1.19.4 Pre-release 1 — release journal

What 1.19.4-pre1 changed for data packs, measured against 23w07a, the build before it. Released 2023-02-22; development build — not a release.

⚠ Entries removed

4 registry entries were removed. A pack that names one of them will fail to parse where it does.

Formats

23w07a1.19.4-pre1
Data pack format12.012.0
Resource pack format12.013.0 moved
Data version33293330

Registries

4,982 entries added and 4 removed across 72 registries.

RegistryChangeAddedRemoved
activitynew registryadmire_item, avoid, celebrate, core, dig, emerge, fight, hide, idle, investigate, lay_spawn, long_jump, meet, panic, play, play_dead, pre_raid, raid, ram, rest, ride, roar, sniff, swim, tongue, work—
attributenew registrygeneric.armor, generic.armor_toughness, generic.attack_damage, generic.attack_knockback, generic.attack_speed, generic.flying_speed, generic.follow_range, generic.knockback_resistance, generic.luck, generic.max_health, generic.movement_speed, horse.jump_strength, zombie.spawn_reinforcements—
banner_patternnew registrybase, border, bricks, circle, creeper, cross, curly_border, diagonal_left, diagonal_right, diagonal_up_left, diagonal_up_right, flower, globe, gradient, gradient_up, half_horizontal, half_horizontal_bottom, half_vertical, half_vertical_right, mojang, piglin, rhombus, skull, small_stripes, square_bottom_left, square_bottom_right, square_top_left, square_top_right, straight_cross, stripe_bottom, stripe_center, stripe_downleft, stripe_downright, stripe_left, stripe_middle, stripe_right, stripe_top, triangle_bottom, triangle_top, triangles_bottom, triangles_top—
blocknew registryacacia_button, acacia_door, acacia_fence, acacia_fence_gate, acacia_hanging_sign, acacia_leaves, acacia_log, acacia_planks, acacia_pressure_plate, acacia_sapling, acacia_sign, acacia_slab, acacia_stairs, acacia_trapdoor, acacia_wall_hanging_sign, acacia_wall_sign, acacia_wood, activator_rail, air, allium, amethyst_block, amethyst_cluster, ancient_debris, andesite, andesite_slab, andesite_stairs, andesite_wall, anvil, attached_melon_stem, attached_pumpkin_stem, azalea, azalea_leaves, azure_bluet, bamboo, bamboo_block, bamboo_button, bamboo_door, bamboo_fence, bamboo_fence_gate, bamboo_hanging_sign, bamboo_mosaic, bamboo_mosaic_slab, bamboo_mosaic_stairs, bamboo_planks, bamboo_pressure_plate, bamboo_sapling, bamboo_sign, bamboo_slab, bamboo_stairs, bamboo_trapdoor, bamboo_wall_hanging_sign, bamboo_wall_sign, barrel, barrier, basalt, beacon, bedrock, bee_nest, beehive, beetroots and 938 more—
block_entity_typenew registrybanner, barrel, beacon, bed, beehive, bell, blast_furnace, brewing_stand, campfire, chest, chiseled_bookshelf, command_block, comparator, conduit, daylight_detector, decorated_pot, dispenser, dropper, enchanting_table, end_gateway, end_portal, ender_chest, furnace, hanging_sign, hopper, jigsaw, jukebox, lectern, mob_spawner, piston, sculk_catalyst, sculk_sensor, sculk_shrieker, shulker_box, sign, skull, smoker, structure_block, suspicious_sand, trapped_chest—
block_predicate_typenew registryall_of, any_of, has_sturdy_face, inside_world_bounds, matching_block_tag, matching_blocks, matching_fluids, not, replaceable, solid, true, would_survive—
cat_variantnew registryall_black, black, british_shorthair, calico, jellie, persian, ragdoll, red, siamese, tabby, white—
chunk_statusnew registrybiomes, carvers, empty, features, full, heightmaps, light, liquid_carvers, noise, spawn, structure_references, structure_starts, surface—
command_argument_typenew registryangle, block_pos, block_predicate, block_state, brigadier:bool, brigadier:double, brigadier:float, brigadier:integer, brigadier:long, brigadier:string, color, column_pos, component, dimension, entity, entity_anchor, float_range, function, game_profile, gamemode, heightmap, int_range, item_predicate, item_slot, item_stack, message, nbt_compound_tag, nbt_path, nbt_tag, objective, objective_criteria, operation, particle, resource, resource_key, resource_location, resource_or_tag, resource_or_tag_key, rotation, score_holder, scoreboard_slot, swizzle, team, template_mirror, template_rotation, time, uuid, vec2, vec3—
custom_statnew registryanimals_bred, aviate_one_cm, bell_ring, boat_one_cm, clean_armor, clean_banner, clean_shulker_box, climb_one_cm, crouch_one_cm, damage_absorbed, damage_blocked_by_shield, damage_dealt, damage_dealt_absorbed, damage_dealt_resisted, damage_resisted, damage_taken, deaths, drop, eat_cake_slice, enchant_item, fall_one_cm, fill_cauldron, fish_caught, fly_one_cm, horse_one_cm, inspect_dispenser, inspect_dropper, inspect_hopper, interact_with_anvil, interact_with_beacon, interact_with_blast_furnace, interact_with_brewingstand, interact_with_campfire, interact_with_cartography_table, interact_with_crafting_table, interact_with_furnace, interact_with_grindstone, interact_with_lectern, interact_with_loom, interact_with_smithing_table, interact_with_smoker, interact_with_stonecutter, jump, leave_game, minecart_one_cm, mob_kills, open_barrel, open_chest, open_enderchest, open_shulker_box, pig_one_cm, play_noteblock, play_record, play_time, player_kills, pot_flower, raid_trigger, raid_win, sleep_in_bed, sneak_time and 15 more—
decorated_pot_patternsnew registrydecorated_pot_base, decorated_pot_side, pottery_pattern_archer, pottery_pattern_arms_up, pottery_pattern_prize, pottery_pattern_skull—
enchantmentnew registryaqua_affinity, bane_of_arthropods, binding_curse, blast_protection, channeling, depth_strider, efficiency, feather_falling, fire_aspect, fire_protection, flame, fortune, frost_walker, impaling, infinity, knockback, looting, loyalty, luck_of_the_sea, lure, mending, multishot, piercing, power, projectile_protection, protection, punch, quick_charge, respiration, riptide, sharpness, silk_touch, smite, soul_speed, sweeping, swift_sneak, thorns, unbreaking, vanishing_curse—
entity_typenew registryallay, area_effect_cloud, armor_stand, arrow, axolotl, bat, bee, blaze, block_display, boat, camel, cat, cave_spider, chest_boat, chest_minecart, chicken, cod, command_block_minecart, cow, creeper, dolphin, donkey, dragon_fireball, drowned, egg, elder_guardian, end_crystal, ender_dragon, ender_pearl, enderman, endermite, evoker, evoker_fangs, experience_bottle, experience_orb, eye_of_ender, falling_block, fireball, firework_rocket, fishing_bobber, fox, frog, furnace_minecart, ghast, giant, glow_item_frame, glow_squid, goat, guardian, hoglin, hopper_minecart, horse, husk, illusioner, interaction, iron_golem, item, item_display, item_frame, leash_knot and 64 more—
float_provider_typenew registryclamped_normal, constant, trapezoid, uniform—
fluidnew registryempty, flowing_lava, flowing_water, lava, water—
frog_variantnew registrycold, temperate, warm—
game_eventnew registryblock_activate, block_attach, block_change, block_close, block_deactivate, block_destroy, block_detach, block_open, block_place, container_close, container_open, dispense_fail, drink, eat, elytra_glide, entity_damage, entity_die, entity_dismount, entity_interact, entity_mount, entity_place, entity_roar, entity_shake, equip, explode, flap, fluid_pickup, fluid_place, hit_ground, instrument_play, item_interact_finish, item_interact_start, jukebox_play, jukebox_stop_play, lightning_strike, note_block_play, piston_contract, piston_extend, prime_fuse, projectile_land, projectile_shoot, sculk_sensor_tendrils_clicking, shear, shriek, splash, step, swim, teleport—
height_provider_typenew registrybiased_to_bottom, constant, trapezoid, uniform, very_biased_to_bottom, weighted_list—
instrumentnew registryadmire_goat_horn, call_goat_horn, dream_goat_horn, feel_goat_horn, ponder_goat_horn, seek_goat_horn, sing_goat_horn, yearn_goat_horn—
int_provider_typenew registrybiased_to_bottom, clamped, clamped_normal, constant, uniform, weighted_list—
itemnew registryacacia_boat, acacia_button, acacia_chest_boat, acacia_door, acacia_fence, acacia_fence_gate, acacia_hanging_sign, acacia_leaves, acacia_log, acacia_planks, acacia_pressure_plate, acacia_sapling, acacia_sign, acacia_slab, acacia_stairs, acacia_trapdoor, acacia_wood, activator_rail, air, allay_spawn_egg, allium, amethyst_block, amethyst_cluster, amethyst_shard, ancient_debris, andesite, andesite_slab, andesite_stairs, andesite_wall, anvil, apple, armor_stand, arrow, axolotl_bucket, axolotl_spawn_egg, azalea, azalea_leaves, azure_bluet, baked_potato, bamboo, bamboo_block, bamboo_button, bamboo_chest_raft, bamboo_door, bamboo_fence, bamboo_fence_gate, bamboo_hanging_sign, bamboo_mosaic, bamboo_mosaic_slab, bamboo_mosaic_stairs, bamboo_planks, bamboo_pressure_plate, bamboo_raft, bamboo_sign, bamboo_slab, bamboo_stairs, bamboo_trapdoor, barrel, barrier, basalt and 1,168 more—
loot_condition_typenew registryalternative, block_state_property, damage_source_properties, entity_properties, entity_scores, inverted, killed_by_player, location_check, match_tool, random_chance, random_chance_with_looting, reference, survives_explosion, table_bonus, time_check, value_check, weather_check—
loot_function_typenew registryapply_bonus, copy_name, copy_nbt, copy_state, enchant_randomly, enchant_with_levels, exploration_map, explosion_decay, fill_player_head, furnace_smelt, limit_count, looting_enchant, set_attributes, set_banner_pattern, set_contents, set_count, set_damage, set_enchantments, set_instrument, set_loot_table, set_lore, set_name, set_nbt, set_potion, set_stew_effect—
loot_nbt_provider_typenew registrycontext, storage—
loot_number_provider_typenew registrybinomial, constant, score, uniform—
loot_pool_entry_typenew registryalternatives, dynamic, empty, group, item, loot_table, sequence, tag—
loot_score_provider_typenew registrycontext, fixed—
memory_module_typenew registryadmiring_disabled, admiring_item, angry_at, ate_recently, attack_cooling_down, attack_target, avoid_target, breed_target, cant_reach_walk_target_since, celebrate_location, dancing, dig_cooldown, disable_walk_to_admire_item, disturbance_location, doors_to_close, dummy, gaze_cooldown_ticks, golem_detected_recently, has_hunting_cooldown, heard_bell_time, hiding_place, home, hunted_recently, hurt_by, hurt_by_entity, interactable_doors, interaction_target, is_emerging, is_in_water, is_panicking, is_pregnant, is_sniffing, is_tempted, item_pickup_cooldown_ticks, job_site, last_slept, last_woken, last_worked_at_poi, liked_noteblock, liked_noteblock_cooldown_ticks, liked_player, long_jump_cooling_down, long_jump_mid_jump, look_target, meeting_point, mobs, nearby_adult_piglins, nearest_attackable, nearest_bed, nearest_hostile, nearest_player_holding_wanted_item, nearest_players, nearest_repellent, nearest_targetable_player_not_wearing_gold, nearest_visible_adult, nearest_visible_adult_hoglins, nearest_visible_adult_piglin, nearest_visible_adult_piglins, nearest_visible_baby_hoglin, nearest_visible_huntable_hoglin and 37 more—
menunew registryanvil, beacon, blast_furnace, brewing_stand, cartography_table, crafting, enchantment, furnace, generic_3x3, generic_9x1, generic_9x2, generic_9x3, generic_9x4, generic_9x5, generic_9x6, grindstone, hopper, lectern, legacy_smithing, loom, merchant, shulker_box, smithing, smoker, stonecutter—
mob_effectnew registryabsorption, bad_omen, blindness, conduit_power, darkness, dolphins_grace, fire_resistance, glowing, haste, health_boost, hero_of_the_village, hunger, instant_damage, instant_health, invisibility, jump_boost, levitation, luck, mining_fatigue, nausea, night_vision, poison, regeneration, resistance, saturation, slow_falling, slowness, speed, strength, unluck, water_breathing, weakness, wither—
painting_variantnew registryalban, aztec, aztec2, bomb, burning_skull, bust, courbet, creebet, donkey_kong, earth, fighters, fire, graham, kebab, match, pigscene, plant, pointer, pool, sea, skeleton, skull_and_roses, stage, sunset, void, wanderer, wasteland, water, wind, wither—
particle_typenew registryambient_entity_effect, angry_villager, ash, block, block_marker, bubble, bubble_column_up, bubble_pop, campfire_cosy_smoke, campfire_signal_smoke, cloud, composter, crimson_spore, crit, current_down, damage_indicator, dolphin, dragon_breath, dripping_cherry_leaves, dripping_dripstone_lava, dripping_dripstone_water, dripping_honey, dripping_lava, dripping_obsidian_tear, dripping_water, dust, dust_color_transition, effect, elder_guardian, electric_spark, enchant, enchanted_hit, end_rod, entity_effect, explosion, explosion_emitter, falling_cherry_leaves, falling_dripstone_lava, falling_dripstone_water, falling_dust, falling_honey, falling_lava, falling_nectar, falling_obsidian_tear, falling_spore_blossom, falling_water, firework, fishing, flame, flash, glow, glow_squid_ink, happy_villager, heart, instant_effect, item, item_slime, item_snowball, landing_cherry_leaves, landing_honey and 36 more—
point_of_interest_typenew registryarmorer, bee_nest, beehive, butcher, cartographer, cleric, farmer, fisherman, fletcher, home, leatherworker, librarian, lightning_rod, lodestone, mason, meeting, nether_portal, shepherd, toolsmith, weaponsmith—
pos_rule_testnew registryalways_true, axis_aligned_linear_pos, linear_pos—
position_source_typenew registryblock, entity—
potionnew registryawkward, empty, fire_resistance, harming, healing, invisibility, leaping, long_fire_resistance, long_invisibility, long_leaping, long_night_vision, long_poison, long_regeneration, long_slow_falling, long_slowness, long_strength, long_swiftness, long_turtle_master, long_water_breathing, long_weakness, luck, mundane, night_vision, poison, regeneration, slow_falling, slowness, strength, strong_harming, strong_healing, strong_leaping, strong_poison, strong_regeneration, strong_slowness, strong_strength, strong_swiftness, strong_turtle_master, swiftness, thick, turtle_master, water, water_breathing, weakness—
recipe_serializernew registryblasting, campfire_cooking, crafting_decorated_pot, crafting_shaped, crafting_shapeless, crafting_special_armordye, crafting_special_bannerduplicate, crafting_special_bookcloning, crafting_special_firework_rocket, crafting_special_firework_star, crafting_special_firework_star_fade, crafting_special_mapcloning, crafting_special_mapextending, crafting_special_repairitem, crafting_special_shielddecoration, crafting_special_shulkerboxcoloring, crafting_special_suspiciousstew, crafting_special_tippedarrow, smelting, smithing, smithing_transform, smithing_trim, smoking, stonecutting—
recipe_typenew registryblasting, campfire_cooking, crafting, smelting, smithing, smoking, stonecutting—
rule_testnew registryalways_true, block_match, blockstate_match, random_block_match, random_blockstate_match, tag_match—
schedulenew registryempty, simple, villager_baby, villager_default—
sensor_typenew registryaxolotl_attackables, axolotl_temptations, camel_temptations, dummy, frog_attackables, frog_temptations, goat_temptations, golem_detected, hoglin_specific_sensor, hurt_by, is_in_water, nearest_adult, nearest_bed, nearest_items, nearest_living_entities, nearest_players, piglin_brute_specific_sensor, piglin_specific_sensor, secondary_pois, villager_babies, villager_hostiles, warden_entity_sensor—
sound_eventnew registryambient.basalt_deltas.additions, ambient.basalt_deltas.loop, ambient.basalt_deltas.mood, ambient.cave, ambient.crimson_forest.additions, ambient.crimson_forest.loop, ambient.crimson_forest.mood, ambient.nether_wastes.additions, ambient.nether_wastes.loop, ambient.nether_wastes.mood, ambient.soul_sand_valley.additions, ambient.soul_sand_valley.loop, ambient.soul_sand_valley.mood, ambient.underwater.enter, ambient.underwater.exit, ambient.underwater.loop, ambient.underwater.loop.additions, ambient.underwater.loop.additions.rare, ambient.underwater.loop.additions.ultra_rare, ambient.warped_forest.additions, ambient.warped_forest.loop, ambient.warped_forest.mood, block.amethyst_block.break, block.amethyst_block.chime, block.amethyst_block.fall, block.amethyst_block.hit, block.amethyst_block.place, block.amethyst_block.step, block.amethyst_cluster.break, block.amethyst_cluster.fall, block.amethyst_cluster.hit, block.amethyst_cluster.place, block.amethyst_cluster.step, block.ancient_debris.break, block.ancient_debris.fall, block.ancient_debris.hit, block.ancient_debris.place, block.ancient_debris.step, block.anvil.break, block.anvil.destroy, block.anvil.fall, block.anvil.hit, block.anvil.land, block.anvil.place, block.anvil.step, block.anvil.use, block.azalea.break, block.azalea.fall, block.azalea.hit, block.azalea.place, block.azalea.step, block.azalea_leaves.break, block.azalea_leaves.fall, block.azalea_leaves.hit, block.azalea_leaves.place, block.azalea_leaves.step, block.bamboo.break, block.bamboo.fall, block.bamboo.hit, block.bamboo.place and 1,394 more—
stat_typenew registrybroken, crafted, custom, dropped, killed, killed_by, mined, picked_up, used—
villager_professionnew registryarmorer, butcher, cartographer, cleric, farmer, fisherman, fletcher, leatherworker, librarian, mason, nitwit, none, shepherd, toolsmith, weaponsmith—
villager_typenew registrydesert, jungle, plains, savanna, snow, swamp, taiga—
worldgen/biome_sourcenew registrycheckerboard, fixed, multi_noise, the_end—
worldgen/block_state_provider_typenew registrydual_noise_provider, noise_provider, noise_threshold_provider, randomized_int_state_provider, rotated_block_provider, simple_state_provider, weighted_state_provider—
worldgen/carvernew registrycanyon, cave, nether_cave—
worldgen/chunk_generatornew registrydebug, flat, noise—
worldgen/density_function_typenew registryabs, add, beardifier, blend_alpha, blend_density, blend_offset, cache_2d, cache_all_in_cell, cache_once, clamp, constant, cube, end_islands, flat_cache, half_negative, interpolated, max, min, mul, noise, old_blended_noise, quarter_negative, range_choice, shift, shift_a, shift_b, shifted_noise, spline, square, squeeze, weird_scaled_sampler, y_clamped_gradient—
worldgen/featurenew registrybamboo, basalt_columns, basalt_pillar, block_column, block_pile, blue_ice, bonus_chest, chorus_plant, coral_claw, coral_mushroom, coral_tree, delta_feature, desert_well, disk, dripstone_cluster, end_gateway, end_island, end_spike, fill_layer, flower, forest_rock, fossil, freeze_top_layer, geode, glowstone_blob, huge_brown_mushroom, huge_fungus, huge_red_mushroom, ice_spike, iceberg, kelp, lake, large_dripstone, monster_room, multiface_growth, nether_forest_vegetation, netherrack_replace_blobs, no_bonemeal_flower, no_op, ore, pointed_dripstone, random_boolean_selector, random_patch, random_selector, replace_single_block, root_system, scattered_ore, sculk_patch, sea_pickle, seagrass, simple_block, simple_random_selector, spring_feature, tree, twisting_vines, underwater_magma, vegetation_patch, vines, void_start_platform, waterlogged_vegetation_patch and 1 more—
worldgen/feature_size_typenew registrythree_layers_feature_size, two_layers_feature_size—
worldgen/foliage_placer_typenew registryacacia_foliage_placer, blob_foliage_placer, bush_foliage_placer, cherry_foliage_placer, dark_oak_foliage_placer, fancy_foliage_placer, jungle_foliage_placer, mega_pine_foliage_placer, pine_foliage_placer, random_spread_foliage_placer, spruce_foliage_placer—
worldgen/material_conditionnew registryabove_preliminary_surface, biome, hole, noise_threshold, not, steep, stone_depth, temperature, vertical_gradient, water, y_above—
worldgen/material_rulenew registrybandlands, block, condition, sequence—
worldgen/multi_noise_biome_source_parameter_listnew registrynether, overworld—
worldgen/placement_modifier_typenew registrybiome, block_predicate_filter, carving_mask, count, count_on_every_layer, environment_scan, height_range, heightmap, in_square, noise_based_count, noise_threshold_count, random_offset, rarity_filter, surface_relative_threshold_filter, surface_water_depth_filter—
worldgen/root_placer_typenew registrymangrove_root_placer—
worldgen/structure_piecenew registrybtp, ecp, iglu, jigsaw, mscorridor, mscrossing, msroom, msstairs, nebcr, nebef, nebs, neccs, nece, necsr, nectb, nefos, nemt, nerc, nesc, nesclt, nescrt, nescsc, nesr, nestart, omb, omcr, omdxr, omdxyr, omdyr, omdyzr, omdzr, omentry, ompenthouse, omsimple, omsimplet, omwr, orp, rupo, sh5c, shcc, shfc, shipwreck, shli, shlt, shph, shpr, shrc, shrt, shs, shsd, shssd, shstart, tedp, tejp, tesh, wmp—
worldgen/structure_placementnew registryconcentric_rings, random_spread—
worldgen/structure_pool_elementnew registryempty_pool_element, feature_pool_element, legacy_single_pool_element, list_pool_element, single_pool_element—
worldgen/structure_processornew registryblackstone_replace, block_age, block_ignore, block_rot, gravity, jigsaw_replacement, lava_submerged_block, nop, protected_blocks, rule—
worldgen/structure_typenew registryburied_treasure, desert_pyramid, end_city, fortress, igloo, jigsaw, jungle_temple, mineshaft, nether_fossil, ocean_monument, ocean_ruin, ruined_portal, shipwreck, stronghold, swamp_hut, woodland_mansion—
worldgen/tree_decorator_typenew registryalter_ground, attached_to_leaves, beehive, cocoa, leave_vine, trunk_vine—
worldgen/trunk_placer_typenew registrybending_trunk_placer, cherry_trunk_placer, dark_oak_trunk_placer, fancy_trunk_placer, forking_trunk_placer, giant_trunk_placer, mega_jungle_trunk_placer, straight_trunk_placer, upwards_branching_trunk_placer—
advancementchanged—recipes/tools/brush
recipechanged—brush
tag/blockchangedsmelts_to_glass—
tag/damage_typechangedalways_hurts_ender_dragons—
tag/entity_typechangedfall_damage_immune—
tag/itemchangedsmelts_to_glassbreaks_decorated_pots
texturechangedgui/footer_separator, gui/header_separator, gui/info_icon, gui/light_dirt_background, gui/tab_button, gui/unseen_notification, misc/enchanted_glint_entity, misc/enchanted_glint_itemmisc/enchanted_item_glint

The official notes

Read the 1.19.4 Pre-release 1 article on minecraft.net.

That article's technical changes are grouped under these headings — open it for the detail:

Minecraft Wiki page for 1.19.4-pre1.

In the journal

← 23w07a · All builds · 1.19.4-pre2 →

Sources