool, weapon, or armor.
- Some enchantments have greater levels that increases the effect that they have on tools.
- Enchantments include:
- Unbreaking
- Used on any tool, weapon, or armor to increase the durability of items.
- Protection
- Used on any armor to decrease damage dealt by mobs.
- Blast Protection
- Used on any armor to decrease damage dealt by explosions.
- Fire Protection
- Used on any armor to decrease damage dealt by fire.
- Projectile Protection
- Used on any armor to decrease damage dealt by any projectile.
- Aqua Affinity
- Used on helmets to mine faster underwater.
- Respiration
- Used on helmets to increase breathing time underwater.
- Feather Falling
- Used on boots to decrease damage dealt from falling.
- Efficiency
- Silk Touch
- Used on pickaxes, shovels, and axes to drop the mined block itself instead of its normal drop (e.g. stone instead of cobblestone).
- Sharpness
- Used on swords to increase damage inflicted on mobs.
- Smite
- Bane of Arthropods
- Used on swords to increase damage inflicted on arthropod mobs.
- Knockback
- Used on swords to knock mobs further away from the player.
- Looting
- Used on swords to increase mob drops.
- Unbreaking
- New status effect mechanic, most are obtained via brewing:
Fire Resistance
Instant Damage
- Instantly applies damage to a player or mob.
- Heals undead mobs.
Instant Health
- Instantly grants health to a player or mob.
- Damages undead mobs.
Hunger
- Decreases the player's hunger bar over time.
Poison
- Inflicts continuous damage on players and mobs.
- At one heart, no more additional damage is given.
Regeneration
- Health of players and mobs increases over time.
- If the player is damaged, health continues to increase, regardless if the player does not have enough hunger to naturally regenerate their health.
Slowness
- Decreases the movement speed of players and mobs.
Speed
- Increases the movement speed of players and mobs.
Strength
- Increases the damage inflicted on mobs and other players.
Weakness
- Decreases the damage inflicted on mobs and other players.
- Other status effects added but were left unused until future updates:
Blindness
- Lowers the visibility for which a player or mob can see.
Haste
- Increases the mining speed.
Invisibility
- Causes players and mobs to become invisible.
Jump Boost
- Increases the jump height that a player or a mob can jump up to.
Night Vision
- Allows players and mobs to see in darkness and underwater.
Mining Fatigue
- Decreases the mining speed.
Resistance
- Increases resistance from damage inflicted on players and mobs.
Water Breathing
- Allows the player to dive underwater without losing oxygen.
Other additions
- 11 new achievements
- New sound effects, including: chest sound, door/gate sound, bow sound, explosion sound, egg sound, eating sound, sound when XP orbs are collected, sound of bones cracking after fall damage is taken, sound of a tool breaking.
- ⇧ Shift+clicking the output item in a crafting square crafts all the items at once, and automatically places them in the inventory.
- Added an unused world type option.
- Improved sunrise and sunset.
- Clouds now change color during sunrise and sunset to match the sky color.
- Horizon, specifically the haze, changes color more vividly during sunset and sunrise.
- New improved lighting
- Day/night cycles no longer require chunk updates and is a smooth transition
- The lighting on a block is given a tint based on the most prominent source of light
- Red from non-sunlight light sources
- Blue from moonlight
- Total darkness keeps the same black tint
- Sunlight gives the same white tint
- Non-sky based light now gives a very subtle 'flicker'.
- 4 new entries in control list:
- The keybinds for "Attack", "Use Item", and "Pick Block" can now be remapped.
- Player list in multiplayer, keybind defaults to ↹ Tab.
- The 'Multiplayer join screen' has been improved, mainly with a server list.
Notable changes
- Score is stated on death based on the total experience orbs held by the player.[15]
- Shears can now collect grass and vines.
- User-placed leaf blocks no longer decay in the absence of a log.
- Cloud height raised to the top of the map, so clouds can no longer phase through blocks.
- Cloud movement syncs with the game's time.
- Rain and snow both render faster.
- Both wooden and stone pressure plates can now be placed on fences.
Redstone Dust when placed on one place now exhibit a "•" shape.- Bows now have durability.
- Armor received a major redesign to how they behave.[16][17]
- Armor can no longer reduce certain damage types that can be covered using enchantments.
- Armor now has more durability.
- Mob changes:
- Passive mobs flee if attacked by the player or other mobs (such as wolves).
- The snout on pigs now protrudes from their head.
- Arrows that hit a mob visually "stick" into the mob rather than just disappear.
- Skeleton arrows originate from about their eyes to the bow, instead of above the head.
- Animals no longer despawn, making it possible to capture them.
- Skeletons now hold full-size bows.
- Main menu changes
- The main menu's background is now a panorama.
- The version tag is now displayed on the bottom-left rather than the top-left.
- New sliders for Field of View and Brightness.
- Changes with debug-view (F3).
- Mobs are no longer visibly labeled with their entity ID.
- The world's numeric seed is displayed in a field below player position.
- Changing fog by hotkey now requires debug-view to be open in addition with pressing F.
- Changes to block mining were made:
- Axes mine fences, wooden doors, wooden pressure plates and crafting tables faster.
- Pickaxes mine obsidian and redstone ore faster.
- Several blocks and items received new textures/models:
Block of Diamond
Block of Gold
Block of Iron
Chest, now an entity model
Cooked Porkchop
Dirt
Glowstone
Grass Block
Gravel
Mossy Cobblestone
Netherrack
Planks
Stone
Further revisions
- Beta 1.8
- Beta 1.8.1 converted the support beams in mineshafts from planks to oak fences and fixed two bugs.
- 1.0.0
- 1.0.1 was server-exclusive and fixed some bugs and crashes on servers.
Trailer
A trailer by Hat Films documenting some of its major features was released on Mojang's official YouTube channel on September 6, 2011.
Trivia
- The Adventure Update and Caves & Cliffs are the only Java Edition major updates to be split into 2 parts.
- The Adventure Update was the only update that was split in between 2 developmental stages.
- The Adventure Update was both the last Beta version and the first full-release of Minecraft.
Gallery
-
Adventure Update logo.
-
A preview screenshot of NPC Villages released by Notch.
-
A preview screenshot of Strongholds.
-
Another preview screenshot of Strongholds.
-
A preview screenshot of Endermen.
-
Another preview screenshot of Endermen.
-
Mountain generation test.
-
River generation test.
References
- ↑ "Post E3 information dump!" (archived) – The Word of Notch, Tumblr, June 10, 2011.
- ↑ "Files have been copied to a USB stick. We will be installing 1.8 onto a bunch of computers here at PAX tomorrow. :D Now I sleep! <3" – @notch (Markus Persson) on X (formerly Twitter), August 25, 2011
- ↑ "Oh yeah, we released 1.8!" (archived) – The Word of Notch, Tumblr, September 15, 2011.
- ↑ "(I am fine with you using it. Make sure you get it from the leaked url we are hosting, though)" – @notch (Markus Persson) on X (formerly Twitter), September 9, 2011
- ↑ "raqreqentba" – @notch (Markus Persson) on X (formerly Twitter), October 6, 2011
- ↑ https://reddit.com/r/Minecraft/comments/l3jgm/
- ↑ "Suddenly!" – @notch (Markus Persson) on X (formerly Twitter), September 16, 2011
- ↑ "You can shear the Mooshrooms. It's very silly." – @notch (Markus Persson) on X (formerly Twitter), September 16, 2011
- ↑ "Got frustrated with AWS, so I made a new mob! :D" – @notch (Markus Persson) on X (formerly Twitter), September 21, 2011
- ↑ https://reddit.com/r/Minecraft/comments/kmro7//c2li04x?context=1
- ↑ "Designing a villager mob. They won't do much in 1.9, but at least they will spawn with (new) villages." – @notch (Markus Persson) on X (formerly Twitter), September 22, 2011
- ↑ "Also, if you want to, you can make mods able to enter creative mode on a server running in another game mode." – @notch (Markus Persson) on X (formerly Twitter), June 28, 2011
- ↑ https://reddit.com/r/Minecraft/comments/ik8yv//c24fic?context=3
- ↑ "It's pushed to 1.9" – @jeb_ (Jens Bergensten) on X (formerly Twitter), September 9, 2011
- ↑ "Bad news, the game over screen now says "Score: 0" instead of "Score: &0". :(" – @notch (Markus Persson) on X (formerly Twitter), September 23, 2011
- ↑ "Gonna work on something that has been on my mind a long time: Minecraft's armor system" – @jeb_ (Jens Bergensten) on X (formerly Twitter), September 15, 2011
- ↑ "The two small changes I'm making to armor is 1) slightly better durability and 2) simpler armor value calculation (not based on durability)" – @jeb_ (Jens Bergensten) on X (formerly Twitter), September 15, 2011
Navigation
Sources
- Adventure Update — Minecraft Wiki, CC BY-NC-SA 3.0, revision 3644381.